Message #2341644 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: NBA2K13 (ULUS10598_1.00)

Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.

fs: 00000000:0000f000 AlphaTest >= 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
 in vec4 v_color0;
inout vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) discard;
  fragColor0 = v;
}

vs: 01010000:00000900 HWX T Light: MatUp:1 
#version 300 es
precision highp float;
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;

vec4 depthRoundZVP(vec4 v) {
  float z = v.z / v.w;
  z = z * u_depthRange.x + u_depthRange.y;
  z = floor(z);
  z = (z - u_depthRange.z) * u_depthRange.w;
  return vec4(v.x, v.y, z * v.w, v.w);
}

void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = depthRoundZVP(u_proj * viewPos);
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  mediump float ldot;
  v_color0 = clamp(lightSum0, 0.0, 1.0);
}

Status: new. 1 hits from 2023-06-05 18:08:26 to 2023-06-05 18:08:26 UTC. Message #2341644.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.