Recent logs - NBA2K13

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Game title Version Latest Report Message
NBA2K13 v1.18.1 2026-03-20 MIPSCompileOp: Invalid instruction 000f423f
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd610 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd75c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd9d8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd6e8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd954 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd9d0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd94c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd9cc in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd998 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda90 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7e4 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd768 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd858 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd6f0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7dc in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd91c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd760 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd9d4 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7d8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda54 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda4c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda98 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7e0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda44 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd614 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda14 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda48 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8e0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8dc in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd860 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8d4 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd9c8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda94 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd85c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd6e0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7a8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd764 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd6ec in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in JumpReg delay slot at 046482c0 in block starting at 04648200
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd854 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd95c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd7e8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd958 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd950 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8d0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8a0 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd6e4 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd8d8 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd72c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd864 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd824 in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cd76c in block starting at 090cd608
NBA2K13 v1.19.3 2026-02-25 Branch in Jump delay slot at 090cda50 in block starting at 090cd608
NBA2K13 v1.12.3 2025-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
NBA2K13 v1.12.3 2025-11-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
NBA2K13 v1.12.3 2025-11-15 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
NBA2K13 v1.12.3 2025-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
NBA2K13 v1.12.3 2025-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
NBA2K13 v1.11.3 2025-08-17 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
NBA2K13 v1.20.3 2026-03-25 INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NBA2K13 v1.20.3 2026-03-25 INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
NBA2K13 v1.17.1 2025-04-26 80630006=sceAtracSetDataAndGetID(08d0d280, 00064000): invalid RIFF header
NBA2K13 v1.18.1 2025-04-04 __KernelStopThread: thread 852 does not exist (helper deleted)
NBA2K13 v1.18.1-993-ge80941403a 2026-01-24 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NBA2K13 v1.18.1-993-ge80941403a 2026-01-24 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
NBA2K13 v1.18.1 2025-02-14 Jump to invalid address: 0172a000
NBA2K13 v1.16.6 2025-02-12 ReadFromHardware: Invalid address e74977d5 near PC e74977d5 LR 08b93710
NBA2K13 v1.18.1 2025-02-01 ReadFromHardware: Invalid address 00000020 near PC 088bf5ec LR 08828518
NBA2K13 v1.18.1 2025-02-01 An uneaten prefix at end of block for 0880717c
NBA2K13 v1.18.1 2025-01-28 WriteToHardware: Invalid address 00000060 near PC 08a4a3a4 LR 08a4b0cc
NBA2K13 v1.18.1 2025-01-28 ReadFromHardware: Invalid address 0000003c near PC 08a4a38c LR 08a4b0cc
NBA2K13 v1.18.1 2025-01-28 ReadFromHardware: Invalid address 00000008 near PC 08a70eb4 LR 08a70ea8
NBA2K13 v1.18.1 2025-01-28 ReadFromHardware: Invalid address 0000001c near PC 08a74808 LR 08a74b30
NBA2K13 v1.18.1 2025-01-28 WriteToHardware: Invalid address 0000001c near PC 08a7482c LR 08a74b30
NBA2K13 v1.17.1 2025-01-03 ReadFromHardware: Invalid address 78310074 near PC 78310074 LR 08b93710
NBA2K13 v1.18.1-493-gbff2498a3f 2024-12-21 ReadFromHardware: Invalid address 00000000 near PC 08b28f6c LR 08b28ed8
NBA2K13 v1.18.1-493-gbff2498a3f 2024-12-21 ReadFromHardware: Invalid address 00000008 near PC 08b28f64 LR 08b28f6c
NBA2K13 v1.18.1 2024-12-16 ReadFromHardware: Invalid address f6794a80 near PC f6794a80 LR 08b93710
NBA2K13 v1.18.1 2024-12-16 ReadFromHardware: Invalid address f6794780 near PC f6794780 LR 08b93710
NBA2K13 v1.10.3 2024-12-01 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
NBA2K13 v1.18.1 2024-11-29 Failed to truncate file.
NBA2K13 v1.11.3 2024-11-22 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08bd5600, 000029a0): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-11-03 Bad bounding box data: 00a8aa
NBA2K13 v1.17.1 2024-11-03 Unknown GE command : fb6493a3
NBA2K13 v1.17.1 2024-11-01 Unknown GE command : 0303210b
NBA2K13 v1.17.1 2024-11-01 An uneaten prefix at end of block: 0893bd34
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 00006960): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 000052e0): atracID uses different codec type than data
NBA2K13 v1.16.6 2024-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
NBA2K13 v1.16.6 2024-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
NBA2K13 v1.16.6 2024-10-21 sceUtilityOskInitStart: invalid status
NBA2K13 v1.13.2 2024-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
NBA2K13 v1.13.2 2024-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
NBA2K13 v1.17.4-1 2024-10-15 80630006=sceAtracSetData(2, 08b407c0, 00020000): multiple fmt definitions
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebaf00): duplicate handler