Recent logs - NBA2K13

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Game title Version Latest Report Message
NBA2K13 v1.17.1 2025-01-03 ReadFromHardware: Invalid address 78310074 near PC 78310074 LR 08b93710
NBA2K13 v1.18.1-493-gbff2498a3f 2024-12-21 ReadFromHardware: Invalid address 00000000 near PC 08b28f6c LR 08b28ed8
NBA2K13 v1.18.1-493-gbff2498a3f 2024-12-21 ReadFromHardware: Invalid address 00000008 near PC 08b28f64 LR 08b28f6c
NBA2K13 v1.18.1 2024-12-16 ReadFromHardware: Invalid address f6794a80 near PC f6794a80 LR 08b93710
NBA2K13 v1.18.1 2024-12-16 ReadFromHardware: Invalid address f6794780 near PC f6794780 LR 08b93710
NBA2K13 v1.10.3 2024-12-01 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
NBA2K13 v1.18.1 2024-11-29 Failed to truncate file.
NBA2K13 v1.11.3 2024-11-22 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08bd5600, 000029a0): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-11-03 Bad bounding box data: 00a8aa
NBA2K13 v1.17.1 2024-11-03 Unknown GE command : fb6493a3
NBA2K13 v1.17.1 2024-11-01 Unknown GE command : 0303210b
NBA2K13 v1.17.1 2024-11-01 An uneaten prefix at end of block: 0893bd34
NBA2K13 v1.17.1 2024-11-13 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 00006960): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-10-26 80630007=sceAtracSetData(2, 08bd5600, 000052e0): atracID uses different codec type than data
NBA2K13 v1.16.6 2024-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
NBA2K13 v1.16.6 2024-10-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
NBA2K13 v1.16.6 2024-10-21 sceUtilityOskInitStart: invalid status
NBA2K13 v1.13.2 2024-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
NBA2K13 v1.13.2 2024-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
NBA2K13 v1.17.4-1 2024-10-15 80630006=sceAtracSetData(2, 08b407c0, 00020000): multiple fmt definitions
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebaf00): duplicate handler
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e8410): duplicate handler
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923a6b0): duplicate handler
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebb5e0): duplicate handler
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb21c0): duplicate handler
NBA2K13 v1.17.1 2024-10-12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb2130): duplicate handler
NBA2K13 v1.17.1 2024-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
NBA2K13 v1.17.1 2024-09-26 Unknown GE command : 35649364
NBA2K13 v1.17.1 2024-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=08a0e0f8, pos=0, access=1, data=1, text=1
NBA2K13 v1.17.1 2024-09-07 sceNetAdhocMatchingInit(32768) at 08a719b8
NBA2K13 v1.17.1 2024-09-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
NBA2K13 v1.17.1 2024-08-19 Unimplemented HLE function sceNetResolverTerm
NBA2K13 v1.17.1 2024-08-19 Unimplemented HLE function sceNetResolverCreate
NBA2K13 v1.17 2024-08-10 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
NBA2K13 v1.17 2024-08-10 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
NBA2K13 v1.17.1 2024-08-07 scePsmfPlayerChangePlayMode(095ff120, 0, 0): play speed not changed
NBA2K13 v1.17.1 2024-08-07 scePsmfPlayerChangePlayMode(095ff120, 3, 0): play speed not changed
NBA2K13 v1.17.1 2024-08-07 sceKernelLoadModule: unsupported options size=00000014, flags=00070000, pos=0, access=1, data=1, text=1
NBA2K13 v1.12.3 2024-07-22 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-06-30 Utility access thread still running, state: shutting down, dialog=1/1
NBA2K13 v1.17.1 2024-06-30 Utility access thread still running, state: shutting down, dialog=2/1
NBA2K13 v1.17.1 2024-06-19 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
NBA2K13 v1.17.1 2024-06-18 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-06-16 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
NBA2K13 v1.17.1 2024-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
NBA2K13 v1.17.1 2024-06-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NBA2K13 v1.16.6 2024-05-22 ReadFromHardware: Invalid address b533d460 near PC b533d460 LR 08b93710
NBA2K13 v1.17.1 2024-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NBA2K13 v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
NBA2K13 v1.17.1 2024-04-09 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
NBA2K13 v1.17.1 2024-05-17 Normal projection mapping without normal?
NBA2K13 v1.18.1-493-gbff2498a3f 2024-12-21 ReadFromHardware: Invalid address 00000003 near PC 08aa5ee8 LR 08aa5ee8
NBA2K13 v1.17.1-734-g3bbcde331 2024-06-24 ReadFromHardware: Invalid address 00000000 near PC 08b28fac LR 08b28ed8
NBA2K13 v1.17.1-734-g3bbcde331 2024-06-24 ReadFromHardware: Invalid address 00000008 near PC 08b28fa4 LR 08b28fac
NBA2K13 v1.17.1 2024-03-21 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
NBA2K13 v1.17 2024-03-07 WriteToHardware: Invalid address ad1a0d26 near PC 09536c80 LR ad1a11f6
NBA2K13 v1.17.1 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
NBA2K13 v1.17.1 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
NBA2K13 v1.17.1 2024-02-11 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-02-11 80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-02-11 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-06-18 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NBA2K13 v1.17.1 2024-02-11 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
NBA2K13 v1.17 2024-01-31 Branch in Jump delay slot at 040051ac in block starting at 040051a0
NBA2K13 v1.17 2024-01-31 Jump to invalid address: 01040000
NBA2K13 v1.17 2024-01-31 Branch in Jump delay slot at 08b9769b in block starting at 08b9769b
NBA2K13 v1.17 2024-01-31 WriteToHardware: Invalid address 939049af near PC 08b97673 LR 08b94268
NBA2K13 v1.17 2024-01-31 ReadFromHardware: Invalid address 939049af near PC 08b97663 LR 08b94268
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction 4fe160c4
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b0000000
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b1000401
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b3000c3c
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b000408f
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b100448f
NBA2K13 v1.17 2024-01-31 Branch in branch delay slot at 08b93383 with different target
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b00000af
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b10004af
NBA2K13 v1.17 2024-01-31 MIPSCompileOp: Invalid instruction b2000800
NBA2K13 v1.17 2024-01-30 MIPSCompileOp: Invalid instruction 62011c45
NBA2K13 v1.17 2024-01-30 MIPSCompileOp: Invalid instruction 62011c03
NBA2K13 v1.17 2024-01-30 MIPSCompileOp: Invalid instruction 00000745
NBA2K13 v1.16.6 2024-01-14 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data
NBA2K13 v1.17.4-1 2024-11-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
NBA2K13 v1.14.2 2024-01-01 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
NBA2K13 v1.16.4 2023-12-30 ReadFromHardware: Invalid address 00000008 near PC 08a70ea8 LR 08a70ea8
NBA2K13 v1.16.4 2023-12-30 WriteToHardware: Invalid address 0000001c near PC 08a74af8 LR 08a74b30
NBA2K13 v1.16.4 2023-12-30 ReadFromHardware: Invalid address 00000019 near PC 08b5be8c LR 08b5be8c
NBA2K13 v1.16.4 2023-12-30 WriteToHardware: Invalid address 00000060 near PC 08a4a390 LR 08a4b0cc
NBA2K13 v1.16.4 2023-12-30 ReadFromHardware: Invalid address 0000003c near PC 08a4b0a0 LR 08a4b0cc
NBA2K13 v1.17 2024-08-10 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
NBA2K13 v1.14.2 2023-12-27 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
NBA2K13 v1.11.3 2024-05-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
NBA2K13 v1.16.6 2023-11-23 __KernelStopThread: thread 287 does not exist (helper deleted)
NBA2K13 v1.17.1 2024-07-25 ReadFromHardware: Invalid address 16d4145b near PC 16d4145b LR 08b93710
NBA2K13 v1.17 2024-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
NBA2K13 v1.16.1 2023-11-05 ReadFromHardware: Invalid address 9ff1726a near PC 9ff1726a LR 08b93710