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| Game title |
Version |
Latest Report |
Message |
| NBA2K13 |
v1.18.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000f423f |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd610 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd75c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd9d8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd6e8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd954 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd9d0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd94c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd9cc in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd998 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda90 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7e4 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd768 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd858 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd6f0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7dc in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd91c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd760 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd9d4 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7d8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda54 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda4c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda98 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7e0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda44 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd614 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda14 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda48 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8e0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8dc in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd860 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8d4 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd9c8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda94 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd85c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd6e0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7a8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd764 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd6ec in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in JumpReg delay slot at 046482c0 in block starting at 04648200 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd854 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd95c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd7e8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd958 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd950 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8d0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8a0 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd6e4 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd8d8 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd72c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd864 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd824 in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cd76c in block starting at 090cd608 |
| NBA2K13 |
v1.19.3 |
2026-02-25 |
Branch in Jump delay slot at 090cda50 in block starting at 090cd608 |
| NBA2K13 |
v1.12.3 |
2025-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737 |
| NBA2K13 |
v1.12.3 |
2025-11-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464 |
| NBA2K13 |
v1.12.3 |
2025-11-15 |
sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid) |
| NBA2K13 |
v1.12.3 |
2025-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076 |
| NBA2K13 |
v1.12.3 |
2025-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880 |
| NBA2K13 |
v1.11.3 |
2025-08-17 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
| NBA2K13 |
v1.20.3 |
2026-03-25 |
INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
| NBA2K13 |
v1.20.3 |
2026-03-25 |
INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
| NBA2K13 |
v1.17.1 |
2025-04-26 |
80630006=sceAtracSetDataAndGetID(08d0d280, 00064000): invalid RIFF header |
| NBA2K13 |
v1.18.1 |
2025-04-04 |
__KernelStopThread: thread 852 does not exist (helper deleted) |
| NBA2K13 |
v1.18.1-993-ge80941403a |
2026-01-24 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
| NBA2K13 |
v1.18.1-993-ge80941403a |
2026-01-24 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
| NBA2K13 |
v1.18.1 |
2025-02-14 |
Jump to invalid address: 0172a000 |
| NBA2K13 |
v1.16.6 |
2025-02-12 |
ReadFromHardware: Invalid address e74977d5 near PC e74977d5 LR 08b93710 |
| NBA2K13 |
v1.18.1 |
2025-02-01 |
ReadFromHardware: Invalid address 00000020 near PC 088bf5ec LR 08828518 |
| NBA2K13 |
v1.18.1 |
2025-02-01 |
An uneaten prefix at end of block for 0880717c |
| NBA2K13 |
v1.18.1 |
2025-01-28 |
WriteToHardware: Invalid address 00000060 near PC 08a4a3a4 LR 08a4b0cc |
| NBA2K13 |
v1.18.1 |
2025-01-28 |
ReadFromHardware: Invalid address 0000003c near PC 08a4a38c LR 08a4b0cc |
| NBA2K13 |
v1.18.1 |
2025-01-28 |
ReadFromHardware: Invalid address 00000008 near PC 08a70eb4 LR 08a70ea8 |
| NBA2K13 |
v1.18.1 |
2025-01-28 |
ReadFromHardware: Invalid address 0000001c near PC 08a74808 LR 08a74b30 |
| NBA2K13 |
v1.18.1 |
2025-01-28 |
WriteToHardware: Invalid address 0000001c near PC 08a7482c LR 08a74b30 |
| NBA2K13 |
v1.17.1 |
2025-01-03 |
ReadFromHardware: Invalid address 78310074 near PC 78310074 LR 08b93710 |
| NBA2K13 |
v1.18.1-493-gbff2498a3f |
2024-12-21 |
ReadFromHardware: Invalid address 00000000 near PC 08b28f6c LR 08b28ed8 |
| NBA2K13 |
v1.18.1-493-gbff2498a3f |
2024-12-21 |
ReadFromHardware: Invalid address 00000008 near PC 08b28f64 LR 08b28f6c |
| NBA2K13 |
v1.18.1 |
2024-12-16 |
ReadFromHardware: Invalid address f6794a80 near PC f6794a80 LR 08b93710 |
| NBA2K13 |
v1.18.1 |
2024-12-16 |
ReadFromHardware: Invalid address f6794780 near PC f6794780 LR 08b93710 |
| NBA2K13 |
v1.10.3 |
2024-12-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| NBA2K13 |
v1.18.1 |
2024-11-29 |
Failed to truncate file. |
| NBA2K13 |
v1.11.3 |
2024-11-22 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| NBA2K13 |
v1.17.1 |
2024-11-13 |
80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data |
| NBA2K13 |
v1.17.1 |
2024-11-13 |
80630007=sceAtracSetData(2, 08bd5600, 000029a0): atracID uses different codec type than data |
| NBA2K13 |
v1.17.1 |
2024-11-03 |
Bad bounding box data: 00a8aa |
| NBA2K13 |
v1.17.1 |
2024-11-03 |
Unknown GE command : fb6493a3 |
| NBA2K13 |
v1.17.1 |
2024-11-01 |
Unknown GE command : 0303210b |
| NBA2K13 |
v1.17.1 |
2024-11-01 |
An uneaten prefix at end of block: 0893bd34 |
| NBA2K13 |
v1.17.1 |
2024-11-13 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| NBA2K13 |
v1.17.1 |
2024-10-26 |
80630007=sceAtracSetData(2, 08bd5600, 00006960): atracID uses different codec type than data |
| NBA2K13 |
v1.17.1 |
2024-10-26 |
80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data |
| NBA2K13 |
v1.17.1 |
2024-10-26 |
80630007=sceAtracSetData(2, 08bd5600, 000052e0): atracID uses different codec type than data |
| NBA2K13 |
v1.16.6 |
2024-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
| NBA2K13 |
v1.16.6 |
2024-10-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
| NBA2K13 |
v1.16.6 |
2024-10-21 |
sceUtilityOskInitStart: invalid status |
| NBA2K13 |
v1.13.2 |
2024-10-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
| NBA2K13 |
v1.13.2 |
2024-10-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
| NBA2K13 |
v1.17.4-1 |
2024-10-15 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): multiple fmt definitions |
| NBA2K13 |
v1.17.1 |
2024-10-12 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebaf00): duplicate handler |