Message #2342722 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: PES 2013 (ULES01575_1.00)

Error in shader program link: info: L0008 The fragment floating-point variable v_color0 does not match the vertex variable v_color0.
	The qualifier does not match.

fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > 
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
 in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) DISCARD;
  fragColor0 = v;
}

vs: 40000000:00000012 THR Tex Flat 
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 4 hits from 2023-06-08 04:40:47 to 2023-06-08 05:43:32 UTC. Message #2342722.

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