Recent logs - PES 2013

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Game title Version Latest Report Message
PES 2013 v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 443c0308
PES 2013 v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 02286301
PES 2013 v1.17.1 2024-07-14 80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data
PES 2013 v1.17.1 2024-07-14 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414e00
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05320 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414dc0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d0531c in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414d30
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05318 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414d10
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05314 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414cf0
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414ce8
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05308 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414ce4
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05304 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414ce0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e8 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e4 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e0 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052a0 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05230 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d0522c in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05228 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05224 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05218 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05214 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f8 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f4 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f0 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051c0 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05180 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05138 in block starting at 09d05138
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07323c40
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e8 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07527580
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e4 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 021abb80
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052e0 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 075e4d40
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 075026a0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d052a0 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074163e0
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 073cce00
PES 2013 v1.17.1 2024-07-11 MIPSCompileOp: Invalid instruction 00010001
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 0740d240
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05230 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d0522c in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074149e0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05228 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074149a0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05224 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414960
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414948
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05218 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414934
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05214 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07414920
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 073a9380
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f8 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07324140
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f4 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 021d9490
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051f0 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07391cc0
PES 2013 v1.17.1 2024-07-11 MIPSCompileOp: Invalid instruction 00008701
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 055412b0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d051c0 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074c4ec0
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 0751e6e0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05180 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074d7de0
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 074f9740
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05138 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 07304f80
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05134 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 075e01c0
PES 2013 v1.17.1 2024-07-11 Branch in Jump delay slot at 09d05130 in block starting at 09d05130
PES 2013 v1.17.1 2024-07-11 Jump to invalid address: 0754e340
PES 2013 v1.16.6 2024-07-06 UNIMPL sceUtilityLoadUsbModule(1)
PES 2013 v1.10.3 2024-06-28 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
PES 2013 v1.17.1 2024-06-16 Unexpected mpeg first timestamp: 3765b747474 / 3806875382900
PES 2013 v1.17.1 2024-06-21 Unexpected mpeg first timestamp: 75e497f784a / 8101541410890
PES 2013 v1.17.1 2024-07-26 Jump to invalid address: 00f00c20
PES 2013 v1.17.1 2024-06-11 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 0762d800
PES 2013 v1.17.1 2024-07-11 MIPSCompileOp: Invalid instruction 00000514
PES 2013 v1.17.1 2024-06-10 MIPSCompileOp: Invalid instruction 00000fce
PES 2013 v1.17.1 2024-06-10 MIPSCompileOp: Invalid instruction 01000101
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 0747c140
PES 2013 v1.17.1 2024-06-10 Branch in Jump delay slot at 09d22330 in block starting at 09d222c0
PES 2013 v1.17.1 2024-06-10 Branch in Jump delay slot at 09d2232c in block starting at 09d222c0
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 07488e40
PES 2013 v1.17.1 2024-06-10 Branch in Jump delay slot at 09d22328 in block starting at 09d222c0
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 07488df0
PES 2013 v1.17.1 2024-06-10 Branch in Jump delay slot at 09d22324 in block starting at 09d222c0
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 07488da0
PES 2013 v1.17.1 2024-06-10 Jump to invalid address: 07488d80
PES 2013 v1.17.1 2024-06-10 Branch in Jump delay slot at 09d22318 in block starting at 09d222c0