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| Game title |
Version |
Latest Report |
Message |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b544 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b560 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b548 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b558 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b4b0 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b55c in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b4b8 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b554 in block starting at 09d4b4b0 |
| PES 2013 |
v1.20.3 |
2026-03-27 |
Branch in Jump delay slot at 09d4b4b4 in block starting at 09d4b4b0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6094 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca60a0 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6060 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6088 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca609c in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6110 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6098 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6084 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6130 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6060 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6094 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6110 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6068 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca60a0 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca5fb8 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6030 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6064 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6000 in block starting at 09ca5fb8 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in branch delay slot at 09ca6174 with different target |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca5fb4 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6098 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca5fb0 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6068 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6000 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca5fb8 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6130 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6064 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6088 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6030 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca609c in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-18 |
Branch in Jump delay slot at 09ca6084 in block starting at 09ca5fb0 |
| PES 2013 |
v1.19.3-1456-g722178e205 |
2026-02-17 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0000 |
| PES 2013 |
v1.10.3 |
2025-10-24 |
ReadFromHardware: Invalid address b4e6beab near PC b4e6beab LR 088c9808 |
| PES 2013 |
v1.10.3 |
2025-10-24 |
ReadFromHardware: Invalid address 9eecb391 near PC 9eecb391 LR 088c9808 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02404 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02408 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b8 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b0 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b4 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02420 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02418 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d0241c in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02414 in block starting at 09d023b0 |
| PES 2013 |
v1.11.3 |
2025-09-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
| PES 2013 |
v1.11.3 |
2025-09-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4588 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4534 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd459c in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4598 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4584 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4530 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4538 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4594 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-11 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| PES 2013 |
v1.19.3 |
2025-07-26 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3d40, cd436c00): invalid address |
| PES 2013 |
v1.19.3 |
2025-10-29 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008, ignoring |
| PES 2013 |
v1.19.3 |
2025-10-29 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008, ignoring |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader program link: info: Link failed because of invalid fragment shader.
fs: postshader (failed)
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker |
| PES 2013 |
v1.11.3 |
2025-05-28 |
Jump to invalid address: 07601b80 |
| PES 2013 |
v1.11.3 |
2025-05-28 |
Jump to invalid address: 07456600 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42cd8300 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4200ff10 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 02148094 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0418c032 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42007f10 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42cd9400 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 6210213c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43182100 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42000426 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0028210e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
Branch in RSRTComp delay slot at 08ee20b0 in block starting at 08ee204c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0090210e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b00008af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b1000caf |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b20010af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b30014af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b40018af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4300ff00 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 41ad8200 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43000524 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43000324 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0000000e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b000108f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b100148f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b200188f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 6300108c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 72f5873c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 00000014 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43f5950e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44f5948f |