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| Game title |
Version |
Latest Report |
Message |
| PES 2013 |
v1.10.3 |
2025-10-24 |
ReadFromHardware: Invalid address b4e6beab near PC b4e6beab LR 088c9808 |
| PES 2013 |
v1.10.3 |
2025-10-24 |
ReadFromHardware: Invalid address 9eecb391 near PC 9eecb391 LR 088c9808 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02404 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02408 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b8 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b0 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d023b4 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02420 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02418 in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d0241c in block starting at 09d023b0 |
| PES 2013 |
v1.19.3 |
2025-10-02 |
Branch in Jump delay slot at 09d02414 in block starting at 09d023b0 |
| PES 2013 |
v1.11.3 |
2025-09-29 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
| PES 2013 |
v1.11.3 |
2025-09-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4588 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4534 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd459c in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4598 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4584 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4530 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4538 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cd4594 in block starting at 09cd4530 |
| PES 2013 |
v1.19.3 |
2025-09-11 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| PES 2013 |
v1.19.3 |
2025-07-26 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3d40, cd436c00): invalid address |
| PES 2013 |
v1.19.3 |
2025-10-29 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008, ignoring |
| PES 2013 |
v1.19.3 |
2025-10-29 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008, ignoring |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
| PES 2013 |
v1.7.2 |
2025-06-12 |
Error in shader program link: info: Link failed because of invalid fragment shader.
fs: postshader (failed)
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker |
| PES 2013 |
v1.11.3 |
2025-05-28 |
Jump to invalid address: 07601b80 |
| PES 2013 |
v1.11.3 |
2025-05-28 |
Jump to invalid address: 07456600 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42cd8300 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4200ff10 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 02148094 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0418c032 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42007f10 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42cd9400 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 6210213c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43182100 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42000426 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0028210e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
Branch in RSRTComp delay slot at 08ee20b0 in block starting at 08ee204c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0090210e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b00008af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b1000caf |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b20010af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b30014af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b40018af |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4300ff00 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 41ad8200 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43000524 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43000324 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 0000000e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b000108f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b100148f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b200188f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 6300108c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 72f5873c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 00000014 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43f5950e |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44f5948f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 43f5933c |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44f5928f |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 02000254 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42002800 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 02000154 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 02000454 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 6200c532 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 42003400 |
| PES 2013 |
v1.13.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 62001a24 |
| PES 2013 |
v1.17.1-334-g1786a4ddb |
2025-05-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0) |
| PES 2013 |
v1.18.1 |
2025-05-09 |
ReadFromHardware: Invalid address 00000008 near PC 0887cd40 LR 0887c7f0 |
| PES 2013 |
v1.10-6-g8ac4efd3c |
2025-05-01 |
ReadFromHardware: Invalid address deadbef7 near PC 0912ee1c LR 09187870 |
| PES 2013 |
v1.10-6-g8ac4efd3c |
2025-05-01 |
WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000 |
| PES 2013 |
v1.18.1 |
2025-04-20 |
Unexpected mpeg first timestamp: 8dddc97db72 / 9748981734258 |
| PES 2013 |
v1.14.2 |
2025-04-06 |
UI scissor out of bounds in GameSettingsScreen: 333,0-1174,720 / 1424,720 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
WriteToHardware: Invalid address deadc0c3 near PC 088107a4 LR 08a12060 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction f3f6abd6 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction 04cd7e00 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction 4f200d8b |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction b5a83b9a |
| PES 2013 |
v1.18.1 |
2025-04-05 |
ReadFromHardware: Invalid address deadbf73 near PC 088107b4 LR 08a12060 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
An uneaten prefix at end of block: 08810804 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction ce691c00 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction 4a92a059 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction b7071329 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction b2ff64e7 |
| PES 2013 |
v1.18.1 |
2025-04-05 |
MIPSCompileOp: Invalid instruction 4a3aabe8 |
| PES 2013 |
v1.17.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 0000361f |
| PES 2013 |
v1.17.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 000041fe |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 0751e410 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d478d8 in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d478dc in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 0751e4c0 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d478d4 in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d478e0 in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 075d78c0 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 0751e430 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d478c4 in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 0751e3e4 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Branch in Jump delay slot at 09d47830 in block starting at 09d47830 |
| PES 2013 |
v1.18.1 |
2025-03-29 |
Jump to invalid address: 074ed540 |