Recent logs - PES 2013

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Game title Version Latest Report Message
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b544 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b560 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b548 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b558 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b4b0 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b55c in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b4b8 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b554 in block starting at 09d4b4b0
PES 2013 v1.20.3 2026-03-27 Branch in Jump delay slot at 09d4b4b4 in block starting at 09d4b4b0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6094 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca60a0 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6060 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6088 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca609c in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6110 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6098 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6084 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6130 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6060 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6094 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6110 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6068 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca60a0 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca5fb8 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6030 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6064 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6000 in block starting at 09ca5fb8
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in branch delay slot at 09ca6174 with different target
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca5fb4 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6098 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca5fb0 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6068 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6000 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca5fb8 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6130 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6064 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6088 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6030 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca609c in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-18 Branch in Jump delay slot at 09ca6084 in block starting at 09ca5fb0
PES 2013 v1.19.3-1456-g722178e205 2026-02-17 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0000
PES 2013 v1.10.3 2025-10-24 ReadFromHardware: Invalid address b4e6beab near PC b4e6beab LR 088c9808
PES 2013 v1.10.3 2025-10-24 ReadFromHardware: Invalid address 9eecb391 near PC 9eecb391 LR 088c9808
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d02404 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d02408 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d023b8 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d023b0 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d023b4 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d02420 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d02418 in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d0241c in block starting at 09d023b0
PES 2013 v1.19.3 2025-10-02 Branch in Jump delay slot at 09d02414 in block starting at 09d023b0
PES 2013 v1.11.3 2025-09-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
PES 2013 v1.11.3 2025-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4588 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4534 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd459c in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4598 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4584 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4530 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4538 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cd4594 in block starting at 09cd4530
PES 2013 v1.19.3 2025-09-11 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
PES 2013 v1.19.3 2025-07-26 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3d40, cd436c00): invalid address
PES 2013 v1.19.3 2025-10-29 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008, ignoring
PES 2013 v1.19.3 2025-10-29 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008, ignoring
PES 2013 v1.7.2 2025-06-12 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
PES 2013 v1.7.2 2025-06-12 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker
PES 2013 v1.11.3 2025-05-28 Jump to invalid address: 07601b80
PES 2013 v1.11.3 2025-05-28 Jump to invalid address: 07456600
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 42cd8300
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 4200ff10
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 02148094
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 0418c032
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 42007f10
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 42cd9400
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 6210213c
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 43182100
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 42000426
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 0028210e
PES 2013 v1.13.1 2025-05-28 Branch in RSRTComp delay slot at 08ee20b0 in block starting at 08ee204c
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 0090210e
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b00008af
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b1000caf
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b20010af
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b30014af
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b40018af
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 4300ff00
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 41ad8200
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 43000524
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 43000324
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 0000000e
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b000108f
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b100148f
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction b200188f
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 6300108c
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 72f5873c
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 00000014
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 43f5950e
PES 2013 v1.13.1 2025-05-28 MIPSCompileOp: Invalid instruction 44f5948f