Message #2366259 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: MotoGP (ULUS10153_1.02)

Error in shader program link: info: (unknown reason)
fs: postshader
#version 320 es
precision mediump float;
precision highp int;

layout(binding = 0) uniform mediump sampler2D sampler0;

in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;

void main()
{
    vec3 c0 = texture(sampler0, v_texcoord0).xyz;
    vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
    c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
    vec3 _67 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = _67.x;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = _67.y;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = _67.z;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}


vs: postshader
#version 320 es

in mediump vec4 a_position;
out mediump vec2 v_texcoord0;
in mediump vec2 a_texcoord0;

void main()
{
    gl_Position = a_position;
    v_texcoord0 = a_texcoord0;
}

Status: new. 1 hits from 2023-07-30 12:00:32 to 2023-07-30 12:00:32 UTC. Message #2366259.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.