Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: eFootball Chelito 19 (WCUP01598_1.01)
Error in shader program link: info: cannot find a matched output for input v_texcoord
The qualification for varying variable v_color0 does not match in output and input shaders
cannot find a matched output for input v_color0
cannot find a matched output for input v_fogdepth
fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8322 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
flat in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000000
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
Status: new. 1 hits from 2023-09-07 17:42:50 to 2023-09-07 17:42:50 UTC. Message #2383645.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.