Message #2390606 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: METAL SLUG Anthology (ULUS10154_1.03)

Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors.  No code generated

stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon(TM) HD 7450A Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord;  // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;

void main() {
  vec4 index = texture(tex, v_texcoord.xy);
  vec4 outColor = index.aaaa;
  gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
  fragColor0 = outColor;
}

Status: new. 7 hits from 2023-09-21 20:54:41 to 2025-10-13 20:01:29 UTC. Message #2390606.

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