Message #2401903 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader compilation: info: Compile failed.

00181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > 
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00181d83:0000d002 Tex ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > 
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
 in lowp vec4 v_color0;
 in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlpha);
  vec4 v = p * t + s;
  v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u))  <=  int(u_alphacolorref >> 0x18u)) DISCARD;
  v.rgb = v.rgb * splat3(v.a * 2.0);
  v.a *= 2.0;
  fragColor0 = v;
}

Status: new. 2 hits from 2023-10-16 02:41:49 to 2023-10-16 02:47:30 UTC. Message #2401903.

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