Message #2410749 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: MONSTER HUNTER FREEDOM UNITEā„¢ (ULUS10391_1.01)

Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders

fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note  : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
//        Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS:		//If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA         0     	//ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ     0     	//ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing   1.0   	//Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S      0	   	//ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define Guest_AA4o   0     	//ON:1/OFF:0 /alternative to FXAA /taken from http://forums.ppsspp.org/showthread.php?tid=6594&pid=124441#pid124441
#define scale        7.0   	//Default: 7.0 / 4.0 -> smooth, 8.0 -> sharp (4.0 + filtro works well also as upscaling filter for 2D games)
#define filtro       0     	//ON:1/OFF:0 /less blurry with smoother settings, but also like 3 times heavier
//================
//SHARPENING FILTERS:		//if you need very sharp image, add lots of aliasing
//================
#define SHARPEN      0     	//ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value        9.9   	//Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2     1	   	//Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0       3.0   	//Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS:		//To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
				//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR          0     	//ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB     0     	//ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
#define Variantx2    0     	//ON:1/OFF:0 /2xBR aka more blurry version of 5xBR
//================
#define xBRAccuracy  0     	//ON:1/OFF:0 / Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) ~ copy of the full license below
#define CornerA      0     	//ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding
#define CornerB      0     	//ON:1/OFF:0 / activate only one
#define CornerD      0     	//ON:1/OFF:0
//	CornerC            	//used as default if no other ones are defined
//================
#define xHQ          0     	//ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset  0.5   	//Default: 1.0 /you can tweek it between 0.5 and 1.5, Note: to little = no effect, to high = ugliness
//================
//DEBANDING FILTERS:		//especially useful for upscaling filters like 5xBR as well as texture scaling like xBRZ, use only one
//================
#define Deband       0     	//ON:1/OFF:0 /Blurs
#define DeTol        16.0  	//Default: 16.0 /tolerance, too high will look glitchy
//================
#d

Status: new. 1 hits from 2023-11-06 04:57:22 to 2023-11-06 04:57:22 UTC. Message #2410749.

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