Message #2419436 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: eFootball 2024 Beta By Tutoriales Bendezu (BENDEZU10_1.01)

Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
	The precision does not match.

fs: postshader
#version 320 es
precision mediump float;
precision highp int;

layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;

in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;

void main()
{
    vec3 color = texture(sampler0, v_texcoord0).xyz;
    float sat = 1.2000000476837158203125;
    float brt = 1.2000000476837158203125;
    float con = 0.85000002384185791015625;
    float AvgLumR = 1.0499999523162841796875;
    float AvgLumG = 1.0499999523162841796875;
    float AvgLumB = 1.0499999523162841796875;
    vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
    vec3 conRGB = vec3(0.5);
    vec3 brtColor = color * brt;
    vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
    vec3 satColor = mix(intensity, brtColor, vec3(sat));
    vec3 conColor = mix(conRGB, satColor, vec3(con));
    vec3 mixColor = AvgLumin * conColor;
    color = mixColor;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}


vs: postshader
#version 320 es

uniform vec2 u_texelDelta;

out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;

void main()
{
    v_texcoord0 = a_texcoord0;
    gl_Position = a_position;
    v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
    v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}

Status: new. 6 hits from 2023-11-29 04:55:30 to 2024-01-27 16:40:07 UTC. Message #2419436.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.