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Game title Version Latest Report Message
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-27 Branch in Jump delay slot at 09ce3d70 in block starting at 09ce3d60
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-27 Jump to invalid address: 073568c0
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-27 Jump to invalid address: 073eb9c0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball 2024 Beta By Tutoriales Bendezu v1.10.2 2024-02-26 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
eFootball 2024 Beta By Tutoriales Bendezu v1.14.2 2024-02-24 UI scissor out of bounds in GameSettingsScreen: 352,0-1275,720 / 1544,720
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2024-02-23 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 00000e7d
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 00000f37
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 00001154
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 0000065f
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 0000eeff
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 00ff00ff
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 MIPSCompileOp: Invalid instruction 7fff7fff
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-20 Unknown GetPointerWrite 00000005 PC 08a02db8 LR 08922f74
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-20 Branch in Jump delay slot at 09cdc7e0 in block starting at 09cdc7d0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-20 Jump to invalid address: 074900c0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-20 Jump to invalid address: 073aef00
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-20 ReadFromHardware: Invalid address eb86932e near PC eb86932e LR 0886af74
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-17 ReadFromHardware: Invalid address 0a171cd0 near PC 0886f1f4 LR 0886f220
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-16 ReadFromHardware: Invalid address 11f2e020 near PC 11f2e020 LR 08a30404
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-16 Unknown GetPointerWrite 00000003 PC 08a02db8 LR 08922f74
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Jump to invalid address: 0746bbb0
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Branch in Jump delay slot at 09d1aeb8 in block starting at 09d1ae70
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Jump to invalid address: 0746bba8
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Branch in Jump delay slot at 09d1aeb4 in block starting at 09d1ae70
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Jump to invalid address: 0746bba0
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-14 Jump to invalid address: 0752af80
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-13 ReadFromHardware: Invalid address 00000016 near PC 08857aa0 LR 08857aa0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-12 Unknown GetPointer 009e5038 PC 0884a918 LR 0884a938
eFootball 2024 Beta By Tutoriales Bendezu v1.14.2 2024-02-10 UI scissor out of bounds in SavedataScreen: 1682,204-0,99 / 1520,720
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-10 Unknown GetPointer 0000e340 PC 0881c428 LR 0881c438
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Branch in Jump delay slot at 09ce0138 in block starting at 09ce0120
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Jump to invalid address: 07339e00
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Branch in Jump delay slot at 09ce0134 in block starting at 09ce0120
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Jump to invalid address: 075e4880
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Branch in Jump delay slot at 09ce0130 in block starting at 09ce0120
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Jump to invalid address: 07582f80
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-08 Jump to invalid address: 07334900
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-02-08 ReadFromHardware: Invalid address 04872a04 near PC 0881da34 LR 0881da04
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-11 WriteToHardware: Invalid address 00000044 near PC 08875c48 LR 08875c48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-11 WriteToHardware: Invalid address 00000090 near PC 08875cfc LR 08875cfc
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 WriteToHardware: Invalid address 00000039 near PC 0887de44 LR 0887de44
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 ReadFromHardware: Invalid address 00000010 near PC 08869cb0 LR 08869cec
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 ReadFromHardware: Invalid address 00000000 near PC 0886a0bc LR 0886a0bc
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 WriteToHardware: Invalid address 00000000 near PC 0886a0bc LR 0886a0bc
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-08 WriteToHardware: Invalid address 00000010 near PC 0886a0bc LR 0886a0bc
eFootball 2024 Beta By Tutoriales Bendezu v1.15.3 2024-02-08 Unknown GetPointer 0000e135 PC 0881c428 LR 0881c438
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-02-06 ReadFromHardware: Invalid address 28136266 near PC 088714a0 LR 08875bec
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-06 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-05 Jump to invalid address: 074d4bc0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Trying to write block exit to illegal destination 07ff5ef4: pc = 08000468
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Branch in branch delay slot at 08000470 with different target
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Trying to write block exit to illegal destination 07ff62e8: pc = 08000430
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 4fe2d7a1
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 4ce2d6a4
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 4be2d6a0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Trying to compile instruction 49e2d7a0 that can't be interpreted
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 41e2e1ab
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 4de2d6a2
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 4ee3d5a2
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 72e2d6a0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 WriteToHardware: Invalid address 1ead958f near PC 08000020 LR 08000020
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Trying to write block exit to illegal destination 07ff5eac: pc = 08000020
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 71e2d6a0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction b0e2d6a0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 MIPSCompileOp: Invalid instruction 9ce2d6a0
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 Unknown GetPointer 001e0000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2024-02-05 Unknown GetPointer 004f572c PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-05 Unknown GetPointer 52fab5c9 PC 08815fc0 LR 08815fd4
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-05 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.17 2024-02-04 ReadFromHardware: Invalid address f19729f2 near PC f19729f2 LR f19729f2
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-04 ReadFromHardware: Invalid address 139cc508 near PC 08863d90 LR 0884d5b0
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-02-02 Unknown GetPointer 008f3000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2024-02-01 Replacement rowPitch=2048, but w=5760 (level=0)
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-31 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 4.0) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.7999999523162841796875; float brt = 0.800000011920928955078125; float con = 1.10000002384185791015625; float AvgLumR = 1.39999997615814208984375; float AvgLumG = 1.39999997615814208984375; float AvgLumB = 1.39999997615814208984375; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0;
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-01-29 Unknown GetPointer 91f33f1c PC 08eff8c0 LR 08eff8d0
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-01-27 Branch in Jump delay slot at 08bc7b10 in block starting at 08bc7b10
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-01-27 Unknown GetPointerWrite 1ad254a8 PC 0888d3fc LR 0888d40c
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-01-26 Branch in RSRTComp delay slot at 8855daf4 in block starting at 8855daf4
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-01-26 ReadFromHardware: Invalid address 00000034 near PC 08871ae0 LR 08871c30
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-01-26 ReadFromHardware: Invalid address 00000030 near PC 08871944 LR 08871944
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-01-24 Ignoring possible render to texture at 04173200 +0x184 / 64x272
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-01-24 Attempted set for logic op: f
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball 2024 Beta By Tutoriales Bendezu v1.10.3 2024-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball 2024 Beta By Tutoriales Bendezu v1.11.3 2024-01-23 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2024-01-23 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 088681cc
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6 2024-01-23 ReadFromHardware: Invalid address 13981618 near PC 08849a4c LR 08849a58
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 00000075
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 00000fce
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 00000fbc
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 00000fbb
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 00000fb9
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 002b393e
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction cd3e3ea2
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 4343e23e
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 43434343
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2024-01-23 MIPSCompileOp: Invalid instruction 7ad77093