Message #2446839 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Grand Theft Auto: Vice City Stories (ULUS10160_1.03)

Error in shader compilation: info: (20) : fatal error C9999: InitSymbolTable -- Current scope dirty

20 lines, 2 errors.

00010000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > 
#version 100
// NVIDIA Tegra 3 - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
 varying lowp vec4 v_color0;
 varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) v.a = 0.0;
  gl_FragColor = v;
}

Status: new. 2 hits from 2024-02-02 21:26:14 to 2024-02-02 21:56:16 UTC. Message #2446839.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.