Kind #970: Error in shader compilation: info: %s
%s
%s
Game: Grand Theft Auto: Vice City Stories (ULUS10160_1.03)
Error in shader compilation: info: (20) : fatal error C9999: InitSymbolTable -- Current scope dirty
20 lines, 2 errors.
00010000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest >
#version 100
// NVIDIA Tegra 3 - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
Status: new. 2 hits from 2024-02-02 21:26:14 to 2024-02-02 21:56:16 UTC. Message #2446839.
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