Message #2457296 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Frogger : Helmet Chaos (ULUS10026_1.00)

Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4)

fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != 
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != 
uniform sampler2D tex;
uniform sampler2D testtex;
 varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  vec4 vScale256 = v * 0.996094 + 0.001953;
  float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
  float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
  float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
  if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
  gl_FragColor = v;
}

vs: 00000000:00000002 THR 
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR 
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2024-02-26 16:31:37 to 2024-02-26 16:31:37 UTC. Message #2457296.

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