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Game title |
Version |
Latest Report |
Message |
Frogger : Helmet Chaos |
v1.17.1 |
2024-07-28 |
sceDmacMemcpy(dest=041ef140, src=092e5100, size=896): overlapping read |
Frogger : Helmet Chaos |
v1.17.1 |
2024-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.17.1-669-gd298c6f6f5 |
2024-06-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
Frogger : Helmet Chaos |
v1.17.1-669-gd298c6f6f5 |
2024-06-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
Frogger : Helmet Chaos |
v1.17.1-669-gd298c6f6f5 |
2024-06-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000006, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.17.1 |
2024-02-26 |
Error in shader program link: info: error: Exceeded max nr indirect texture lookups (6/4)
fs: 00180000:000fd402 Tex TexAlpha TFuncMod AlphaTest0 > ColorTest !=
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000fd402 Tex TexAlpha TFuncMod AlphaTest0 > ColorTest !=
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
vec4 vScale256 = v * 0.996094 + 0.001953;
if (v.a < 0.002) DISCARD;
float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Frogger : Helmet Chaos |
v1.17.1 |
2024-02-26 |
Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4)
fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
vec4 vScale256 = v * 0.996094 + 0.001953;
float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Frogger : Helmet Chaos |
v1.17.1 |
2024-02-26 |
Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4)
fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
vec4 vScale256 = v * 0.996094 + 0.001953;
float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000900 HWX T
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000900 HWX T
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Frogger : Helmet Chaos |
v1.17.1 |
2024-02-26 |
Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4)
fs: 00180000:000e0400 TexAlpha ColorTest !=
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000e0400 TexAlpha ColorTest !=
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0;
vec4 vScale256 = v * 0.996094 + 0.001953;
float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000100 HWX
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000100 HWX
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Frogger : Helmet Chaos |
v1.17.1 |
2024-02-26 |
Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4)
fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest !=
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
vec4 vScale256 = v * 0.996094 + 0.001953;
float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000b08 HWX C T N
#version 120
// Driver: i915 (chipset: G33) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b08 HWX C T N
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Frogger : Helmet Chaos |
v1.16.1 |
2023-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=0880d260, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.17.1 |
2024-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Frogger : Helmet Chaos |
v1.16.1 |
2023-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Frogger : Helmet Chaos |
v1.12.3 |
2023-09-10 |
sceDmacMemcpy(dest=041f03c0, src=09109f80, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.13.1 |
2023-08-28 |
sceDmacMemcpy(dest=041ec280, src=09458a00, size=768): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-09-29 |
sceDmacMemcpy(dest=041f03c0, src=09109100, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-06-03 |
sceDmacMemcpy(dest=041eaf00, src=092bf9c0, size=1536): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-05-28 |
sceDmacMemcpy(dest=041eb040, src=09305e80, size=1536): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-05-27 |
sceDmacMemcpy(dest=041ee840, src=093867c0, size=4992): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-05-27 |
sceDmacMemcpy(dest=041ebd00, src=091f2d00, size=1536): overlapping read |
Frogger : Helmet Chaos |
v1.15.4 |
2023-05-26 |
sceDmacMemcpy(dest=041ecec0, src=092f6700, size=2048): overlapping read |
Frogger : Helmet Chaos |
v1.17.4-1 |
2024-12-01 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
Frogger : Helmet Chaos |
v1.16.1 |
2023-09-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.13.2 |
2022-11-05 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] |
Frogger : Helmet Chaos |
v1.12.3 |
2022-04-23 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16) |
Frogger : Helmet Chaos |
v1.10.3 |
2020-11-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.10.3 |
2020-11-24 |
sceFontGetFontInfo(0, 9ffc948): bad font |
Frogger : Helmet Chaos |
v1.9.3 |
2020-11-06 |
Render to area containing texture at 040f4000 +0x64 |
Frogger : Helmet Chaos |
v1.9.3 |
2020-10-22 |
sceDmacMemcpy(dest=041ee940, src=09305e80, size=1536): overlapping read |
Frogger : Helmet Chaos |
v1.9.3 |
2020-11-12 |
Render to texture with different strides 64 != 512 |
Frogger : Helmet Chaos |
v1.9.3 |
2022-09-02 |
sceFontGetFontInfo(0, 9fffb18): bad font |
Frogger : Helmet Chaos |
v1.9.3 |
2023-05-26 |
sceFontGetFontInfo(0, 9fffaf8): bad font |
Frogger : Helmet Chaos |
v1.9.3 |
2020-10-19 |
Render to area containing texture at 040fc000 +0x64 |
Frogger : Helmet Chaos |
v1.9.3 |
2020-10-19 |
Render to texture using CLUT with offset at 040ec000 +0x64 |
Frogger : Helmet Chaos |
v1.11.3 |
2024-07-12 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Frogger : Helmet Chaos |
v1.11.3 |
2024-07-12 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Frogger : Helmet Chaos |
v1.11.3 |
2024-07-12 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Frogger : Helmet Chaos |
v1.10.3 |
2023-11-23 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Frogger : Helmet Chaos |
v1.9.4 |
2024-02-17 |
sceDmacMemcpy(dest=041fed80, src=091de940, size=896): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2020-06-04 |
sceDmacMemcpy(dest=041f03c0, src=091092c0, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2023-09-25 |
sceDmacMemcpy(dest=041f03c0, src=09109040, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2024-01-03 |
sceDmacMemcpy(dest=041f03c0, src=09167a00, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2022-04-04 |
UNIMPL sceUtilityGameSharingInitStart(089c711c) |
Frogger : Helmet Chaos |
v1.8.0 |
2019-06-30 |
sceDmacMemcpy(dest=041f03c0, src=09107100, size=4864): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2023-09-27 |
Rendering to framebuffer offset: 040cc000 +256x0 |
Frogger : Helmet Chaos |
v1.5.4 |
2023-06-13 |
sceDmacMemcpy(dest=041efa80, src=091e2c80, size=768): overlapping read |
Frogger : Helmet Chaos |
v1.5.4 |
2018-02-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Frogger : Helmet Chaos |
v1.5.4 |
2018-01-03 |
sceDmacMemcpy(dest=041e71c0, src=094fbb00, size=9344): overlapping read |
Frogger : Helmet Chaos |
v1.4.2 |
2017-12-02 |
sceDmacMemcpy(dest=041ff7c0, src=093bc480, size=704): overlapping read |
Frogger : Helmet Chaos |
v1.9.4 |
2023-09-27 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
Frogger : Helmet Chaos |
v1.9.4 |
2023-05-15 |
Render to texture using CLUT with different strides 128 != 256 |
Frogger : Helmet Chaos |
v1.9.4 |
2023-05-15 |
Render to texture with different strides 64 != 256 |
Frogger : Helmet Chaos |
v1.9.4 |
2020-01-07 |
Render to texture with different strides 256 != 512 |
Frogger : Helmet Chaos |
v1.7.5 |
2020-05-18 |
Rendering to framebuffer offset: 000cc000 +256x0 |
Frogger : Helmet Chaos |
v1.9.3 |
2024-07-21 |
sceFontGetFontInfo(0, 9fffb08): bad font |
Frogger : Helmet Chaos |
v1.9.4 |
2024-07-21 |
sceFontGetFontInfo(0, 9fffb28): bad font |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-05 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceSAScore with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceNetAdhocDownload_Library with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.4.2 |
2019-09-04 |
Loading module sceFont_Library with version 0101, devkit 00000000 |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Frogger : Helmet Chaos |
v1.9.4 |
2025-02-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=1, text=1 |