Recent logs - Frogger : Helmet Chaos

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Frogger : Helmet Chaos v1.17.1 2024-02-26 Error in shader program link: info: error: Exceeded max nr indirect texture lookups (6/4) fs: 00180000:000fd402 Tex TexAlpha TFuncMod AlphaTest0 > ColorTest != #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:000fd402 Tex TexAlpha TFuncMod AlphaTest0 > ColorTest != uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; vec4 vScale256 = v * 0.996094 + 0.001953; if (v.a < 0.002) DISCARD; float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r; float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g; float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000002 THR #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Frogger : Helmet Chaos v1.17.1 2024-02-26 Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4) fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r; float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g; float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000002 THR #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Frogger : Helmet Chaos v1.17.1 2024-02-26 Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4) fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r; float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g; float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000900 HWX T #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000900 HWX T attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Frogger : Helmet Chaos v1.17.1 2024-02-26 Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4) fs: 00180000:000e0400 TexAlpha ColorTest != #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:000e0400 TexAlpha ColorTest != uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r; float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g; float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000100 HWX #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000100 HWX attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Frogger : Helmet Chaos v1.17.1 2024-02-26 Error in shader program link: info: error: Exceeded max nr indirect texture lookups (5/4) fs: 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:000e0402 Tex TexAlpha TFuncMod ColorTest != uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture2D(testtex, vec2(vScale256.r, 0)).r; float gResult = texture2D(testtex, vec2(vScale256.g, 0)).g; float bResult = texture2D(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000b08 HWX C T N #version 120 // Driver: i915 (chipset: G33) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b08 HWX C T N attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
Frogger : Helmet Chaos v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=0880d260, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Frogger : Helmet Chaos v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Frogger : Helmet Chaos v1.12.3 2023-09-10 sceDmacMemcpy(dest=041f03c0, src=09109f80, size=4864): overlapping read
Frogger : Helmet Chaos v1.13.1 2023-08-28 sceDmacMemcpy(dest=041ec280, src=09458a00, size=768): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-09-29 sceDmacMemcpy(dest=041f03c0, src=09109100, size=4864): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-06-03 sceDmacMemcpy(dest=041eaf00, src=092bf9c0, size=1536): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-05-28 sceDmacMemcpy(dest=041eb040, src=09305e80, size=1536): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-05-27 sceDmacMemcpy(dest=041ee840, src=093867c0, size=4992): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-05-27 sceDmacMemcpy(dest=041ebd00, src=091f2d00, size=1536): overlapping read
Frogger : Helmet Chaos v1.15.4 2023-05-26 sceDmacMemcpy(dest=041ecec0, src=092f6700, size=2048): overlapping read
Frogger : Helmet Chaos v1.17.1-6-g25689c36d 2024-02-26 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
Frogger : Helmet Chaos v1.16.1 2023-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.13.2 2022-11-05 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false]
Frogger : Helmet Chaos v1.12.3 2022-04-23 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
Frogger : Helmet Chaos v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.10.3 2020-11-24 sceFontGetFontInfo(0, 9ffc948): bad font
Frogger : Helmet Chaos v1.9.3 2020-11-06 Render to area containing texture at 040f4000 +0x64
Frogger : Helmet Chaos v1.9.3 2020-10-22 sceDmacMemcpy(dest=041ee940, src=09305e80, size=1536): overlapping read
Frogger : Helmet Chaos v1.9.3 2020-11-12 Render to texture with different strides 64 != 512
Frogger : Helmet Chaos v1.9.3 2022-09-02 sceFontGetFontInfo(0, 9fffb18): bad font
Frogger : Helmet Chaos v1.9.3 2023-05-26 sceFontGetFontInfo(0, 9fffaf8): bad font
Frogger : Helmet Chaos v1.9.3 2020-10-19 Render to area containing texture at 040fc000 +0x64
Frogger : Helmet Chaos v1.9.3 2020-10-19 Render to texture using CLUT with offset at 040ec000 +0x64
Frogger : Helmet Chaos v1.11.3 2024-01-03 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Frogger : Helmet Chaos v1.11.3 2024-01-03 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Frogger : Helmet Chaos v1.11.3 2024-01-03 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Frogger : Helmet Chaos v1.10.3 2023-11-23 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Frogger : Helmet Chaos v1.10.3 2023-11-23 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Frogger : Helmet Chaos v1.10.3 2023-11-23 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Frogger : Helmet Chaos v1.9.4 2024-02-17 sceDmacMemcpy(dest=041fed80, src=091de940, size=896): overlapping read
Frogger : Helmet Chaos v1.9.4 2020-06-04 sceDmacMemcpy(dest=041f03c0, src=091092c0, size=4864): overlapping read
Frogger : Helmet Chaos v1.9.4 2023-09-25 sceDmacMemcpy(dest=041f03c0, src=09109040, size=4864): overlapping read
Frogger : Helmet Chaos v1.9.4 2024-01-03 sceDmacMemcpy(dest=041f03c0, src=09167a00, size=4864): overlapping read
Frogger : Helmet Chaos v1.9.4 2022-04-04 UNIMPL sceUtilityGameSharingInitStart(089c711c)
Frogger : Helmet Chaos v1.8.0 2019-06-30 sceDmacMemcpy(dest=041f03c0, src=09107100, size=4864): overlapping read
Frogger : Helmet Chaos v1.9.4 2023-09-27 Rendering to framebuffer offset: 040cc000 +256x0
Frogger : Helmet Chaos v1.5.4 2023-06-13 sceDmacMemcpy(dest=041efa80, src=091e2c80, size=768): overlapping read
Frogger : Helmet Chaos v1.5.4 2018-02-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Frogger : Helmet Chaos v1.5.4 2018-01-03 sceDmacMemcpy(dest=041e71c0, src=094fbb00, size=9344): overlapping read
Frogger : Helmet Chaos v1.4.2 2017-12-02 sceDmacMemcpy(dest=041ff7c0, src=093bc480, size=704): overlapping read
Frogger : Helmet Chaos v1.9.4 2023-09-27 Decoding texture from VRAM mirror at 04288000 swizzle=0
Frogger : Helmet Chaos v1.9.4 2023-05-15 Render to texture using CLUT with different strides 128 != 256
Frogger : Helmet Chaos v1.9.4 2023-05-15 Render to texture with different strides 64 != 256
Frogger : Helmet Chaos v1.9.4 2020-01-07 Render to texture with different strides 256 != 512
Frogger : Helmet Chaos v1.7.5 2020-05-18 Rendering to framebuffer offset: 000cc000 +256x0
Frogger : Helmet Chaos v1.9.3 2023-11-23 sceFontGetFontInfo(0, 9fffb08): bad font
Frogger : Helmet Chaos v1.9.4 2023-11-23 sceFontGetFontInfo(0, 9fffb28): bad font
Frogger : Helmet Chaos v1.9.4 2024-02-26 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=2
Frogger : Helmet Chaos v1.9.4 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceSAScore with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.9.4 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceNetAdhocDownload_Library with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceNet_Library with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.9.4 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.4.2 2019-09-04 Loading module sceFont_Library with version 0101, devkit 00000000
Frogger : Helmet Chaos v1.9.4 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Frogger : Helmet Chaos v1.9.4 2024-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=08815af0, pos=0, access=1, data=1, text=1