Message #2462795 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: TEKKEN 6 (ULUS10466_1.00)

Error in shader program link: info: Fragment info
-------------
0(16) : error C7011: implicit cast from "int" to "uint"

fs: reinterpret
#version 150
// Driver: GeForce 9200/PCI/SSE2/3DNOW! - GLSL 150
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec2 val) {
  return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
  vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
  outColor.rgb *= 1.0 / 31.0;
  outColor.a = float(color >> 15);
  return outColor;
}
in highp vec2 v_texcoord;  // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;

void main() {
  vec4 val = texture(tex, v_texcoord.xy);
  float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
  vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
  fragColor0 = outColor;
}

vs: draw2d_vs
#version 150
// Driver: GeForce 9200/PCI/SSE2/3DNOW! - GLSL 150
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec2 a_position;
in vec2 a_texcoord0;
out highp vec2 v_texcoord;  // TEXCOORD0 (0)
void main() {
  v_texcoord = a_texcoord0;
  gl_Position = vec4(a_position, 0.0, 1.0);
}

Status: new. 1 hits from 2024-03-12 01:03:39 to 2024-03-12 01:03:39 UTC. Message #2462795.

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