Recent logs - TEKKEN 6

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
TEKKEN 6 v1.9.0 2024-09-15 ReadFromHardware: Invalid address 6827bb18 near PC 6827bb18 LR 08888f40
TEKKEN 6 v1.16.5 2024-09-14 ReadFromHardware: Invalid address 0a14fbfe near PC 088c93dc LR 088c93dc
TEKKEN 6 v1.16.5 2024-09-14 ReadFromHardware: Invalid address 0a18afad near PC 0881b88c LR 0881b954
TEKKEN 6 v1.16.5 2024-09-14 WriteToHardware: Invalid address 117ad394 near PC 08a5bc7c LR 08a5bc84
TEKKEN 6 v1.16.5 2024-09-14 ReadFromHardware: Invalid address 117ad394 near PC 08a5bc34 LR 08a5bc6c
TEKKEN 6 v1.17.1 2024-09-14 MIPSCompileOp: Invalid instruction 00008d14
TEKKEN 6 v1.17 2024-09-08 WriteToHardware: Invalid address bf7ffde9 near PC 0880bfec LR 0880bca4
TEKKEN 6 v1.8.0 2024-09-08 WriteToHardware: Invalid address 0000016c near PC 0892e7c8 LR 0892e804
TEKKEN 6 v1.17.1 2024-09-08 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01700111:00000909 HWX C T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700111:00000909 HWX C T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd42a0 in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 0334f000 PC 08cd42a0 LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd429c in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 03353c00 PC 08cd429c LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd4298 in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 03303200 PC 08cd4298 LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd4294 in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 032fd900 PC 08cd4294 LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 MIPSCompileOp: Invalid instruction 000000ba
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 032c9500 PC 08cd4288 LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd4284 in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 03303200 PC 08cd4284 LR 0886e970
TEKKEN 6 v1.16.6 2024-09-01 Branch in Jump delay slot at 08cd4280 in block starting at 08cd4280
TEKKEN 6 v1.16.6 2024-09-01 Jump to invalid address: 02e2bfc0 PC 08cd4280 LR 0886e970
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 446356a8
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 443fa7a0
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 443a1d2d
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 4434844c
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 442ee17d
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 44293935
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 443321f0
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 44f2a396
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 40455b04
TEKKEN 6 v1.17.1 2024-08-25 MIPSCompileOp: Invalid instruction 4043c8fb
TEKKEN 6 v1.17.1 2024-08-24 MIPSCompileOp: Invalid instruction 4ef6eb30
TEKKEN 6 v1.17.1 2024-08-23 WriteToHardware: Invalid address 0000016c near PC 08970a3c LR 08971004
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-08-22 Ignoring func export sceMt19937/f40c98e6, already implemented in HLE.
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-08-22 Ignoring func export sceMt19937/ecf5d379, already implemented in HLE.
TEKKEN 6 v1.16.6 2024-08-22 WriteToHardware: Invalid address c71bbabd near PC 0880bfe0 LR 0880bca4
TEKKEN 6 v1.17.1 2024-08-22 WriteToHardware: Invalid address 00000014 near PC 08ac99a8 LR 08ac99a8
TEKKEN 6 v1.17.1 2024-08-21 __KernelStopThread: thread 316 does not exist (ApctlThread deleted)
TEKKEN 6 v1.17.1 2024-08-20 __KernelStopThread: thread 286 does not exist (ApctlThread deleted)
TEKKEN 6 v1.17.1 2024-08-17 800200d2=scePsmfPlayerSetPsmfCB(090db8e4, disc0:/PSP_GAME/USRDIR/movie/opening.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ab34!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ae84!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ae5c!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ae34!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7adf8!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ad1c!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ac40!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ab64!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ade2!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ad88!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ad2e!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7acd4!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ac7a!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ac20!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7abc6!
TEKKEN 6 v1.10.3 2024-08-16 Bad vertex address 00e7ab6c!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b77e!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b6de!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b63e!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b602!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b5b2!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b562!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b4ea!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b4ae!
TEKKEN 6 v1.10.3 2024-08-12 Bad vertex address 0012b454!
TEKKEN 6 v1.14.4 2024-08-11 Replacement rowPitch=1024, but w=4896 (level=0)
TEKKEN 6 v1.17.3 2024-08-04 Branch in Jump delay slot at 04154020 in block starting at 00000000
TEKKEN 6 v1.11.3 2024-07-31 ReadFromHardware: Invalid address 0af8a121 near PC 088c8dc8 LR 088c958c
TEKKEN 6 v1.17.1 2024-07-30 WriteToHardware: Invalid address 00000124 near PC 08000000 LR 08000000
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001043f4!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001043cc!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001043a4!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 0010437c!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104484!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104544!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104994!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 0010496c!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104944!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 0010491c!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001048f4!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001048cc!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104b74!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104b4c!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104b24!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104afc!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104ad4!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104aac!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104cf4!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104ccc!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104d54!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104d2c!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104d04!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00104cdc!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00105124!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001050ac!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 00105034!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 001050f0!
TEKKEN 6 v1.10-6-g8ac4efd3c 2024-07-24 Bad vertex address 0010508c!