To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.17 |
2024-04-25 |
WriteToHardware: Invalid address 00000018 near PC 08ad05d4 LR 08ad05d4 |
TEKKEN 6 |
v1.14.2 |
2024-04-26 |
UI scissor out of bounds in GameSettingsScreen: 360,0-1239,720 / 1532,720 |
TEKKEN 6 |
v1.17.1 |
2024-04-22 |
WriteToHardware: Invalid address bceeece4 near PC 0880c36c LR 0880bca4 |
TEKKEN 6 |
v1.17.1 |
2024-04-20 |
WriteToHardware: Invalid address bceeece4 near PC 0880bfe0 LR 0880bca4 |
TEKKEN 6 |
v1.16.6 |
2024-04-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (86020202), bad data |
TEKKEN 6 |
v1.16.6 |
2024-04-19 |
WriteToHardware: Invalid address 0001cb9c near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.10.3 |
2024-04-15 |
ReadFromHardware: Invalid address 0abd4ceb near PC 089d11c4 LR 089d11c4 |
TEKKEN 6 |
v1.10.3 |
2024-04-15 |
ReadFromHardware: Invalid address 28bd76c8 near PC 089d22b4 LR 089e07e8 |
TEKKEN 6 |
v1.10.3 |
2024-04-15 |
WriteToHardware: Invalid address 0abd4c83 near PC 089d1a8c LR 089d1a8c |
TEKKEN 6 |
v1.10.3 |
2024-04-15 |
ReadFromHardware: Invalid address 3d5606ee near PC 089d168c LR 089d16b0 |
TEKKEN 6 |
v1.10.2 |
2024-04-13 |
Unknown GetPointer 00000000 PC 0880997c LR 0880997c |
TEKKEN 6 |
v1.13.2 |
2024-04-12 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G31 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01f00000:00000b3c HWX C T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 Cull
#version 320 es
// Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
TEKKEN 6 |
v1.17.1 |
2024-04-12 |
Jump to invalid address: 0220d640 PC 09fff544 LR 08998d68 |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 001341ce! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 0013412e! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 0013408e! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00134052! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00134002! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00133fb2! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00133f3a! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00133efe! |
TEKKEN 6 |
v1.10.3 |
2024-04-10 |
Bad vertex address 00133ea4! |
TEKKEN 6 |
v1.17.1 |
2024-04-09 |
WriteToHardware: Invalid address bceeece4 near PC 0880c914 LR 0880c85c |
TEKKEN 6 |
v1.17 |
2024-04-04 |
WriteToHardware: Invalid address 3f800018 near PC 0880c048 LR 0880bca4 |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e92! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e6a! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e42! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e1a! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171dde! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171db6! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171d70! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171d0c! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171ca8! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171c6c! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171d3c! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171cec! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e4a! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171e0e! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171dd2! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171d8c! |
TEKKEN 6 |
v1.10.3 |
2024-04-04 |
Bad vertex address 00171d64! |
TEKKEN 6 |
v1.17.1 |
2024-04-03 |
Branch in Jump delay slot at 0906c95c in block starting at 0906c950 |
TEKKEN 6 |
v1.17.1 |
2024-04-03 |
Jump to invalid address: 06261980 PC 0906c954 LR 0906c950 |
TEKKEN 6 |
v1.17.1 |
2024-04-03 |
Branch in Jump delay slot at 0906c950 in block starting at 0906c950 |
TEKKEN 6 |
v1.17.1 |
2024-04-03 |
Jump to invalid address: 02f58080 PC 0906c950 LR 0906c950 |
TEKKEN 6 |
v1.17.1 |
2024-04-03 |
ReadFromHardware: Invalid address 07d00000 near PC 088c8dc8 LR 088c958c |
TEKKEN 6 |
v1.17.1 |
2024-04-01 |
WriteToHardware: Invalid address dd000018 near PC 0880bfec LR 0880bca4 |
TEKKEN 6 |
v1.17 |
2024-04-01 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-TEKKEN6.BIN, 08c5c068, 00000002) |
TEKKEN 6 |
v1.17 |
2024-04-01 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-PARAM.SFO, 08c5c068, 00000002) |
TEKKEN 6 |
v1.17 |
2024-04-01 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-KEY.DAT, 08c5c068, 00000002) |
TEKKEN 6 |
v1.10.3 |
2024-03-31 |
ReadFromHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c588 |
TEKKEN 6 |
v1.10.3 |
2024-03-31 |
WriteToHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c538 |
TEKKEN 6 |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmfCB(090f5da4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmfCB(090f3ba4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmfCB(090eb324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-30 |
800200d2=scePsmfPlayerSetPsmfCB(090ef7a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-29 |
ReadFromHardware: Invalid address 04875846 near PC 08b148dc LR 08b16590 |
TEKKEN 6 |
v1.11.3 |
2024-03-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08880000, pos=0, access=1, data=2, text=2 |
TEKKEN 6 |
v1.17.1 |
2024-03-28 |
800200d2=scePsmfPlayerSetPsmfCB(090da3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-28 |
800200d2=scePsmfPlayerSetPsmfCB(090e9b64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-28 |
800200d2=scePsmfPlayerSetPsmfCB(090ebd64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-03-30 |
WriteToHardware: Invalid address 00059098 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.17.1 |
2024-03-27 |
ReadFromHardware: Invalid address 0a077498 near PC 088c93dc LR 088c93dc |
TEKKEN 6 |
v1.17.1 |
2024-03-27 |
ReadFromHardware: Invalid address 0a0774d4 near PC 088c9698 LR 088c96b0 |
TEKKEN 6 |
v1.17.1 |
2024-03-27 |
ReadFromHardware: Invalid address 0a021094 near PC 088c93dc LR 088c93dc |
TEKKEN 6 |
v1.17.1 |
2024-03-27 |
ReadFromHardware: Invalid address 0a0210d0 near PC 088c9698 LR 088c96b0 |
TEKKEN 6 |
v1.17.1 |
2024-03-27 |
WriteToHardware: Invalid address 0000016c near PC 08817e90 LR 08a5e3a4 |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d0fe! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cd5c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cd0c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cf44! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cf1c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cef4! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d094! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d06c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d044! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d01c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cff4! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cfcc! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cfa4! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012cf7c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d2d2! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d2aa! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d282! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d25a! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d21e! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d1f6! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d1b0! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d14c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d0e8! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d0ac! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d17c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d12c! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d28a! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d24e! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d212! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d1cc! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012d1a4! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012ced4! |
TEKKEN 6 |
v1.10.3 |
2024-03-26 |
Bad vertex address 0012ceac! |