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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.9.0 |
2024-09-15 |
ReadFromHardware: Invalid address 6827bb18 near PC 6827bb18 LR 08888f40 |
TEKKEN 6 |
v1.16.5 |
2024-09-14 |
ReadFromHardware: Invalid address 0a14fbfe near PC 088c93dc LR 088c93dc |
TEKKEN 6 |
v1.16.5 |
2024-09-14 |
ReadFromHardware: Invalid address 0a18afad near PC 0881b88c LR 0881b954 |
TEKKEN 6 |
v1.16.5 |
2024-09-14 |
WriteToHardware: Invalid address 117ad394 near PC 08a5bc7c LR 08a5bc84 |
TEKKEN 6 |
v1.16.5 |
2024-09-14 |
ReadFromHardware: Invalid address 117ad394 near PC 08a5bc34 LR 08a5bc6c |
TEKKEN 6 |
v1.17.1 |
2024-09-14 |
MIPSCompileOp: Invalid instruction 00008d14 |
TEKKEN 6 |
v1.17 |
2024-09-08 |
WriteToHardware: Invalid address bf7ffde9 near PC 0880bfec LR 0880bca4 |
TEKKEN 6 |
v1.8.0 |
2024-09-08 |
WriteToHardware: Invalid address 0000016c near PC 0892e7c8 LR 0892e804 |
TEKKEN 6 |
v1.17.1 |
2024-09-08 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01700111:00000909 HWX C T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700111:00000909 HWX C T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd42a0 in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 0334f000 PC 08cd42a0 LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd429c in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 03353c00 PC 08cd429c LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd4298 in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 03303200 PC 08cd4298 LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd4294 in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 032fd900 PC 08cd4294 LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
MIPSCompileOp: Invalid instruction 000000ba |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 032c9500 PC 08cd4288 LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd4284 in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 03303200 PC 08cd4284 LR 0886e970 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Branch in Jump delay slot at 08cd4280 in block starting at 08cd4280 |
TEKKEN 6 |
v1.16.6 |
2024-09-01 |
Jump to invalid address: 02e2bfc0 PC 08cd4280 LR 0886e970 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 446356a8 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 443fa7a0 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 443a1d2d |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 4434844c |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 442ee17d |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 44293935 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 443321f0 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 44f2a396 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 40455b04 |
TEKKEN 6 |
v1.17.1 |
2024-08-25 |
MIPSCompileOp: Invalid instruction 4043c8fb |
TEKKEN 6 |
v1.17.1 |
2024-08-24 |
MIPSCompileOp: Invalid instruction 4ef6eb30 |
TEKKEN 6 |
v1.17.1 |
2024-08-23 |
WriteToHardware: Invalid address 0000016c near PC 08970a3c LR 08971004 |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-08-22 |
Ignoring func export sceMt19937/f40c98e6, already implemented in HLE. |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-08-22 |
Ignoring func export sceMt19937/ecf5d379, already implemented in HLE. |
TEKKEN 6 |
v1.16.6 |
2024-08-22 |
WriteToHardware: Invalid address c71bbabd near PC 0880bfe0 LR 0880bca4 |
TEKKEN 6 |
v1.17.1 |
2024-08-22 |
WriteToHardware: Invalid address 00000014 near PC 08ac99a8 LR 08ac99a8 |
TEKKEN 6 |
v1.17.1 |
2024-08-21 |
__KernelStopThread: thread 316 does not exist (ApctlThread deleted) |
TEKKEN 6 |
v1.17.1 |
2024-08-20 |
__KernelStopThread: thread 286 does not exist (ApctlThread deleted) |
TEKKEN 6 |
v1.17.1 |
2024-08-17 |
800200d2=scePsmfPlayerSetPsmfCB(090db8e4, disc0:/PSP_GAME/USRDIR/movie/opening.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ab34! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ae84! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ae5c! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ae34! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7adf8! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ad1c! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ac40! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ab64! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ade2! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ad88! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ad2e! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7acd4! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ac7a! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ac20! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7abc6! |
TEKKEN 6 |
v1.10.3 |
2024-08-16 |
Bad vertex address 00e7ab6c! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b77e! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b6de! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b63e! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b602! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b5b2! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b562! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b4ea! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b4ae! |
TEKKEN 6 |
v1.10.3 |
2024-08-12 |
Bad vertex address 0012b454! |
TEKKEN 6 |
v1.14.4 |
2024-08-11 |
Replacement rowPitch=1024, but w=4896 (level=0) |
TEKKEN 6 |
v1.17.3 |
2024-08-04 |
Branch in Jump delay slot at 04154020 in block starting at 00000000 |
TEKKEN 6 |
v1.11.3 |
2024-07-31 |
ReadFromHardware: Invalid address 0af8a121 near PC 088c8dc8 LR 088c958c |
TEKKEN 6 |
v1.17.1 |
2024-07-30 |
WriteToHardware: Invalid address 00000124 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043a4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010437c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104484! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104544! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104994! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010496c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104944! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010491c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b74! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b4c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b24! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104afc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ad4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104aac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cf4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ccc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d54! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d2c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d04! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cdc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105124! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050ac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105034! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050f0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010508c! |