Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.19.3 2025-07-18 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000382 Tex FragUber TClampST TFuncMod vs: 00000000:0000000a THR C #version 320 es // Driver: Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
TEKKEN 6 v1.19.2 2025-07-14 Branch in Jump delay slot at 08c0af90 in block starting at 08c00000
TEKKEN 6 v1.19.2 2025-07-14 Branch in Jump delay slot at 08c0af80 in block starting at 08c00000
TEKKEN 6 v1.19.2 2025-07-14 Branch in Jump delay slot at 08c0af8c in block starting at 08c00000
TEKKEN 6 v1.19.2 2025-07-14 Branch in Jump delay slot at 08c0af84 in block starting at 08c00000
TEKKEN 6 v1.19.2 2025-07-14 Branch in Jump delay slot at 08c0af88 in block starting at 08c00000
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015eda2!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ecee!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015eb7c!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ed2a!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ebb8!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ecc6!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ed52!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ec80!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ed7a!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ebfc!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ec74!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ed5a!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ec1c!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ec4c!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ed1e!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ec9c!
TEKKEN 6 v1.6.3-432-gfd6c3145d 2025-07-13 Bad vertex address 0015ece2!
TEKKEN 6 v1.17.1 2025-07-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (401602f0), bad data
TEKKEN 6 v1.10.3 2025-07-12 ReadFromHardware: Invalid address 16d27024 near PC 08859724 LR 08859724
TEKKEN 6 v1.19.2 2025-07-12 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00000802 Tex LM FragUber TFuncMod vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientCol
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012acda!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ad22!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012acfa!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012acd2!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012acaa!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac6e!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac46!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac00!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ab9c!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ab38!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012aafc!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ab4e!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ab1c!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012abcc!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ab7c!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac9e!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac62!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012ac1c!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012abf4!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a924!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a8fc!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a8d4!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a8ac!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a85c!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a820!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a7e4!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a96e!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a946!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a8ce!
TEKKEN 6 v1.10.3 2025-07-03 Bad vertex address 0012a89c!
TEKKEN 6 v1.18.1 2025-06-24 WriteToHardware: Invalid address 00000168 near PC 08971258 LR 08974010
TEKKEN 6 v1.10.3 2025-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.10.3 2025-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de552!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de6ce!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de58e!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de3fe!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de4b2!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de502!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de62e!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de43a!
TEKKEN 6 v1.9.4 2025-06-12 Bad vertex address 001de3a4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cd9c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cdec!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cd4c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cfdc!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cf64!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ce3c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ccee!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ceb8!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cec4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013d01e!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ccc6!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cf14!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013d054!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ce14!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013d004!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cdc4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cf3c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cd74!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cf8c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cdd4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cdfc!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ce64!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ce24!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cca4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cbdc!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ceec!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013ce4c!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cfb4!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cfee!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cf74!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013d05a!
TEKKEN 6 v1.9.3 2025-06-10 Bad vertex address 0013cc1c!