Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.17.1 2024-06-08 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01700111:00000901 HWX T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700111:00000901 HWX T LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
TEKKEN 6 v1.17.1-669-gd298c6f6f5 2024-06-08 __KernelStopThread: thread 326 does not exist (ApctlThread deleted)
TEKKEN 6 v1.17.1 2024-06-05 800200d2=scePsmfPlayerSetPsmfCB(090f3f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-06-01 800200d2=scePsmfPlayerSetPsmfCB(090f5264, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-06-01 800200d2=scePsmfPlayerSetPsmfCB(090e6f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-06-01 800200d2=scePsmfPlayerSetPsmfCB(090e9764, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e444!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e720!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e72c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e3bc!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e5c4!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7a4!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e66e!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7be!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e77c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e41c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e3cc!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e416!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7f2!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e340!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e68c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e6b4!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7ca!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e73c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e5ec!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7f4!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e69c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e6ec!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e3f4!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e7fa!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e3ee!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e6bc!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e59c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e664!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e37c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e6dc!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e43e!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e658!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e304!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e61c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e844!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e81c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e574!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e766!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e81a!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e63c!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e782!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e714!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e466!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e78e!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e48e!
TEKKEN 6 v1.7.4 2024-05-31 Bad vertex address 0013e842!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c6e2!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c692!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c534!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c642!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c7be!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c58e!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c5ca!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c71e!
TEKKEN 6 v1.7.4 2024-05-30 Bad vertex address 0013c85e!
TEKKEN 6 v1.17.1 2024-05-29 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f7fac00), bad data
TEKKEN 6 v1.17.1 2024-05-29 WriteToHardware: Invalid address dd000018 near PC 08a69104 LR 08acbfd0
TEKKEN 6 v1.17.1 2024-05-27 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
TEKKEN 6 v1.6.3 2024-05-27 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
TEKKEN 6 v1.17.1 2024-05-26 WriteToHardware: Invalid address bee99df0 near PC 08ad26d8 LR 08ad2750
TEKKEN 6 v1.17.1-491-g9cdd97c13b 2024-05-26 Unknown GE command : fc8110ca
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090e1e64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090dde64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090f3f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090e74e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090de6e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090d9f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090d9924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090dc0a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090e2464, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 800200d2=scePsmfPlayerSetPsmfCB(090ee5a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2024-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
TEKKEN 6 v1.17.1 2024-05-17 WriteToHardware: Invalid address 00000000 near PC 08973ccc LR 08973cbc
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02e3ee60 PC 08b90040 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02e40110 PC 08b9003c LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02f5ab40 PC 08b90038 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02e400e0 PC 08b90034 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02e40160 PC 08b90030 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02f5ab40 PC 08b9002c LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02187e80 PC 08b90024 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 0218bc70 PC 08b9001c LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 021839d0 PC 08b90014 LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 02184610 PC 08b9000c LR 08b90000
TEKKEN 6 v1.17.1 2024-05-17 Jump to invalid address: 0218b500 PC 08b90004 LR 08b90000
TEKKEN 6 v1.12.3 2024-05-17 ReadFromHardware: Invalid address 28a66da3 near PC 0885fc70 LR 0885fdb0
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013be52!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013bea2!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013bcf4!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013be02!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013c01e!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013bf7e!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013bede!
TEKKEN 6 v1.9.4 2024-05-16 Bad vertex address 0013bd8a!
TEKKEN 6 v1.9.4 2024-05-15 Bad vertex address 0010bf6c!