To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.19.3 |
2025-07-18 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000382 Tex FragUber TClampST TFuncMod
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
TEKKEN 6 |
v1.19.2 |
2025-07-14 |
Branch in Jump delay slot at 08c0af90 in block starting at 08c00000 |
TEKKEN 6 |
v1.19.2 |
2025-07-14 |
Branch in Jump delay slot at 08c0af80 in block starting at 08c00000 |
TEKKEN 6 |
v1.19.2 |
2025-07-14 |
Branch in Jump delay slot at 08c0af8c in block starting at 08c00000 |
TEKKEN 6 |
v1.19.2 |
2025-07-14 |
Branch in Jump delay slot at 08c0af84 in block starting at 08c00000 |
TEKKEN 6 |
v1.19.2 |
2025-07-14 |
Branch in Jump delay slot at 08c0af88 in block starting at 08c00000 |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015eda2! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ecee! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015eb7c! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ed2a! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ebb8! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ecc6! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ed52! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ec80! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ed7a! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ebfc! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ec74! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ed5a! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ec1c! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ec4c! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ed1e! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ec9c! |
TEKKEN 6 |
v1.6.3-432-gfd6c3145d |
2025-07-13 |
Bad vertex address 0015ece2! |
TEKKEN 6 |
v1.17.1 |
2025-07-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (401602f0), bad data |
TEKKEN 6 |
v1.10.3 |
2025-07-12 |
ReadFromHardware: Invalid address 16d27024 near PC 08859724 LR 08859724 |
TEKKEN 6 |
v1.19.2 |
2025-07-12 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00000802 Tex LM FragUber TFuncMod
vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientCol |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012acda! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ad22! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012acfa! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012acd2! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012acaa! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac6e! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac46! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac00! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ab9c! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ab38! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012aafc! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ab4e! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ab1c! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012abcc! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ab7c! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac9e! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac62! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012ac1c! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012abf4! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a924! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a8fc! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a8d4! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a8ac! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a85c! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a820! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a7e4! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a96e! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a946! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a8ce! |
TEKKEN 6 |
v1.10.3 |
2025-07-03 |
Bad vertex address 0012a89c! |
TEKKEN 6 |
v1.18.1 |
2025-06-24 |
WriteToHardware: Invalid address 00000168 near PC 08971258 LR 08974010 |
TEKKEN 6 |
v1.10.3 |
2025-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2 |
TEKKEN 6 |
v1.10.3 |
2025-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1 |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de552! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de6ce! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de58e! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de3fe! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de4b2! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de502! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de62e! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de43a! |
TEKKEN 6 |
v1.9.4 |
2025-06-12 |
Bad vertex address 001de3a4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cd9c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cdec! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cd4c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cfdc! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cf64! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ce3c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ccee! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ceb8! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cec4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013d01e! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ccc6! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cf14! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013d054! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ce14! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013d004! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cdc4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cf3c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cd74! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cf8c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cdd4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cdfc! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ce64! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ce24! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cca4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cbdc! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ceec! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013ce4c! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cfb4! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cfee! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cf74! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013d05a! |
TEKKEN 6 |
v1.9.3 |
2025-06-10 |
Bad vertex address 0013cc1c! |