Recent logs - TEKKEN 6

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
TEKKEN 6 v1.10.3 2022-07-01 Unknown syscall in known module 'sceNpCommerce2': 0xed85acce
TEKKEN 6 v1.10.3 2022-07-01 Unknown syscall in known module 'sceNpCommerce2': 0x6a2ae572
TEKKEN 6 v1.12.3 2022-06-28 80630007=sceAtracSetData(2, 08d4b180, 0000b3c0): atracID uses different codec type than data
TEKKEN 6 v1.12.3 2022-06-28 80630007=sceAtracSetData(2, 08d4b180, 0000d8f0): atracID uses different codec type than data
TEKKEN 6 v1.12.3 2022-06-28 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
TEKKEN 6 v1.12.3 2022-06-28 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
TEKKEN 6 v1.12.3 2022-06-28 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
TEKKEN 6 v1.12.3 2022-06-26 80630006=sceAtracSetData(2, 08bb6100, 00020000): invalid RIFF header
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012df5e!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012dd6a!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012dde2!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012de32!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012dcd4!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012dffe!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012debe!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012de82!
TEKKEN 6 v1.9.3 2022-06-26 Bad vertex address 0012dd2e!
TEKKEN 6 v1.12.3 2022-06-25 WriteToHardware: Invalid address be324233 near PC 0880bfec LR 0880bca4
TEKKEN 6 v1.12.3 2022-06-24 800200d2=scePsmfPlayerSetPsmfCB(090ea324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-24 800200d2=scePsmfPlayerSetPsmfCB(090f1264, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-24 800200d2=scePsmfPlayerSetPsmfCB(090edea4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 001301d2!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 001302ae!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 001303ee!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 0013034e!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 00130272!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 00130222!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 0013011e!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 0013015a!
TEKKEN 6 v1.7.4 2022-06-24 Bad vertex address 001300c4!
TEKKEN 6 v1.11.3 2022-06-23 Unknown GetPointer 00000000 PC 08816130 LR 08816144
TEKKEN 6 v1.11.3 2022-06-23 800200d2=scePsmfPlayerSetPsmfCB(090e75a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.12.3 2022-06-21 WriteToHardware: Invalid address 450c897b near PC 08aae5a8 LR 08aaea3c
TEKKEN 6 v1.12.3 2022-06-20 WriteToHardware: Invalid address 29f45fc2 near PC 08000000 LR 08000000
TEKKEN 6 v1.12.3 2022-06-18 WriteToHardware: Invalid address 29f45fc2 near PC 08b57e88 LR 08b57e88
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeaf0e!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeacf2!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeac3e!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eead92!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeac7a!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeae6e!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeadce!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eead42!
TEKKEN 6 v1.9.4 2022-06-18 Bad vertex address 00eeabe4!
TEKKEN 6 v1.12.3 2022-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.12.3 2022-06-14 800200d2=scePsmfPlayerSetPsmfCB(090daa24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-14 800200d2=scePsmfPlayerSetPsmfCB(090f1664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2425e575), bad data
TEKKEN 6 v1.12.3 2022-06-13 80630006=sceAtracSetDataAndGetID(09a6c700, 00004000): invalid RIFF header
TEKKEN 6 v1.12.3 2022-06-13 __KernelStopThread: thread 401 does not exist
TEKKEN 6 v1.12.3 2022-06-13 Decoding texture from VRAM mirror at 04688000 swizzle=0
TEKKEN 6 v1.12.3 2022-06-13 WriteToHardware: Invalid address 0000016c near PC 08979908 LR 0897f6fc
TEKKEN 6 v1.12.3 2022-06-13 __KernelStopThread: thread 326 does not exist
TEKKEN 6 v1.12.3 2022-06-13 800200d2=scePsmfPlayerSetPsmfCB(090ea8a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2022-06-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (90ad6420), bad data
TEKKEN 6 v1.12.3 2022-06-11 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002)
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090e4524, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090ddd24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090e8de4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090da024, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090dc3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090ee124, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 scePsmfPlayerStart(090e3b24, 090e3b34, 0): unable to change video stream to 0
TEKKEN 6 v1.12.3 2022-06-10 800200d2=scePsmfPlayerSetPsmfCB(090e4a24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (93bc9ec0), bad data
TEKKEN 6 v1.11 2022-06-10 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
TEKKEN 6 v1.9.4 2022-06-08 WriteToHardware: Invalid address 00000018 near PC 08ad1d1c LR 08ad1e1c
TEKKEN 6 v1.12.3 2022-06-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
TEKKEN 6 v1.12.3 2022-06-06 sceUtilityOskInitStart: invalid status
TEKKEN 6 v1.11.3 2022-06-06 800200d2=scePsmfPlayerSetPsmfCB(090eb4e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.11.3 2022-06-06 800200d2=scePsmfPlayerSetPsmfCB(090dde24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
TEKKEN 6 v1.12.3 2022-06-05 __KernelStopThread: thread 296 does not exist
TEKKEN 6 v1.12.3 2022-06-05 ReadFromHardware: Invalid address 3ffffffc near PC 08b4b498 LR 08b4b4b8
TEKKEN 6 v1.9.4 2022-06-04 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 /
TEKKEN 6 v1.9.0 2022-06-04 ReadFromHardware: Invalid address 0a4b74c8 near PC 08000000 LR 08000000
TEKKEN 6 v1.10.3 2022-06-03 ReadFromHardware: Invalid address 681fe294 near PC 681fe294 LR 08888f40
TEKKEN 6 v1.12.3 2022-06-03 __KernelStopThread: thread 349 does not exist
TEKKEN 6 v1.12.3 2022-06-03 Unimplemented HLE function sceNpCommerce2CreateCtx
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090d9de4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090d23a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7c1a6dc), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090f0f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b0768c05), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090eb3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (367e0dd3), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090d7664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7d600f59), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090e6664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b85618df), bad data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (761f6019), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090e5a64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090eabe4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e39394d3), bad data
TEKKEN 6 v1.12.3 2022-06-02 800200d2=scePsmfPlayerSetPsmfCB(090e7f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-01 Savedata loading with detected hashmode 5 instead of file's 1
TEKKEN 6 v1.12.3 2022-06-01 800200d2=scePsmfPlayerSetPsmfCB(090f50a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.3 2022-06-01 scePsmfPlayerStart(090edba4, 090edbb4, 0): unable to change video stream to 0
TEKKEN 6 v1.12.3 2022-06-01 800200d2=scePsmfPlayerSetPsmfCB(090e2b24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data