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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.18.1 |
2025-04-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
03f01111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 WScale 1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f01111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 WScale 1
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecu |
TEKKEN 6 |
v1.18.1 |
2025-04-09 |
Drawing region rate add non-zero: 0145, 0291 of 01df, 010f |
TEKKEN 6 |
v1.18.1 |
2025-04-09 |
VTYPE with morph used: THRU=0 TC=1 COL=4 POS=2 NRM=1 WT=3 NW=6 IDX=2 MC=5 |
TEKKEN 6 |
v1.18.1 |
2025-04-09 |
Block transfer invalid: 00000000/8 -> 00000000/8, 477x956x2 (0,0)->(0,0) |
TEKKEN 6 |
v1.14.4 |
2025-04-01 |
Unknown GetPointer 40000001 PC 40000001 LR 0887f7bc |
TEKKEN 6 |
v1.18.1 |
2025-03-28 |
WriteToHardware: Invalid address 0a200044 near PC 088d1504 LR 088d14d8 |
TEKKEN 6 |
v1.18.1 |
2025-03-28 |
WriteToHardware: Invalid address 00000044 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.18 |
2025-03-26 |
WriteToHardware: Invalid address 00000168 near PC 08b07860 LR 08af8988 |
TEKKEN 6 |
v1.18.1 |
2025-03-22 |
WriteToHardware: Invalid address 0000016c near PC 088bfa94 LR 088c0314 |
TEKKEN 6 |
v1.18.1 |
2025-03-22 |
800200d2=scePsmfPlayerSetPsmfCB(090e25e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-03-22 |
800200d2=scePsmfPlayerSetPsmfCB(090e3e64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-03-22 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff616c7d), bad data |
TEKKEN 6 |
v1.17 |
2025-03-21 |
WriteToHardware: Invalid address 00000018 near PC 08971258 LR 08974010 |
TEKKEN 6 |
v1.16.4 |
2025-03-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (804bcdd3), bad data |
TEKKEN 6 |
v1.16.4 |
2025-03-13 |
scePsmfPlayerSetPsmf*: unexpected streamID 4c |
TEKKEN 6 |
v1.16.4 |
2025-03-13 |
scePsmfPlayerSetPsmf*: unexpected streamID 15 |
TEKKEN 6 |
v1.16.4 |
2025-03-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f64b0f00), bad data |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136a02! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001367c4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368e0! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001369b2! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001366d4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001369da! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013698a! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013694e! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136818! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136942! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368fc! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368ac! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136a04! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136824! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368d4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013685c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136914! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368c4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013693c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001369dc! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013698c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136874! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136964! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001369b4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001367d4! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013689c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001368ec! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013675c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001367ac! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 001367fc! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136784! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 0013684c! |
TEKKEN 6 |
v1.9.4 |
2025-03-09 |
Bad vertex address 00136734! |
TEKKEN 6 |
v1.10.3 |
2025-03-02 |
FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000 |
TEKKEN 6 |
v1.18.1 |
2025-02-26 |
Jump to invalid address: 02f40ba0 |
TEKKEN 6 |
v1.18.1 |
2025-02-26 |
Jump to invalid address: 02b65c90 |
TEKKEN 6 |
v1.18.1 |
2025-02-26 |
Branch in Jump delay slot at 08c48c80 in block starting at 08c48c80 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Branch in Jump delay slot at 08b8fcc8 in block starting at 08b8fc98 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Branch in Jump delay slot at 08b8fcb0 in block starting at 08b8fc98 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02e3f2c0 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02e3f320 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02e3f340 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02f5aa80 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02e3f400 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
MIPSCompileOp: Invalid instruction 4e373133 |
TEKKEN 6 |
v1.18.1 |
2025-02-25 |
Jump to invalid address: 02f5ac00 |
TEKKEN 6 |
v1.18.1 |
2025-02-24 |
MIPSCompileOp: Invalid instruction 00002445 |
TEKKEN 6 |
v1.18.1 |
2025-02-24 |
Branch in Jump delay slot at 090cbf94 in block starting at 090cbf80 |
TEKKEN 6 |
v1.11.3 |
2025-02-21 |
800200d2=scePsmfPlayerSetPsmfCB(090e8be4, disc0:/PSP_GAME/USRDIR/movie/opening.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00137032! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00136ed4! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 0013715e! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00136fe2! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00136f6a! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00136f2e! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 001370be! |
TEKKEN 6 |
v1.5.4-956-ga3bbe8791 |
2025-02-20 |
Bad vertex address 00137082! |
TEKKEN 6 |
v1.18.1 |
2025-02-19 |
WriteToHardware: Invalid address c4bb8018 near PC 08ab61c8 LR 08ab61c8 |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090d83a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090f3e24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090d1f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090d9324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090e43e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090de7a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (36f3fc12), bad data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
800200d2=scePsmfPlayerSetPsmfCB(090dd424, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00004000), bad data |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
__KernelStopThread: thread 321 does not exist (helper deleted) |
TEKKEN 6 |
v1.18.1 |
2025-02-18 |
WriteToHardware: Invalid address 010002d0 near PC 0880bfec LR 0880bca4 |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad vertex address 00781032! |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Unusual bezier/spline vtype: 1248a520, morph: 2, bones: 3 |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad bounding box data: 000c0d |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Block transfer invalid: 00000900/108 -> 00000600/0, 18x96x4 (0,0)->(0,0) |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad vertex address 07d41ec0! |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad vertex address 010560f1! |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad vertex address 00c0ffc0! |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Bad vertex address 00f93200! |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
Unusual bezier/spline vtype: 12010301, morph: 0, bones: 5 |
TEKKEN 6 |
v1.18.1 |
2025-02-17 |
WriteToHardware: Invalid address 00000018 near PC 08ad7f28 LR 08ad4224 |
TEKKEN 6 |
v1.18.1-1195-ge8df6d453a |
2025-03-05 |
SCE_KERNEL_ERROR_ERROR=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
TEKKEN 6 |
v1.18.1 |
2025-02-10 |
800200d2=scePsmfPlayerSetPsmfCB(090f1f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-10 |
800200d2=scePsmfPlayerSetPsmfCB(090efea4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.18.1 |
2025-02-10 |
800200d2=scePsmfPlayerSetPsmfCB(090f16a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |