Recent logs - TEKKEN 6

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
TEKKEN 6 v1.18.1 2025-04-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 03f01111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 WScale 1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f01111:40c00b01 HWX T N LM Bones:4 Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 WScale 1 attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecu
TEKKEN 6 v1.18.1 2025-04-09 Drawing region rate add non-zero: 0145, 0291 of 01df, 010f
TEKKEN 6 v1.18.1 2025-04-09 VTYPE with morph used: THRU=0 TC=1 COL=4 POS=2 NRM=1 WT=3 NW=6 IDX=2 MC=5
TEKKEN 6 v1.18.1 2025-04-09 Block transfer invalid: 00000000/8 -> 00000000/8, 477x956x2 (0,0)->(0,0)
TEKKEN 6 v1.14.4 2025-04-01 Unknown GetPointer 40000001 PC 40000001 LR 0887f7bc
TEKKEN 6 v1.18.1 2025-03-28 WriteToHardware: Invalid address 0a200044 near PC 088d1504 LR 088d14d8
TEKKEN 6 v1.18.1 2025-03-28 WriteToHardware: Invalid address 00000044 near PC 08000000 LR 08000000
TEKKEN 6 v1.18 2025-03-26 WriteToHardware: Invalid address 00000168 near PC 08b07860 LR 08af8988
TEKKEN 6 v1.18.1 2025-03-22 WriteToHardware: Invalid address 0000016c near PC 088bfa94 LR 088c0314
TEKKEN 6 v1.18.1 2025-03-22 800200d2=scePsmfPlayerSetPsmfCB(090e25e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-03-22 800200d2=scePsmfPlayerSetPsmfCB(090e3e64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-03-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff616c7d), bad data
TEKKEN 6 v1.17 2025-03-21 WriteToHardware: Invalid address 00000018 near PC 08971258 LR 08974010
TEKKEN 6 v1.16.4 2025-03-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (804bcdd3), bad data
TEKKEN 6 v1.16.4 2025-03-13 scePsmfPlayerSetPsmf*: unexpected streamID 4c
TEKKEN 6 v1.16.4 2025-03-13 scePsmfPlayerSetPsmf*: unexpected streamID 15
TEKKEN 6 v1.16.4 2025-03-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f64b0f00), bad data
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136a02!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001367c4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368e0!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001369b2!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001366d4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001369da!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013698a!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013694e!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136818!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136942!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368fc!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368ac!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136a04!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136824!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368d4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013685c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136914!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368c4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013693c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001369dc!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013698c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136874!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136964!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001369b4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001367d4!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013689c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001368ec!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013675c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001367ac!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 001367fc!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136784!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 0013684c!
TEKKEN 6 v1.9.4 2025-03-09 Bad vertex address 00136734!
TEKKEN 6 v1.10.3 2025-03-02 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
TEKKEN 6 v1.18.1 2025-02-26 Jump to invalid address: 02f40ba0
TEKKEN 6 v1.18.1 2025-02-26 Jump to invalid address: 02b65c90
TEKKEN 6 v1.18.1 2025-02-26 Branch in Jump delay slot at 08c48c80 in block starting at 08c48c80
TEKKEN 6 v1.18.1 2025-02-25 Branch in Jump delay slot at 08b8fcc8 in block starting at 08b8fc98
TEKKEN 6 v1.18.1 2025-02-25 Branch in Jump delay slot at 08b8fcb0 in block starting at 08b8fc98
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02e3f2c0
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02e3f320
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02e3f340
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02f5aa80
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02e3f400
TEKKEN 6 v1.18.1 2025-02-25 MIPSCompileOp: Invalid instruction 4e373133
TEKKEN 6 v1.18.1 2025-02-25 Jump to invalid address: 02f5ac00
TEKKEN 6 v1.18.1 2025-02-24 MIPSCompileOp: Invalid instruction 00002445
TEKKEN 6 v1.18.1 2025-02-24 Branch in Jump delay slot at 090cbf94 in block starting at 090cbf80
TEKKEN 6 v1.11.3 2025-02-21 800200d2=scePsmfPlayerSetPsmfCB(090e8be4, disc0:/PSP_GAME/USRDIR/movie/opening.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00137032!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00136ed4!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 0013715e!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00136fe2!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00136f6a!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00136f2e!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 001370be!
TEKKEN 6 v1.5.4-956-ga3bbe8791 2025-02-20 Bad vertex address 00137082!
TEKKEN 6 v1.18.1 2025-02-19 WriteToHardware: Invalid address c4bb8018 near PC 08ab61c8 LR 08ab61c8
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090d83a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090f3e24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090d1f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090d9324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090e43e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090de7a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 scePsmfPlayerSetPsmf*: incorrect PSMF magic (36f3fc12), bad data
TEKKEN 6 v1.18.1 2025-02-18 800200d2=scePsmfPlayerSetPsmfCB(090dd424, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-18 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00004000), bad data
TEKKEN 6 v1.18.1 2025-02-18 __KernelStopThread: thread 321 does not exist (helper deleted)
TEKKEN 6 v1.18.1 2025-02-18 WriteToHardware: Invalid address 010002d0 near PC 0880bfec LR 0880bca4
TEKKEN 6 v1.18.1 2025-02-17 Bad vertex address 00781032!
TEKKEN 6 v1.18.1 2025-02-17 Unusual bezier/spline vtype: 1248a520, morph: 2, bones: 3
TEKKEN 6 v1.18.1 2025-02-17 Bad bounding box data: 000c0d
TEKKEN 6 v1.18.1 2025-02-17 Block transfer invalid: 00000900/108 -> 00000600/0, 18x96x4 (0,0)->(0,0)
TEKKEN 6 v1.18.1 2025-02-17 Bad vertex address 07d41ec0!
TEKKEN 6 v1.18.1 2025-02-17 Bad vertex address 010560f1!
TEKKEN 6 v1.18.1 2025-02-17 Bad vertex address 00c0ffc0!
TEKKEN 6 v1.18.1 2025-02-17 Bad vertex address 00f93200!
TEKKEN 6 v1.18.1 2025-02-17 Unusual bezier/spline vtype: 12010301, morph: 0, bones: 5
TEKKEN 6 v1.18.1 2025-02-17 WriteToHardware: Invalid address 00000018 near PC 08ad7f28 LR 08ad4224
TEKKEN 6 v1.18.1-1195-ge8df6d453a 2025-03-05 SCE_KERNEL_ERROR_ERROR=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
TEKKEN 6 v1.18.1 2025-02-10 800200d2=scePsmfPlayerSetPsmfCB(090f1f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-10 800200d2=scePsmfPlayerSetPsmfCB(090efea4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-02-10 800200d2=scePsmfPlayerSetPsmfCB(090f16a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data