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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.14.4 |
2023-03-24 |
Replacement rowPitch=1024, but w=2800 (level=0) |
TEKKEN 6 |
v1.14.1 |
2023-03-24 |
UI scissor out of bounds in ControlMappingScreen: 220,0-1146,725 / 681,715 |
TEKKEN 6 |
v1.14.1 |
2023-03-24 |
UI scissor out of bounds in ControlMappingScreen: 220,0-461,716 / 681,715 |
TEKKEN 6 |
v1.12.2 |
2023-03-24 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
TEKKEN 6 |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=128, but w=5728 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=256, but w=480 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=256, but w=2080 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=128, but w=1280 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-23 |
Replacement rowPitch=512, but w=4320 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-22 |
Replacement rowPitch=512, but w=3200 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-22 |
ReadFromHardware: Invalid address 3e9bd39c near PC 088cb1ec LR 088cb20c |
TEKKEN 6 |
v1.14.4 |
2023-03-22 |
ReadFromHardware: Invalid address 000b000b near PC 088c958c LR 088c958c |
TEKKEN 6 |
v1.14.4 |
2023-03-22 |
Replacement rowPitch=64, but w=960 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=1024, but w=8640 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=256, but w=2000 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=256, but w=672 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=128, but w=1360 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=1024, but w=8000 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-20 |
Replacement rowPitch=512, but w=1328 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-19 |
Replacement rowPitch=128, but w=800 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-19 |
Replacement rowPitch=1024, but w=8192 (level=0) |
TEKKEN 6 |
v1.14.4 |
2023-03-18 |
Replacement rowPitch=512, but w=1068 (level=0) |
TEKKEN 6 |
v1.14.2 |
2023-03-18 |
UI scissor out of bounds in GameSettingsScreen: 343,0-1243,720 / 1598,719 |
TEKKEN 6 |
v1.14.2 |
2023-03-18 |
UI scissor out of bounds in MainScreen: 87,0-1120,720 / 1598,719 |
TEKKEN 6 |
v1.14.2 |
2023-03-18 |
UI scissor out of bounds in MainScreen: 0,0-1120,720 / 1598,719 |
TEKKEN 6 |
v1.14.2 |
2023-03-18 |
UI scissor out of bounds in GameSettingsScreen: 256,0-1243,720 / 1598,719 |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103c94! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103c6c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103d94! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103d6c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103d44! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103d1c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103cf4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103ccc! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e54! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e2c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e04! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103ddc! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103db4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103d8c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103eb4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e8c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e64! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e3c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e14! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103dec! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f14! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103eec! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103ec4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e9c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e74! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103e4c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f74! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f4c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f24! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103efc! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103ed4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103eac! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103fd4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103fac! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f84! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f5c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f34! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00103f0c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001040f4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001040cc! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001040a4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010407c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104054! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010402c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104154! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010412c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104104! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001040dc! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001041b4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010418c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104164! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010413c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001043a0! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104378! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104350! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104300! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001042c4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104404! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010438c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104314! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104490! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010442c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 0010455c! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 001044e4! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00104494! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8d46! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8ce2! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8c7e! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8c1a! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8bb6! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8b70! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8b34! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8af8! |
TEKKEN 6 |
v1.14.4 |
2023-03-17 |
Software: Bad vertex address 00ef8abc! |