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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.10.3 |
2022-07-01 |
Unknown syscall in known module 'sceNpCommerce2': 0xed85acce |
TEKKEN 6 |
v1.10.3 |
2022-07-01 |
Unknown syscall in known module 'sceNpCommerce2': 0x6a2ae572 |
TEKKEN 6 |
v1.12.3 |
2022-06-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000b3c0): atracID uses different codec type than data |
TEKKEN 6 |
v1.12.3 |
2022-06-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000d8f0): atracID uses different codec type than data |
TEKKEN 6 |
v1.12.3 |
2022-06-28 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
TEKKEN 6 |
v1.12.3 |
2022-06-28 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
TEKKEN 6 |
v1.12.3 |
2022-06-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
TEKKEN 6 |
v1.12.3 |
2022-06-26 |
80630006=sceAtracSetData(2, 08bb6100, 00020000): invalid RIFF header |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012df5e! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012dd6a! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012dde2! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012de32! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012dcd4! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012dffe! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012debe! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012de82! |
TEKKEN 6 |
v1.9.3 |
2022-06-26 |
Bad vertex address 0012dd2e! |
TEKKEN 6 |
v1.12.3 |
2022-06-25 |
WriteToHardware: Invalid address be324233 near PC 0880bfec LR 0880bca4 |
TEKKEN 6 |
v1.12.3 |
2022-06-24 |
800200d2=scePsmfPlayerSetPsmfCB(090ea324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-24 |
800200d2=scePsmfPlayerSetPsmfCB(090f1264, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-24 |
800200d2=scePsmfPlayerSetPsmfCB(090edea4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 001301d2! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 001302ae! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 001303ee! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 0013034e! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 00130272! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 00130222! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 0013011e! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 0013015a! |
TEKKEN 6 |
v1.7.4 |
2022-06-24 |
Bad vertex address 001300c4! |
TEKKEN 6 |
v1.11.3 |
2022-06-23 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
TEKKEN 6 |
v1.11.3 |
2022-06-23 |
800200d2=scePsmfPlayerSetPsmfCB(090e75a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
TEKKEN 6 |
v1.12.3 |
2022-06-21 |
WriteToHardware: Invalid address 450c897b near PC 08aae5a8 LR 08aaea3c |
TEKKEN 6 |
v1.12.3 |
2022-06-20 |
WriteToHardware: Invalid address 29f45fc2 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.12.3 |
2022-06-18 |
WriteToHardware: Invalid address 29f45fc2 near PC 08b57e88 LR 08b57e88 |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeaf0e! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeacf2! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeac3e! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eead92! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeac7a! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeae6e! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeadce! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eead42! |
TEKKEN 6 |
v1.9.4 |
2022-06-18 |
Bad vertex address 00eeabe4! |
TEKKEN 6 |
v1.12.3 |
2022-06-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
TEKKEN 6 |
v1.12.3 |
2022-06-14 |
800200d2=scePsmfPlayerSetPsmfCB(090daa24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-14 |
800200d2=scePsmfPlayerSetPsmfCB(090f1664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2425e575), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
80630006=sceAtracSetDataAndGetID(09a6c700, 00004000): invalid RIFF header |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
__KernelStopThread: thread 401 does not exist |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
Decoding texture from VRAM mirror at 04688000 swizzle=0 |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
WriteToHardware: Invalid address 0000016c near PC 08979908 LR 0897f6fc |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
__KernelStopThread: thread 326 does not exist |
TEKKEN 6 |
v1.12.3 |
2022-06-13 |
800200d2=scePsmfPlayerSetPsmfCB(090ea8a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.11.3 |
2022-06-11 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (90ad6420), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-11 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002) |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090e4524, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090ddd24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090e8de4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090da024, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090dc3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090ee124, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
scePsmfPlayerStart(090e3b24, 090e3b34, 0): unable to change video stream to 0 |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
800200d2=scePsmfPlayerSetPsmfCB(090e4a24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (93bc9ec0), bad data |
TEKKEN 6 |
v1.11 |
2022-06-10 |
80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header |
TEKKEN 6 |
v1.9.4 |
2022-06-08 |
WriteToHardware: Invalid address 00000018 near PC 08ad1d1c LR 08ad1e1c |
TEKKEN 6 |
v1.12.3 |
2022-06-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
TEKKEN 6 |
v1.12.3 |
2022-06-06 |
sceUtilityOskInitStart: invalid status |
TEKKEN 6 |
v1.11.3 |
2022-06-06 |
800200d2=scePsmfPlayerSetPsmfCB(090eb4e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.11.3 |
2022-06-06 |
800200d2=scePsmfPlayerSetPsmfCB(090dde24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0 |
TEKKEN 6 |
v1.12.3 |
2022-06-05 |
__KernelStopThread: thread 296 does not exist |
TEKKEN 6 |
v1.12.3 |
2022-06-05 |
ReadFromHardware: Invalid address 3ffffffc near PC 08b4b498 LR 08b4b4b8 |
TEKKEN 6 |
v1.9.4 |
2022-06-04 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 / |
TEKKEN 6 |
v1.9.0 |
2022-06-04 |
ReadFromHardware: Invalid address 0a4b74c8 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.10.3 |
2022-06-03 |
ReadFromHardware: Invalid address 681fe294 near PC 681fe294 LR 08888f40 |
TEKKEN 6 |
v1.12.3 |
2022-06-03 |
__KernelStopThread: thread 349 does not exist |
TEKKEN 6 |
v1.12.3 |
2022-06-03 |
Unimplemented HLE function sceNpCommerce2CreateCtx |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090d9de4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090d23a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7c1a6dc), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090f0f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b0768c05), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090eb3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (367e0dd3), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090d7664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7d600f59), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090e6664, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b85618df), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (761f6019), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090e5a64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090eabe4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (e39394d3), bad data |
TEKKEN 6 |
v1.12.3 |
2022-06-02 |
800200d2=scePsmfPlayerSetPsmfCB(090e7f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-01 |
Savedata loading with detected hashmode 5 instead of file's 1 |
TEKKEN 6 |
v1.12.3 |
2022-06-01 |
800200d2=scePsmfPlayerSetPsmfCB(090f50a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.3 |
2022-06-01 |
scePsmfPlayerStart(090edba4, 090edbb4, 0): unable to change video stream to 0 |
TEKKEN 6 |
v1.12.3 |
2022-06-01 |
800200d2=scePsmfPlayerSetPsmfCB(090e2b24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |