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Game title |
Version |
Latest Report |
Message |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001043a4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010437c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104484! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104544! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104994! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010496c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104944! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010491c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048f4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001048cc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b74! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b4c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104b24! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104afc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ad4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104aac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cf4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104ccc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d54! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d2c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104d04! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00104cdc! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105124! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050ac! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105034! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001050f0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010508c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001051b0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010514c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 0010527c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105204! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 001051b4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105f20! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105ee4! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105e80! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105e1c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105de0! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105d7c! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105cc8! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105c50! |
TEKKEN 6 |
v1.10-6-g8ac4efd3c |
2024-07-24 |
Bad vertex address 00105c14! |
TEKKEN 6 |
v1.9.0 |
2024-07-20 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
TEKKEN 6 |
v1.12.3 |
2024-07-20 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c9afa400), bad data |
TEKKEN 6 |
v1.12.3 |
2024-07-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (cba34c00), bad data |
TEKKEN 6 |
v1.17.1 |
2024-07-18 |
ReadFromHardware: Invalid address 0a000001 near PC 0880eb18 LR 0881b954 |
TEKKEN 6 |
v1.17.1 |
2024-07-18 |
WriteToHardware: Invalid address 00062828 near PC 08000000 LR 08000000 |
TEKKEN 6 |
v1.7.5 |
2024-07-14 |
WriteToHardware: Invalid address 3f800018 near PC 0880c3d4 LR 0880bca4 |
TEKKEN 6 |
v1.16.5 |
2024-07-12 |
ReadFromHardware: Invalid address 1c3914c4 near PC 08b4b498 LR 08b4b4b8 |
TEKKEN 6 |
v1.16.5 |
2024-07-09 |
__KernelStopThread: thread 349 does not exist (helper deleted) |
TEKKEN 6 |
v1.16.6 |
2024-07-06 |
ReadFromHardware: Invalid address 00000006 near PC 089eff88 LR 089f1814 |
TEKKEN 6 |
v1.17.1 |
2024-07-05 |
WriteToHardware: Invalid address 000007d4 near PC 08b55f88 LR 08b55ddc |
TEKKEN 6 |
v1.17.1 |
2024-07-04 |
800200d2=scePsmfPlayerSetPsmfCB(090d26a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-07-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (06fc21d8), bad data |
TEKKEN 6 |
v1.17.1 |
2024-07-04 |
800200d2=scePsmfPlayerSetPsmfCB(090e8364, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.17.1 |
2024-07-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (87db4fd1), bad data |
TEKKEN 6 |
v1.17.1 |
2024-07-04 |
800200d2=scePsmfPlayerSetPsmfCB(090ecd64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.11.3 |
2024-06-30 |
WriteToHardware: Invalid address 000000b0 near PC 088aa2f0 LR 088aa2fc |
TEKKEN 6 |
v1.17 |
2024-06-29 |
WriteToHardware: Invalid address 00000018 near PC 08ae7604 LR 08aeb3e4 |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 0000009f |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 000009ff |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 0005affe |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 00004ffc |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 07fd0000 |
TEKKEN 6 |
v1.17.1 |
2024-06-29 |
Branch in branch delay slot at 088a1ab4 with different target |
TEKKEN 6 |
v1.12.3 |
2024-06-29 |
MIPSCompileOp: Invalid instruction 00001801 |
TEKKEN 6 |
v1.9.4 |
2024-06-28 |
Bad vertex address 00132592! |
TEKKEN 6 |
v1.9.4 |
2024-06-28 |
Bad vertex address 001324cc! |
TEKKEN 6 |
v1.11.3 |
2024-06-23 |
__KernelStopThread: thread 638 does not exist |
TEKKEN 6 |
v1.6.3 |
2024-06-22 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc84! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fccbc! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcd34! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc5c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fccd4! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fccac! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fc524! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fc404! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce2c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcce4! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcdb4! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc0c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc34! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce54! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcd0c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc6c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcc94! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcddc! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcd8c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fd0d8! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce9c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce3c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcfe8! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcf14! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fceb4! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce8c! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce04! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fce64! |
TEKKEN 6 |
v1.9.4 |
2024-06-21 |
Bad vertex address 000fcec4! |