Message #2548746 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: Fragment info
-------------
0(86) : error C7011: implicit cast from "int" to "uint"
0(86) : error C7011: implicit cast from "int" to "uint"
0(86) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(50) : error C7011: implicit cast from "int" to "uint"
0(50) : error C7011: implicit cast from "int" to "uint"
0(48) : error C7011: implicit cast from "int" to "uint"
0(48) : error C7011: implicit cast from "int" to "uint"
0(46) : error C7011: implicit cast from "int" to "uint"
0(46) : error C7011: implicit cast from "int" to "uint"
0(43) : error C7011: implicit cast from "int" to "uint"
0(43) : error C7011: implicit cast from "int" to "uint"
0(38) : error C7011: implicit cast from "int" to "uint"
0(37) : error C7011: implicit cast from "int" to "uint"
0(37) : error C7011: implicit cast from "int" to "uint"
0(36) : error C7011: implicit cast from "int" to "uint"
0(23) : error C7011: implicit cast from "int" to "uint"

fs: 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod 
#version 330
#extension GL_EXT_gpu_shader4 : enable
// GeForce 210/PCI/SSE2 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
 in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec2 uv = fixedcoord.xy;
  vec2 uv_round;
  vec2 tsize = vec2(textureSize(tex, 0));
  vec2 fraction;
  bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
  if (bilinear) {
    uv_round = uv * tsize - vec2(0.5, 0.5);
    fraction = fract(uv_round);
    uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
  } else {
    uv_round = uv;
  }
  highp vec4 t = texture(tex, uv_round);
  highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
  highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
  highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
  uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
  uint depalShift = (u_depal_

Status: new. 3 hits from 2024-09-29 13:35:47 to 2024-10-26 16:56:34 UTC. Message #2548746.

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