Message #2608072 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Midnight Club 3: DUB Edition (ULUS10021_1.00)

Error in shader program link: info: Link Error: Vertex shader is missing.

fs: 00002a82:00000482 Tex TexOffs TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
 in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
  vec2 fixedcoord = vec2((mymod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mymod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y));
  vec4 t = texture(tex, fixedcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = v.rgb * u_blendFixA;
  fragColor0 = v;
}

vs: 00000000:00000012 THR Tex 
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}

Status: new. 1 hits from 2025-01-12 17:32:01 to 2025-01-12 17:32:01 UTC. Message #2608072.

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