Recent logs - Midnight Club 3: DUB Edition

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Game title Version Latest Report Message
Midnight Club 3: DUB Edition v1.13.1 2022-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.2 2022-11-24 Bad bounding box data: ffffff
Midnight Club 3: DUB Edition v1.13.2 2022-11-24 Unknown GE command : fe2489ff
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 006e0069
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00610068
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00640075
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00730069
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00700075
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00650077
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 006f0068
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00730079
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 002e0075
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00680054
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00270075
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00650068
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00200075
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 006f0079
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00680077
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 000a0077
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00690068
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00690077
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00200079
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00610077
Midnight Club 3: DUB Edition v1.13.2 2022-11-20 MIPSCompileOp: Invalid instruction 00730075
Midnight Club 3: DUB Edition v1.13.2 2022-11-12 __KernelStopThread: thread 318 does not exist
Midnight Club 3: DUB Edition v1.13.2 2022-11-09 80630006=sceAtracSetDataAndGetID(08c027c0, 0000212c): invalid RIFF header
Midnight Club 3: DUB Edition v1.13.2 2022-11-06 An uneaten prefix at end of block: 08927e70
Midnight Club 3: DUB Edition v1.13.2-1944-g3e481634a 2022-11-21 Ignoring possible texturing from framebuffer at 0417a000 +96x194 / 256x320
Midnight Club 3: DUB Edition v1.13.2 2022-10-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 150210728
Midnight Club 3: DUB Edition v1.13.2 2022-11-01 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000030 Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Midnight Club 3: DUB Edition v1.13.2 2022-10-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.2 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.2 2022-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Midnight Club 3: DUB Edition v1.13.2 2022-10-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
Midnight Club 3: DUB Edition v1.10.3-828-g58776927a 2022-10-13 __KernelStopThread: thread 346 does not exist
Midnight Club 3: DUB Edition v1.10.2 2022-10-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3420): duplicate handler
Midnight Club 3: DUB Edition v1.10.2 2022-10-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb3390): duplicate handler
Midnight Club 3: DUB Edition v1.10.2 2022-10-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb4860): duplicate handler
Midnight Club 3: DUB Edition v1.13.2 2022-10-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
Midnight Club 3: DUB Edition v1.13.2-997-g143be816c 2022-11-11 Rendering from framebuf with offset 04000000 -> 04000000+0x0
Midnight Club 3: DUB Edition v1.13.2-997-g143be816c 2022-11-26 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Midnight Club 3: DUB Edition v1.13.2-997-g143be816c 2022-11-26 Attempting to texture from current render target (src=04178000 / target=04178000 / flags=7), making a copy
Midnight Club 3: DUB Edition v1.13.2 2022-09-19 Unimplemented HLE function sceNetResolverTerm
Midnight Club 3: DUB Edition v1.13.2 2022-09-19 Unimplemented HLE function sceNetResolverCreate
Midnight Club 3: DUB Edition v1.13.1 2022-09-03 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
Midnight Club 3: DUB Edition v1.13.1 2022-09-03 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
Midnight Club 3: DUB Edition v1.13.1 2022-08-15 sceUtilityOskInitStart: invalid status
Midnight Club 3: DUB Edition v1.13.1 2022-08-13 80630011=sceAtracSetDataAndGetID(08c027c0, 00010000): no data chunk
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000b34 HWX T N Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01070000:00000938 HWX C T Tex Light: MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:63: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01370000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01070000:0000093c HWX C T Fog Tex Light: MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:28: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000038 C Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.11.2-917-g89e70c319 2022-08-11 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
Midnight Club 3: DUB Edition v1.12.3 2022-09-12 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Midnight Club 3: DUB Edition v1.12.3 2022-07-27 Attempted invert for logic op: 8
Midnight Club 3: DUB Edition v1.12.3 2022-07-27 Unsupported AND logic op: 2
Midnight Club 3: DUB Edition v1.12.3 2022-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.13.1 2022-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Midnight Club 3: DUB Edition v1.12.3 2022-07-17 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
Midnight Club 3: DUB Edition v1.12.3 2022-07-15 ReadFromHardware: Invalid address 00000010 near PC 00000010 LR 08976b74
Midnight Club 3: DUB Edition v1.12.3 2022-07-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Midnight Club 3: DUB Edition v1.9.4 2022-07-11 Failed to truncate file.
Midnight Club 3: DUB Edition v1.9.3-80-g73bf6098e 2022-06-22 __KernelStopThread: thread 297 does not exist
Midnight Club 3: DUB Edition v1.12.2 2022-06-18 __KernelStopThread: thread 338 does not exist
Midnight Club 3: DUB Edition v1.12.2 2022-06-18 __KernelStopThread: thread 370 does not exist
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-06-04 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.10.3 2022-06-02 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Midnight Club 3: DUB Edition v1.13.2 2022-11-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
Midnight Club 3: DUB Edition v1.12.3 2022-05-25 ReadFromHardware: Invalid address d88b320c near PC d88b320c LR 088262c8
Midnight Club 3: DUB Edition v1.12.3 2022-09-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544
Midnight Club 3: DUB Edition v1.12.3 2022-05-23 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Midnight Club 3: DUB Edition v1.12.3 2022-05-23 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Midnight Club 3: DUB Edition v1.9.3-601-g31f4caeb2 2022-05-19 __KernelStopThread: thread 429 does not exist
Midnight Club 3: DUB Edition v1.12.3 2022-05-16 __KernelStopThread: thread 459 does not exist
Midnight Club 3: DUB Edition v1.12.3 2022-05-06 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
Midnight Club 3: DUB Edition v1.12.3 2022-05-03 sceGeListEnqueue: invalid address 40000000
Midnight Club 3: DUB Edition v1.12.3 2022-05-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.12.3 2022-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.12.3 2022-04-18 Unexpected mpeg first timestamp: 4d249249249 / 5301216776777
Midnight Club 3: DUB Edition v1.12.3 2022-04-18 Unexpected mpeg first timestamp: 6c5d5faa22c / 7446768296492
Midnight Club 3: DUB Edition v1.12.3 2022-04-18 Unexpected mpeg first timestamp: 4f3552e6f48 / 5443152670536
Midnight Club 3: DUB Edition v1.12.3 2022-06-25 GE Interrupt: newState might be 5
Midnight Club 3: DUB Edition v1.12.3 2022-06-25 GE Interrupt: newState might be 4
Midnight Club 3: DUB Edition v1.12.3 2022-06-25 GE Interrupt: newState might be 3