Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: Manhunt 2® (ULUS10280_1.03)
Error in shader program link: info: Fragment info
-------------
0(86) : error C7011: implicit cast from "int" to "uint"
0(86) : error C7011: implicit cast from "int" to "uint"
0(86) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(84) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(82) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(79) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(74) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(72) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(70) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(67) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(62) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(60) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(58) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(55) : error C7011: implicit cast from "int" to "uint"
0(50) : error C7011: implicit cast from "int" to "uint"
0(50) : error C7011: implicit cast from "int" to "uint"
0(48) : error C7011: implicit cast from "int" to "uint"
0(48) : error C7011: implicit cast from "int" to "uint"
0(46) : error C7011: implicit cast from "int" to "uint"
0(46) : error C7011: implicit cast from "int" to "uint"
0(43) : error C7011: implicit cast from "int" to "uint"
0(43) : error C7011: implicit cast from "int" to "uint"
0(38) : error C7011: implicit cast from "int" to "uint"
0(37) : error C7011: implicit cast from "int" to "uint"
0(37) : error C7011: implicit cast from "int" to "uint"
0(36) : error C7011: implicit cast from "int" to "uint"
0(23) : error C7011: implicit cast from "int" to "uint"
fs: 00000000:000000ce Tex Depal TClamp TFuncRepl
#version 330
#extension GL_EXT_gpu_shader4 : enable
// Quadro NVS 160M/PCIe/SSE2 - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_maStatus: new. 2 hits from 2025-01-19 19:49:28 to 2025-01-19 19:53:35 UTC. Message #2612028.
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