Recent logs - Manhunt 2®

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Game title Version Latest Report Message
Manhunt 2® v1.15.3 2023-06-01 WriteToHardware: Invalid address 000000b2 near PC 08a9bc30 LR 08a9b198
Manhunt 2® v1.15.4 2023-05-30 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Manhunt 2® v1.14.4 2023-05-24 Unknown GetPointer fa232941 PC 08ac3760 LR 08ac37ac
Manhunt 2® v1.15.3 2023-05-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact supp[email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f64440:00020b29 HWX C T N LM UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:6 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f64440:00020b29 HWX C T N LM UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:6 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = splat3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0;
Manhunt 2® v1.10.3 2023-05-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2023-05-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2023-05-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Manhunt 2® v1.10.3 2023-05-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Manhunt 2® v1.7.4 2023-05-07 Unknown texture format 15
Manhunt 2® v1.7.4 2023-05-07 Unknown GE command : 11d2f9f3
Manhunt 2® v1.7.4 2023-05-07 Unknown texture format 13
Manhunt 2® v1.14 2023-03-22 UI scissor out of bounds in GameSettingsScreen: 246,0-1258,720 / 1452,720
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,465-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,387-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,309-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,231-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,153-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1740,75-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,465-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,387-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,309-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,231-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,153-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1665,75-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,465-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,387-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,309-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,231-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,153-0,74 / 1600,900
Manhunt 2® v1.14.1 2023-02-25 UI scissor out of bounds in SavedataScreen: 1750,75-0,74 / 1600,900
Manhunt 2® v1.14 2023-01-25 UI scissor out of bounds in GameSettingsScreen: 463,0-1859,1080 / 2210,1080
Manhunt 2® v1.12.3 2023-01-14 WriteToHardware: Invalid address 000000b2 near PC 08aa9c50 LR 08aa8cf0
Manhunt 2® v1.11.3-66-g9da032dbe 2023-01-31 WriteToHardware: Invalid address 000000b2 near PC 089e1724 LR 089e1724
Manhunt 2® v1.14.1 2023-01-13 UI scissor out of bounds in MainScreen: 64,0-1195,721 / 1600,720
Manhunt 2® v1.10.3 2022-12-27 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
Manhunt 2® v1.13.2 2022-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2022-10-19 Unsupported alpha/stencil mask: 7f
Manhunt 2® v1.10.3 2022-10-19 Unknown GE command : fee38e00
Manhunt 2® v1.13.2 2022-10-16 WriteToHardware: Invalid address 000000b2 near PC 0880b2ac LR 0880b2ac
Manhunt 2® v1.13.2 2022-09-27 Unknown GetPointer fe42ff4a PC fe42ff4a LR fe42ff4a
Manhunt 2® v1.13.2 2022-09-27 ReadFromHardware: Invalid address fe42ff4a near PC fe42ff4a LR fe42ff4a
Manhunt 2® v1.13.2 2022-09-26 ReadFromHardware: Invalid address 47442210 near PC 47442210 LR 47442210
Manhunt 2® v1.13.1 2022-09-10 Jump to invalid address: 00000000
Manhunt 2® v1.10.2 2022-08-30 WriteToHardware: Invalid address 000000b2 near PC 0892f210 LR 0892f1cc
Manhunt 2® v1.10.3 2022-07-18 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
Manhunt 2® v1.10.3 2022-07-18 ReadFromHardware: Invalid address 0a000000 near PC 08e1b560 LR 08e1b560
Manhunt 2® v1.10.3 2022-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpService': 0x78802d5f
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpService': 0x268c009d
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpService': 0x1da3e950
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpService': 0x168b8de5
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Manhunt 2® v1.10.3 2022-07-18 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Manhunt 2® v1.10.2 2022-05-28 Unknown GetPointer 00000000 PC 08b3cf80 LR 08000030
Manhunt 2® v1.10.3 2023-05-14 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Manhunt 2® v1.10.3 2023-05-14 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Manhunt 2® v1.10.3 2023-05-14 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Manhunt 2® v1.10.3 2023-05-14 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Manhunt 2® v1.10.2 2022-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec700
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec640
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec580
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec4c0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec400
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec340
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec280
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec1c0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033aadc0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033ab500
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 0336a980
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033ab9c0
Manhunt 2® v1.12.3 2022-07-29 sceKernelCreateThread(name=MAN2STRA): unsupported attributes 00001007
Manhunt 2® v1.9.0 2022-04-13 WriteToHardware: Invalid address 000000b2 near PC 08a9835c LR 08a98340
Manhunt 2® v1.9.0 2022-04-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a7ca90
Manhunt 2® v1.9.0 2023-02-24 WriteToHardware: Invalid address 000000b2 near PC 08ac3418 LR 08ac35c4
Manhunt 2® v1.9.0 2023-01-29 WriteToHardware: Invalid address 000000b2 near PC 08a9bd4c LR 08a9b198
Manhunt 2® v1.12.3 2022-02-06 WriteToHardware: Invalid address 000000b2 near PC 08a9bbec LR 08a9b198
Manhunt 2® v1.12.3 2022-02-04 WriteToHardware: Invalid address 000000b2 near PC 08a95f2c LR 08a95f2c
Manhunt 2® v1.11.3-24-g331834781 2022-01-23 WriteToHardware: Invalid address 000000b2 near PC 089e1688 LR 089e1688
Manhunt 2® v1.10.2 2022-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.2 2022-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.2 2022-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
Manhunt 2® v1.9.4 2022-01-10 WriteToHardware: Invalid address 000000b2 near PC 08a9bb70 LR 08a9b198
Manhunt 2® v1.10.2 2021-12-11 Render to texture with different strides 256 != 64
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'sceAudio': 0x46ebb729
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'sceAudio': 0x20628e6f
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 050b6d00
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 0249d170
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 02c40000
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 07ffce00
Manhunt 2® v1.14.4 2023-01-09 Unknown GetPointer 000001d8 PC 08a74004 LR 08a74018
Manhunt 2® v1.11.3 2021-10-08 Branch in RSRTComp delay slot at 095a05fe in block starting at 095a0576
Manhunt 2® v1.11.3 2021-10-08 Jump to invalid address: 07400000
Manhunt 2® v1.11.3 2021-10-08 Jump to invalid address: 0580255c
Manhunt 2® v1.11.3 2021-07-09 Unknown GetPointer 00000000 PC 089e5be4 LR 089e5be4
Manhunt 2® v1.10.3 2021-07-01 Render to texture using CLUT with offset at 04000000 +0x152
Manhunt 2® v1.10.3 2021-07-01 Render to texture using CLUT with different strides 512 != 1024
Manhunt 2® v1.11.3 2021-06-30 WriteToHardware: Invalid address 000000b2 near PC 089debc0 LR 088dcacc