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Game title |
Version |
Latest Report |
Message |
Manhunt 2® |
v1.15.3 |
2023-06-01 |
WriteToHardware: Invalid address 000000b2 near PC 08a9bc30 LR 08a9b198 |
Manhunt 2® |
v1.15.4 |
2023-05-30 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
Manhunt 2® |
v1.14.4 |
2023-05-24 |
Unknown GetPointer fa232941 PC 08ac3760 LR 08ac37ac |
Manhunt 2® |
v1.15.3 |
2023-05-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact supp[email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f64440:00020b29 HWX C T N LM UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:6 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f64440:00020b29 HWX C T N LM UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:6 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0; |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Manhunt 2® |
v1.7.4 |
2023-05-07 |
Unknown texture format 15 |
Manhunt 2® |
v1.7.4 |
2023-05-07 |
Unknown GE command : 11d2f9f3 |
Manhunt 2® |
v1.7.4 |
2023-05-07 |
Unknown texture format 13 |
Manhunt 2® |
v1.14 |
2023-03-22 |
UI scissor out of bounds in GameSettingsScreen: 246,0-1258,720 / 1452,720 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,465-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,387-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,309-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,231-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,153-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1740,75-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,465-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,387-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,309-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,231-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,153-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1665,75-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,465-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,387-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,309-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,231-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,153-0,74 / 1600,900 |
Manhunt 2® |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in SavedataScreen: 1750,75-0,74 / 1600,900 |
Manhunt 2® |
v1.14 |
2023-01-25 |
UI scissor out of bounds in GameSettingsScreen: 463,0-1859,1080 / 2210,1080 |
Manhunt 2® |
v1.12.3 |
2023-01-14 |
WriteToHardware: Invalid address 000000b2 near PC 08aa9c50 LR 08aa8cf0 |
Manhunt 2® |
v1.11.3-66-g9da032dbe |
2023-01-31 |
WriteToHardware: Invalid address 000000b2 near PC 089e1724 LR 089e1724 |
Manhunt 2® |
v1.14.1 |
2023-01-13 |
UI scissor out of bounds in MainScreen: 64,0-1195,721 / 1600,720 |
Manhunt 2® |
v1.10.3 |
2022-12-27 |
sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid) |
Manhunt 2® |
v1.13.2 |
2022-10-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2 |
Manhunt 2® |
v1.10.3 |
2022-10-19 |
Unsupported alpha/stencil mask: 7f |
Manhunt 2® |
v1.10.3 |
2022-10-19 |
Unknown GE command : fee38e00 |
Manhunt 2® |
v1.13.2 |
2022-10-16 |
WriteToHardware: Invalid address 000000b2 near PC 0880b2ac LR 0880b2ac |
Manhunt 2® |
v1.13.2 |
2022-09-27 |
Unknown GetPointer fe42ff4a PC fe42ff4a LR fe42ff4a |
Manhunt 2® |
v1.13.2 |
2022-09-27 |
ReadFromHardware: Invalid address fe42ff4a near PC fe42ff4a LR fe42ff4a |
Manhunt 2® |
v1.13.2 |
2022-09-26 |
ReadFromHardware: Invalid address 47442210 near PC 47442210 LR 47442210 |
Manhunt 2® |
v1.13.1 |
2022-09-10 |
Jump to invalid address: 00000000 |
Manhunt 2® |
v1.10.2 |
2022-08-30 |
WriteToHardware: Invalid address 000000b2 near PC 0892f210 LR 0892f1cc |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
ReadFromHardware: Invalid address 0a000000 near PC 08e1b560 LR 08e1b560 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpService': 0x268c009d |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
Manhunt 2® |
v1.10.3 |
2022-07-18 |
Unknown syscall in known module 'sceNpAuth': 0x72bb0467 |
Manhunt 2® |
v1.10.2 |
2022-05-28 |
Unknown GetPointer 00000000 PC 08b3cf80 LR 08000030 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
Manhunt 2® |
v1.10.3 |
2023-05-14 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
Manhunt 2® |
v1.10.2 |
2022-05-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec700 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec640 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec580 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec4c0 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec400 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec340 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec280 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 034ec1c0 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 033aadc0 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 033ab500 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 0336a980 |
Manhunt 2® |
v1.12.3 |
2022-05-12 |
Jump to invalid address: 033ab9c0 |
Manhunt 2® |
v1.12.3 |
2022-07-29 |
sceKernelCreateThread(name=MAN2STRA): unsupported attributes 00001007 |
Manhunt 2® |
v1.9.0 |
2022-04-13 |
WriteToHardware: Invalid address 000000b2 near PC 08a9835c LR 08a98340 |
Manhunt 2® |
v1.9.0 |
2022-04-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a7ca90 |
Manhunt 2® |
v1.9.0 |
2023-02-24 |
WriteToHardware: Invalid address 000000b2 near PC 08ac3418 LR 08ac35c4 |
Manhunt 2® |
v1.9.0 |
2023-01-29 |
WriteToHardware: Invalid address 000000b2 near PC 08a9bd4c LR 08a9b198 |
Manhunt 2® |
v1.12.3 |
2022-02-06 |
WriteToHardware: Invalid address 000000b2 near PC 08a9bbec LR 08a9b198 |
Manhunt 2® |
v1.12.3 |
2022-02-04 |
WriteToHardware: Invalid address 000000b2 near PC 08a95f2c LR 08a95f2c |
Manhunt 2® |
v1.11.3-24-g331834781 |
2022-01-23 |
WriteToHardware: Invalid address 000000b2 near PC 089e1688 LR 089e1688 |
Manhunt 2® |
v1.10.2 |
2022-01-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Manhunt 2® |
v1.10.2 |
2022-01-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Manhunt 2® |
v1.10.2 |
2022-01-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2 |
Manhunt 2® |
v1.9.4 |
2022-01-10 |
WriteToHardware: Invalid address 000000b2 near PC 08a9bb70 LR 08a9b198 |
Manhunt 2® |
v1.10.2 |
2021-12-11 |
Render to texture with different strides 256 != 64 |
Manhunt 2® |
v1.10.2 |
2021-12-06 |
Unknown syscall in known module 'sceAudio': 0x46ebb729 |
Manhunt 2® |
v1.10.2 |
2021-12-06 |
Unknown syscall in known module 'sceAudio': 0x20628e6f |
Manhunt 2® |
v1.10.2 |
2021-12-06 |
Unknown syscall in known module 'ThreadManForUser': 0x71ec4271 |
Manhunt 2® |
v1.12.3 |
2021-11-22 |
Jump to invalid address: 050b6d00 |
Manhunt 2® |
v1.12.3 |
2021-11-22 |
Jump to invalid address: 0249d170 |
Manhunt 2® |
v1.12.3 |
2021-11-22 |
Jump to invalid address: 02c40000 |
Manhunt 2® |
v1.12.3 |
2021-11-22 |
Jump to invalid address: 07ffce00 |
Manhunt 2® |
v1.14.4 |
2023-01-09 |
Unknown GetPointer 000001d8 PC 08a74004 LR 08a74018 |
Manhunt 2® |
v1.11.3 |
2021-10-08 |
Branch in RSRTComp delay slot at 095a05fe in block starting at 095a0576 |
Manhunt 2® |
v1.11.3 |
2021-10-08 |
Jump to invalid address: 07400000 |
Manhunt 2® |
v1.11.3 |
2021-10-08 |
Jump to invalid address: 0580255c |
Manhunt 2® |
v1.11.3 |
2021-07-09 |
Unknown GetPointer 00000000 PC 089e5be4 LR 089e5be4 |
Manhunt 2® |
v1.10.3 |
2021-07-01 |
Render to texture using CLUT with offset at 04000000 +0x152 |
Manhunt 2® |
v1.10.3 |
2021-07-01 |
Render to texture using CLUT with different strides 512 != 1024 |
Manhunt 2® |
v1.11.3 |
2021-06-30 |
WriteToHardware: Invalid address 000000b2 near PC 089debc0 LR 088dcacc |