Recent logs - Manhunt 2®

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Manhunt 2® v1.11.3 2021-05-16 WriteToHardware: Invalid address 000000b2 near PC 08a35768 LR 08a3575c
Manhunt 2® v1.11.3 2021-04-13 WriteToHardware: Invalid address 000000b2 near PC 08a9b770 LR 08a9b198
Manhunt 2® v1.11.3 2021-04-16 Unknown GetPointer 00000000 PC 08a9f960 LR 08a9f960
Manhunt 2® v1.11.3 2021-04-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Manhunt 2® v1.11.3 2021-04-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Manhunt 2® v1.11.3 2021-04-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Manhunt 2® v1.11.3 2021-03-25 MIPSCompileOp: Invalid instruction 4e4f5246
Manhunt 2® v1.11.3 2021-03-25 Branch in RSRTComp delay slot at 09099684 in block starting at 090995f0
Manhunt 2® v1.11.3 2021-03-25 MIPSCompileOp: Invalid instruction 40228a29
Manhunt 2® v1.11.1 2021-03-05 WriteToHardware: Invalid address 000000b2 near PC 08a9a9c8 LR 08a9a8d8
Manhunt 2® v1.11.2 2021-02-24 WriteToHardware: Invalid address 000000b2 near PC 08ab5f24 LR 088053ac
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Manhunt 2® v1.10.3 2021-02-07 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Manhunt 2® v1.10.3 2021-02-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2021-02-07 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Manhunt 2® v1.10.3 2021-02-05 80420014=__sceSasCore(08b39240, 68b3c080): invalid address
Manhunt 2® v1.10.3 2021-01-28 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
Manhunt 2® v1.10.3 2021-01-28 Render to texture with different strides 512 != 256
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-24 Render to texture with different formats 0 != 3
Manhunt 2® v1.10.3 2021-01-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Manhunt 2® v1.10.3 2021-01-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Manhunt 2® v1.11.3 2021-04-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Manhunt 2® v1.11.3 2021-04-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Manhunt 2® v1.10.3 2021-01-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Manhunt 2® v1.11.2-532-gbbdb4f76c 2021-04-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2021-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2021-02-18 sceMpegRingbufferPut(): invalid mpeg data
Manhunt 2® v1.10.3 2021-02-07 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Manhunt 2® v1.10.3 2021-02-07 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 159909552
Manhunt 2® v1.10.3 2021-01-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = -559038737
Manhunt 2® v1.11.3 2021-05-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Manhunt 2® v1.11.3 2021-05-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-12-18 A save request is already running, not starting a new one
Manhunt 2® v1.10.3 2020-12-16 Game install with no files / data
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Manhunt 2® v1.10.3 2021-02-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Manhunt 2® v1.10.3 2021-02-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Manhunt 2® v1.10.3 2020-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
Manhunt 2® v1.10.3 2020-12-16 BREAK instruction hit
Manhunt 2® v1.10.3 2020-12-10 4 and 8-bit CLUT format not supported for framebuffers
Manhunt 2® v1.10.3 2020-11-15 Depal render failed: 8876086c
Manhunt 2® v1.10.3 2020-11-15 Direct3D9: Failed to get the device caps!
Manhunt 2® v1.10.3 2020-11-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-10-31 Unexpected mpeg first timestamp: 2202020202 / 146062574082
Manhunt 2® v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-11-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-09-07 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00200802 Tex LM Fog TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01f64440:00020b1d HWX C T N LM Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:6 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_
Manhunt 2® v1.10.3 2020-09-07 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00200802 Tex LM Fog TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01360040:00020b1d HWX C T N LM Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:1 MatUp:6 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Manhunt 2® v1.10.3 2020-09-07 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00200802 Tex LM Fog TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01760440:00020b1d HWX C T N LM Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 MatUp:6 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Manhunt 2® v1.10.3 2020-09-07 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00200802 Tex LM Fog TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01160000:00020b1d HWX C T N LM Fog Tex UVEnv Light: 0: c:0 t:0 MatUp:6 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Manhunt 2® v1.10.3 2020-08-17 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-08-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Manhunt 2® v1.10.3 2020-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-08-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-08-15 Video out requested, not supported: mode=0 size=0,0
Manhunt 2® v1.10.3 2020-08-12 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Manhunt 2® v1.10.3 2021-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1065579847
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148858300
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148828320
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 149380552
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147569052
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147557848
Manhunt 2® v1.10.3 2020-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=09564440, pos=1, access=1, data=2, text=2
Manhunt 2® v1.10.3 2020-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=08d853c4, pos=1, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508272
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149087756
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145670968
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151001840
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 900
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146383100
Manhunt 2® v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148444536
Manhunt 2® v1.10.3 2020-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=0000a018, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2020-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=08dd5138, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.3 2021-02-07 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Manhunt 2® v1.10.3 2021-02-07 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada