Recent logs - Manhunt 2®

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Game title Version Latest Report Message
Manhunt 2® v1.10.2 2022-05-28 Unknown GetPointer 00000000 PC 08b3cf80 LR 08000030
Manhunt 2® v1.10.2 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Manhunt 2® v1.10.2 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Manhunt 2® v1.10.2 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Manhunt 2® v1.10.2 2022-05-28 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Manhunt 2® v1.10.2 2022-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec700
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22718 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec640
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22714 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec580
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22710 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec4c0
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c2270c in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec400
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22708 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec340
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22704 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec280
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c22700 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 034ec1c0
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c226fc in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033aadc0
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c226f8 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033ab500
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c226f4 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 0336a980
Manhunt 2® v1.12.3 2022-05-12 Branch in Jump delay slot at 08c226f0 in block starting at 08c226f0
Manhunt 2® v1.12.3 2022-05-12 Jump to invalid address: 033ab9c0
Manhunt 2® v1.12.3 2022-06-21 sceKernelCreateThread(name=MAN2STRA): unsupported attributes 00001007
Manhunt 2® v1.9.0 2022-04-13 WriteToHardware: Invalid address 000000b2 near PC 08a9835c LR 08a98340
Manhunt 2® v1.9.0 2022-04-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a7ca90
Manhunt 2® v1.9.0 2022-04-13 WriteToHardware: Invalid address 000000b2 near PC 08ac3418 LR 08ac35c4
Manhunt 2® v1.9.0 2022-04-14 WriteToHardware: Invalid address 000000b2 near PC 08a9bd4c LR 08a9b198
Manhunt 2® v1.12.3 2022-02-06 WriteToHardware: Invalid address 000000b2 near PC 08a9bbec LR 08a9b198
Manhunt 2® v1.12.3 2022-02-04 WriteToHardware: Invalid address 000000b2 near PC 08a95f2c LR 08a95f2c
Manhunt 2® v1.11.3-24-g331834781 2022-01-23 WriteToHardware: Invalid address 000000b2 near PC 089e1688 LR 089e1688
Manhunt 2® v1.10.2 2022-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.2 2022-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.2 2022-01-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
Manhunt 2® v1.10.2 2022-01-17 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Manhunt 2® v1.9.4 2022-01-10 WriteToHardware: Invalid address 000000b2 near PC 08a9bb70 LR 08a9b198
Manhunt 2® v1.10.2 2021-12-11 Render to texture with different strides 256 != 64
Manhunt 2® v1.10.2 2021-12-11 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'sceAudio': 0x46ebb729
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'sceAudio': 0x20628e6f
Manhunt 2® v1.10.2 2021-12-06 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 050b6d00
Manhunt 2® v1.12.3 2021-11-22 Branch in Jump delay slot at 09fff1cc in block starting at 09fff1c0
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 0249d170
Manhunt 2® v1.12.3 2021-11-22 Branch in Jump delay slot at 09fff1c8 in block starting at 09fff1c0
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 02c40000
Manhunt 2® v1.12.3 2021-11-22 Branch in Jump delay slot at 09fff1c4 in block starting at 09fff1c0
Manhunt 2® v1.12.3 2021-11-22 Jump to invalid address: 07ffce00
Manhunt 2® v1.12.3 2021-11-20 Unknown GetPointer 000001d8 PC 08a74004 LR 08a74018
Manhunt 2® v1.11.3 2021-10-08 Branch in RSRTComp delay slot at 095a05fe in block starting at 095a0576
Manhunt 2® v1.11.3 2021-10-08 Jump to invalid address: 07400000
Manhunt 2® v1.11.3 2021-10-08 MIPSCompileOp: Invalid instruction 00000969
Manhunt 2® v1.11.3 2021-10-08 Jump to invalid address: 0580255c
Manhunt 2® v1.11.3 2021-10-08 MIPSCompileOp: Invalid instruction 4a1c0971
Manhunt 2® v1.11.3 2021-10-08 MIPSCompileOp: Invalid instruction 00b69a94
Manhunt 2® v1.11.3 2021-10-08 Branch in Jump delay slot at 0969fda0 in block starting at 0969fda0
Manhunt 2® v1.10-6-g8ac4efd3c 2021-08-03 Texture with unexpected bufw (full=12288)
Manhunt 2® v1.11.3 2021-07-09 Unknown GetPointer 00000000 PC 089e5be4 LR 089e5be4
Manhunt 2® v1.10.3 2021-07-01 Render to texture using CLUT with offset at 04000000 +0x152
Manhunt 2® v1.10.3 2021-07-01 Render to texture using CLUT with different strides 512 != 1024
Manhunt 2® v1.10.3 2021-07-01 Render to texture with different formats 3 != 0
Manhunt 2® v1.11.3 2021-06-30 WriteToHardware: Invalid address 000000b2 near PC 089debc0 LR 088dcacc
Manhunt 2® v1.11.3 2021-06-26 WriteToHardware: Invalid address 000000b2 near PC 089deba8 LR 08a9df10
Manhunt 2® v1.11.3 2021-06-26 WriteToHardware: Invalid address 000000b2 near PC 08a9bb44 LR 08a9b198
Manhunt 2® v1.10.3-1133-gb822c5d2a 2021-07-04 Error in shader compilation: info: ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Use of undeclared identifier 'depalFmt' ERROR: 0:88: Use of undeclared identifier 'depalShift' ERROR: 0:88: Use of undeclared identifier 'depalMask' ERROR: 0:88: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' 00000000:000000ce Tex Depal TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99);
Manhunt 2® v1.10.3-1133-gb822c5d2a 2021-07-04 Error in shader compilation: info: ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:37: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:40: Use of undeclared identifier 'depalFmt' ERROR: 0:90: Use of undeclared identifier 'depalShift' ERROR: 0:90: Use of undeclared identifier 'depalMask' ERROR: 0:90: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' ERROR: 0:94: Use of undeclared identifier 'depalShift' ERROR: 0:94: Use of undeclared identifier 'depalMask' ERROR: 0:94: Use of undeclared identifier 'depalOffset' ERROR: 0:95: Use of undeclared identifier 'depalShift' ERROR: 0:95: Use of undeclared identifier 'depalMask' ERROR: 0:95: Use of undeclared identifier 'depalOffset' 00002a82:000000ce Tex Depal TClamp ReplaceBlend_2A:10_B:10_Eq:0 TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g
Manhunt 2® v1.10.3 2021-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Manhunt 2® v1.9.0 2021-05-24 WriteToHardware: Invalid address 3f0000b2 near PC 08000000 LR 08000000
Manhunt 2® v1.9.3-80-g73bf6098e 2021-05-23 __KernelStopThread: thread 286 does not exist
Manhunt 2® v1.9.0 2021-05-22 Unknown GetPointer 00000000 PC 08a7fc84 LR 08000024
Manhunt 2® v1.11.3 2021-05-16 WriteToHardware: Invalid address 000000b2 near PC 08a35768 LR 08a3575c
Manhunt 2® v1.11.3 2021-04-13 WriteToHardware: Invalid address 000000b2 near PC 08a9b770 LR 08a9b198
Manhunt 2® v1.11.3 2021-10-07 Unknown GetPointer 00000000 PC 08a9f960 LR 08a9f960
Manhunt 2® v1.11.3 2021-09-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Manhunt 2® v1.11.3 2021-09-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Manhunt 2® v1.11.3 2021-09-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Manhunt 2® v1.11.3 2021-03-25 MIPSCompileOp: Invalid instruction 4e4f5246
Manhunt 2® v1.11.3 2021-03-25 Branch in RSRTComp delay slot at 09099684 in block starting at 090995f0
Manhunt 2® v1.11.3 2021-03-25 MIPSCompileOp: Invalid instruction 40228a29
Manhunt 2® v1.11.1 2021-03-05 WriteToHardware: Invalid address 000000b2 near PC 08a9a9c8 LR 08a9a8d8
Manhunt 2® v1.11.2 2021-02-24 WriteToHardware: Invalid address 000000b2 near PC 08ab5f24 LR 088053ac
Manhunt 2® v1.10.3 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Manhunt 2® v1.10.3 2022-05-28 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Manhunt 2® v1.10.3 2022-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Manhunt 2® v1.10.3 2022-05-28 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Manhunt 2® v1.10.3 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Manhunt 2® v1.10.3 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Manhunt 2® v1.10.3 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Manhunt 2® v1.10.3 2022-05-28 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Manhunt 2® v1.10.3 2021-02-05 80420014=__sceSasCore(08b39240, 68b3c080): invalid address
Manhunt 2® v1.10.3 2021-01-28 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
Manhunt 2® v1.10.3 2021-01-28 Render to texture with different strides 512 != 256
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
Manhunt 2® v1.10.3 2021-01-28 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.