Message #2663299 - D3D error in shader compilation: info: %s / code: %s

Kind #687: D3D error in shader compilation: info: %s / code: %s

Game: NEED FOR SPEED™ MOST WANTED 5-1-0 (ULES00196_1.00)

D3D error in shader compilation: info: out of memory during compilation
 / code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define uvec3 uint3
#define uvec4 uint4
#define ivec2 int2
#define ivec3 int3
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) float3(x, x, x)
#define mix lerp
#define lowp
#define mediump
#define highp
#define fract frac
#define mod(x, y) fmod(x, y)
#define DISCARD clip(-1)
#define DISCARD_BELOW(x) clip(x)
// 10188000:00000002 Tex BGRA FragUber TFuncMod 
sampler tex : register(s0);
float2 u_texNoAlphaMul : register(c11);
struct PS_IN {
  vec3 v_texcoord: TEXCOORD0;
  vec4 v_color0: COLOR0;
  float v_fogdepth: TEXCOORD1;
};
struct PS_OUT {
  vec4 target : COLOR;
};
PS_OUT main( PS_IN In ) {
  PS_OUT outfragment;
  vec4 v_color0 = In.v_color0;
  vec3 v_texcoord = In.v_texcoord;
  vec4 t = tex2D(tex, v_texcoord.xy).bgra;
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb *= u_texNoAlphaMul.y;
  outfragment.target = v;
  return outfragment;
}

Status: new. 1 hits from 2025-04-12 13:56:13 to 2025-04-12 13:56:13 UTC. Message #2663299.

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