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Game title |
Version |
Latest Report |
Message |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-23 |
WriteToHardware: Invalid address 00000001 near PC 08924678 LR 089262d8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-23 |
ReadFromHardware: Invalid address 3ebc0bae near PC 08923e34 LR 089245cc |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-19 |
WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abd83c |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12180000) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-17 |
Block transfer invalid: 9e602590/50 -> 04160900/50, 80x32x2 (0,0)->(0,0) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02c70080 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02e29900 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02e29700 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02e29690 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02e29970 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02c104f0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-09-17 |
Jump to invalid address: 02e299e0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.3 |
2023-09-16 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-14 |
WriteToHardware: Invalid address 00000038 near PC 089d16a8 LR 0883da58 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-06 |
WriteToHardware: Invalid address 00000038 near PC 0881c458 LR 0881c458 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-05 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-05 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-09-04 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-09-02 |
__KernelStopThread: thread 694 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.6.3 |
2023-09-04 |
Attempting to texture from target (src=00088000 / target=00088000 / flags=7) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-29 |
ReadFromHardware: Invalid address 00000000 near PC 0882c610 LR 08000020 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-26 |
Branch in branch delay slot at 0479dc28 with different target |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-26 |
Jump to invalid address: 0498643c PC 0479dc20 LR 08843d00 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-26 |
Branch in Jump delay slot at 089a5200 in block starting at 089a5200 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-08-24 |
__KernelStopThread: thread 1341 does not exist |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-08-24 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-08-24 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-22 |
WriteToHardware: Invalid address 00000038 near PC 0884056c LR 08840554 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-08-19 |
UI scissor out of bounds in GameSettingsScreen: 0,133-233,2267 / 544,1178 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2023-08-19 |
UI scissor out of bounds in GameSettingsScreen: 438,18-2095,233 / 1178,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-18 |
__KernelStopThread: thread 610 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-15 |
__KernelStopThread: thread 623 does not exist (ApctlThread stopped) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-08-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-13 |
__KernelStopThread: thread 317 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-13 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3 |
2023-08-11 |
WriteToHardware: Invalid address 00000038 near PC 08a1aad8 LR 08a0f9ec |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-11 |
__KernelStopThread: thread 603 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-09 |
__KernelStopThread: thread 542 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2023-08-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2023-07-31 |
UI scissor out of bounds in GameSettingsScreen: 259,0-1007,544 / 1208,544 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
WriteToHardware: Invalid address 00000038 near PC 08840100 LR 08abd964 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:00000000
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000000
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:00000128 HWX C Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:00000002 Tex TFuncMod
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000002 Tex TFuncMod
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
fragColor0 = v;
}
vs: 00000000:00010120 HWX TexProjPos UVMtx Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00010120 HWX TexProjPos UVMtx Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:0000d002 Tex TFuncMod AlphaTest >
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0000d002 Tex TFuncMod AlphaTest >
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = v;
}
vs: 00000000:00010120 HWX TexProjPos UVMtx Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00010120 HWX TexProjPos UVMtx Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:0001d002 Tex TFuncMod AlphaTest0 >
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0001d002 Tex TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000028 C Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:00000002 Tex TFuncMod
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000002 Tex TFuncMod
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000028 C Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-29 |
Error in shader program link: info: Vertex info
-----------
error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered
error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered
fs: 00180000:00000002 Tex TFuncMod
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000002 Tex TFuncMod
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
fragColor0 = v;
}
vs: 00000000:00000928 HWX C T Cull
#version 140
#extension GL_EXT_gpu_shader4 : enable
// Driver: N11M-GE2/PCI/SSE2 - GLSL 140
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-28 |
Unimplemented HLE function sceUtilityGetNetParam |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-23 |
sceDmacMemcpy(dest=04088000, src=0966d630, size=557056): overlapping read |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-22 |
__KernelStopThread: thread 621 does not exist (ApctlThread stopped) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-22 |
WriteToHardware: Invalid address 00000038 near PC 08a4875c LR 08a2b410 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-18 |
__KernelStopThread: thread 318 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-16 |
__KernelStopThread: thread 625 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.16.1 |
2023-09-20 |
__KernelStopThread: thread 360 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-10 |
__KernelStopThread: thread 916 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.13.1-547-g9f4a84945 |
2023-07-06 |
GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 04088000 offset: 0 (256x256 stride 256, 565):
[DEPTH seq:18359 C:04000000/512(565) Z:04088000/512 X:0 Y:0 reint: false]
[DEPTH seq:18366 C:04044000/512(565) Z:04088000/512 X:0 Y:0 reint: false]
[DEPTH seq:0 C:040cc000/256(565) Z:04088000/256 X:0 Y:0 reint: false]
[COLOR seq:18370 C:04088000/256(565) Z:00000000/0 X:0 Y:0 reint: false]
|
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-07-22 |
__KernelStopThread: thread 621 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-30 |
__KernelStopThread: thread 657 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-30 |
__KernelStopThread: thread 699 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-29 |
WriteToHardware: Invalid address 00000038 near PC 088224d0 LR 08abc1c0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-06-24 |
Could not setup streams, unexpected stream count: 50383 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-06-24 |
Unexpected mpeg first timestamp: 480000736e / 309237674862 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-26 |
Unknown GetPointerWrite 0a00fd35 PC 089d5064 LR 089d506c |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-08-26 |
Unknown GetPointer 00000040 PC 089d5eac LR 089d5eb4 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-20 |
80630011=sceAtracSetData(2, 09b84100, 00000000): buffer too small |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-20 |
80630011=sceAtracSetData(2, 09bad000, 00000000): buffer too small |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-20 |
80630011=sceAtracSetData(2, 09bc9000, 00000000): buffer too small |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-20 |
80630011=sceAtracSetData(2, 09bea000, 00000000): buffer too small |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-18 |
__KernelStopThread: thread 693 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-17 |
__KernelStopThread: thread 303 does not exist (helper deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-17 |
sceFontGetFontInfo(0, 9ffc948): bad font |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-06-12 |
MFIC instruction hit (70020024) at 08901204 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-06-04 |
UI scissor out of bounds in GamePauseScreen: 469,23-234,1453 / 1476,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-06-04 |
UI scissor out of bounds in GamePauseScreen: 52,23-406,1453 / 1476,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-06-04 |
UI scissor out of bounds in GamePauseScreen: 1108,75-351,645 / 720,1476 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-06-04 |
UI scissor out of bounds in GamePauseScreen: 0,75-1097,645 / 720,1476 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-06-04 |
__KernelStopThread: thread 631 does not exist (ApctlThread stopped) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-06-02 |
__KernelStopThread: thread 1146 does not exist (ApctlThread deleted) |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2023-05-30 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145832420 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-24 |
Failed decrypting the PRX (ret = -4, size = 6886744, psp_size = 6887088)! |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = po |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-23 |
Unknown GetPointer 5a461070 PC 0896092c LR 08960998 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-21 |
Unknown GE command : 11ffffff |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14 |
2023-05-21 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1060,800 / 1280,717 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-19 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.3 |
2023-05-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2 |