Recent logs - NEED FOR SPEED™ MOST WANTED 5-1-0

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Game title Version Latest Report Message
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-23 WriteToHardware: Invalid address 00000001 near PC 08924678 LR 089262d8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-23 ReadFromHardware: Invalid address 3ebc0bae near PC 08923e34 LR 089245cc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-19 WriteToHardware: Invalid address 00000038 near PC 088401b4 LR 08abd83c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-19 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-19 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12180000)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-17 Block transfer invalid: 9e602590/50 -> 04160900/50, 80x32x2 (0,0)->(0,0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02c70080
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02e29900
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02e29700
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02e29690
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02e29970
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02c104f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-09-17 Jump to invalid address: 02e299e0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.3 2023-09-16 UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-14 WriteToHardware: Invalid address 00000038 near PC 089d16a8 LR 0883da58
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-06 WriteToHardware: Invalid address 00000038 near PC 0881c458 LR 0881c458
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-05 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-05 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-09-04 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-09-02 __KernelStopThread: thread 694 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2023-09-04 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-29 ReadFromHardware: Invalid address 00000000 near PC 0882c610 LR 08000020
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-26 Branch in branch delay slot at 0479dc28 with different target
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-26 Jump to invalid address: 0498643c PC 0479dc20 LR 08843d00
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-26 Branch in Jump delay slot at 089a5200 in block starting at 089a5200
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-08-24 __KernelStopThread: thread 1341 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-08-24 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-08-24 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-22 WriteToHardware: Invalid address 00000038 near PC 0884056c LR 08840554
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-08-19 UI scissor out of bounds in GameSettingsScreen: 0,133-233,2267 / 544,1178
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.2 2023-08-19 UI scissor out of bounds in GameSettingsScreen: 438,18-2095,233 / 1178,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-18 __KernelStopThread: thread 610 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-15 __KernelStopThread: thread 623 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-08-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-13 __KernelStopThread: thread 317 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-13 00000000=sceGeEdramSetAddrTranslation(00000000)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2023-08-11 WriteToHardware: Invalid address 00000038 near PC 08a1aad8 LR 08a0f9ec
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-11 __KernelStopThread: thread 603 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-09 __KernelStopThread: thread 542 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2023-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.1 2023-07-31 UI scissor out of bounds in GameSettingsScreen: 259,0-1007,544 / 1208,544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 WriteToHardware: Invalid address 00000038 near PC 08840100 LR 08abd964
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:00000000 #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000000 in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:00000002 Tex TFuncMod #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000002 Tex TFuncMod uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; fragColor0 = v; } vs: 00000000:00010120 HWX TexProjPos UVMtx Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00010120 HWX TexProjPos UVMtx Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:0000d002 Tex TFuncMod AlphaTest > #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0000d002 Tex TFuncMod AlphaTest > uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00010120 HWX TexProjPos UVMtx Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00010120 HWX TexProjPos UVMtx Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:0001d002 Tex TFuncMod AlphaTest0 > #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0001d002 Tex TFuncMod AlphaTest0 > uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000028 C Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000028 C Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:00000002 Tex TFuncMod #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000002 Tex TFuncMod uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; fragColor0 = v; } vs: 00000000:00000028 C Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000028 C Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-29 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00180000:00000002 Tex TFuncMod #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000002 Tex TFuncMod uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; fragColor0 = v; } vs: 00000000:00000928 HWX C T Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: N11M-GE2/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-28 Unimplemented HLE function sceUtilityGetNetParam
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-23 sceDmacMemcpy(dest=04088000, src=0966d630, size=557056): overlapping read
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-22 __KernelStopThread: thread 621 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-22 WriteToHardware: Invalid address 00000038 near PC 08a4875c LR 08a2b410
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-18 __KernelStopThread: thread 318 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-16 __KernelStopThread: thread 625 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.16.1 2023-09-20 __KernelStopThread: thread 360 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-10 __KernelStopThread: thread 916 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.13.1-547-g9f4a84945 2023-07-06 GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 04088000 offset: 0 (256x256 stride 256, 565): [DEPTH seq:18359 C:04000000/512(565) Z:04088000/512 X:0 Y:0 reint: false] [DEPTH seq:18366 C:04044000/512(565) Z:04088000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:040cc000/256(565) Z:04088000/256 X:0 Y:0 reint: false] [COLOR seq:18370 C:04088000/256(565) Z:00000000/0 X:0 Y:0 reint: false]
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-07-22 __KernelStopThread: thread 621 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-30 __KernelStopThread: thread 657 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-30 __KernelStopThread: thread 699 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-29 WriteToHardware: Invalid address 00000038 near PC 088224d0 LR 08abc1c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-06-24 Could not setup streams, unexpected stream count: 50383
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-06-24 Unexpected mpeg first timestamp: 480000736e / 309237674862
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-26 Unknown GetPointerWrite 0a00fd35 PC 089d5064 LR 089d506c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-08-26 Unknown GetPointer 00000040 PC 089d5eac LR 089d5eb4
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-20 80630011=sceAtracSetData(2, 09b84100, 00000000): buffer too small
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-20 80630011=sceAtracSetData(2, 09bad000, 00000000): buffer too small
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-20 80630011=sceAtracSetData(2, 09bc9000, 00000000): buffer too small
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-20 80630011=sceAtracSetData(2, 09bea000, 00000000): buffer too small
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-18 __KernelStopThread: thread 693 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-17 __KernelStopThread: thread 303 does not exist (helper deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-17 sceFontGetFontInfo(0, 9ffc948): bad font
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-06-12 MFIC instruction hit (70020024) at 08901204
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-06-04 UI scissor out of bounds in GamePauseScreen: 469,23-234,1453 / 1476,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-06-04 UI scissor out of bounds in GamePauseScreen: 52,23-406,1453 / 1476,720
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-06-04 UI scissor out of bounds in GamePauseScreen: 1108,75-351,645 / 720,1476
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-06-04 UI scissor out of bounds in GamePauseScreen: 0,75-1097,645 / 720,1476
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-06-04 __KernelStopThread: thread 631 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-06-02 __KernelStopThread: thread 1146 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.4 2023-05-30 sceNetAdhocMatchingInit(9816) at 088fc4e8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145832420
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-24 Failed decrypting the PRX (ret = -4, size = 6886744, psp_size = 6887088)!
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f01111:00040121 HWX LM Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = po
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-23 Unknown GetPointer 5a461070 PC 0896092c LR 08960998
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-21 Unknown GE command : 11ffffff
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14 2023-05-21 UI scissor out of bounds in GameSettingsScreen: 210,0-1060,800 / 1280,717
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-19 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.15.3 2023-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2