Recent logs - NEED FOR SPEED™ MOST WANTED 5-1-0

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Game title Version Latest Report Message
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.8.0 2019-03-17 Unknown GetPointer 00000000 PC 08000000 LR 08000000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 22) Syntax error fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 23) Syntax error fs: 00000000:09000002 Tex StenToAlpha Sten1 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = vec4(v.rgb, 1.0); } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 16) Syntax error fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3-492-g9fddfff66 2019-02-22 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 16) Syntax error fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000001 at 043c0048
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 40054246 at 043c00f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0020 at 043c0100
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 043c0030
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00007373 at 043c0014
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 043c0034
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000005 at 043c0044
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 047c0008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 047c0030
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 041fffdc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 041c0008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000001 at 041c0048
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 041c00f8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 045c00f8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 043c00fc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0020 at 045c0100
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 045c00fc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 043c00f8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 043fffdc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0020 at 043c0104
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 ReadFromHardware: Invalid address 00000006 near PC 088297d8 LR 08849390
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 40054246 at 041c00f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000005 at 047c0044
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000001 at 045c0048
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 7fffffff at 047c0024
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00007373 at 047c0014
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 047c0018
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 047c001c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 043c0018
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 40054246 at 045c00f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 7fffffff at 043c0024
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00007373 at 045c0014
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 045c0030
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 047c0034
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 7fffffff at 045c0024
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 045c0008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 045c001c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 041c0018
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000005 at 045c0044
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 045c0034
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0000 at 045c0018
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 045fffdc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 041c0034
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000001 at 047c0048
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0020 at 045c0104
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041fffd0 at 043c001c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c00f0 at 043c0008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00007373 at 041c0014
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 041c0020 at 041c0104
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 WriteToHardware: Invalid address 00000070 near PC 08829a58 LR 08829a54
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 WriteToHardware: Invalid address 000000a8 near PC 08820bec LR 0894dc04
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00000001 at 00010048
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 000100f0 at 00010008
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 000100f0 at 0001011c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 00007373 at 00010014
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 7fffffff at 00010024
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2019-01-27 Unknown instruction 40004246 at 00010110
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2019-01-27 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; out vec4 _gl_FragColor; void main() { vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz; c0 += (texture(sampler0, v_texcoord0.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord1.xy).xyz; c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord2.xy).xyz; c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord3.xy).xyz; c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125); c0 *= 0.15384615957736968994140625; vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0; c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125)); vec3 _193 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1; _gl_FragColor = vec4(_193.x, _193.y, _193.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; void main() { gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2019-01-27 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec4 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; out vec4 _gl_FragColor; void main() { vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz; c0 += (texture(sampler0, v_texcoord0.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord0.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord1.xy).xyz; c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord2.xy).xyz; c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125); c0 += texture(sampler0, v_texcoord3.xy).xyz; c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25); c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125); c0 *= 0.15384615957736968994140625; vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0; c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125)); vec3 _193 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1; _gl_FragColor = vec4(_193.x, _193.y, _193.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2019-01-27 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_texelDelta; in vec4 a_position; out vec4 v_texcoord0; in vec2 a_texcoord0; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; void main() { gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2019-01-21 WriteToHardware: Invalid address 00000038 near PC 089e0938 LR 089e07f8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec4156c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec415cc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec2a86c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec2a80c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec4168c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec417ec
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec418ac
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec4162c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec4174c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number 9ec2a68c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e58c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e4cc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e2ac
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e12c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a01273cc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e18c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a012736c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a01271ec
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4.2 2018-12-28 Wrong magic number a013e1ec
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.2 2018-11-26 Normal projection mapping without normal?
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2018-11-19 WriteToHardware: Invalid address 00000038 near PC 08a331cc LR 08a331b0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2018-09-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2018-09-22 WriteToHardware: Invalid address 00000038 near PC 089e0954 LR 089e07f8
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2018-11-17 GL ran out of GPU memory; switching to low memory mode
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2018-09-07 Unimplemented HLE function sceNetResolverCreate
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e7cc
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e36c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e68c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e28c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e42c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a17eff0c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.4-2-g648bc5d 2018-06-14 Wrong magic number a178e10c