Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
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Game: GODS EATER BURST (ULUS10563_1.00)
Error in shader program link: info: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
fs: 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
#version 320 es
#extension GL_EXT_blend_func_extended : require
// Driver: Adreno (TM) 640 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:06017002 Tex FragUber StenToAlphaDual Sten0 TFuncMod AlphaTest0 !=
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 00000000:00000002 THR
#version 320 es
// Driver: Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
Status: new. 1 hits from 2025-05-01 01:13:26 to 2025-05-01 01:13:26 UTC. Message #2672639.
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