Recent logs - GODS EATER BURST

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Game title Version Latest Report Message
GODS EATER BURST v1.12.2 2021-10-15 sceUtilityMsgDialogInitStart: invalid status
GODS EATER BURST v1.12.1 2021-10-10 UNIMPL sceNetAdhocDiscoverInitStart(08e43380) at 08c1c200
GODS EATER BURST v1.11.3 2021-10-08 Unable to download render target data from 04000000
GODS EATER BURST v1.11.3 2021-10-08 Unable to download render target data from 04044000
GODS EATER BURST v1.8.0 2021-10-01 MIPSCompileOp: Invalid instruction 7073c504
GODS EATER BURST v1.8.0 2021-10-01 MIPSCompileOp: Invalid instruction b015326e
GODS EATER BURST v1.8.0 2021-10-01 MIPSCompileOp: Invalid instruction b4d97300
GODS EATER BURST v1.8.0 2021-10-01 MIPSCompileOp: Invalid instruction b0463270
GODS EATER BURST v1.8.0 2021-10-01 Jump to invalid address: 056a4c84
GODS EATER BURST v1.11.3 2021-09-29 80630006=sceAtracSetDataAndGetID(09a09c80, 00000800): invalid RIFF header
GODS EATER BURST v1.10.3 2021-09-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.2 2021-08-23 Unknown GetPointer 00000000 PC 0899fe78 LR 0899fe78
GODS EATER BURST v1.10.3 2021-08-21 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data
GODS EATER BURST v1.10.3 2021-08-18 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data
GODS EATER BURST v1.10.3 2021-08-18 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data
GODS EATER BURST v1.10.3 2021-08-16 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data
GODS EATER BURST v1.11.3 2021-08-14 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
GODS EATER BURST v1.10.3 2021-08-14 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_po
GODS EATER BURST v1.10.3 2021-08-14 D3D error in shader compilation: info: C:\Users\username\Documents\Emulators\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[inde
GODS EATER BURST v1.11.3-698-g79e3d1c5f 2021-08-04 Failed to read valid video stream data from header
GODS EATER BURST v1.11.3 2021-08-04 Jump to invalid address: 02985c00
GODS EATER BURST v1.11.3 2021-07-23 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229a44, firstSym=082298c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229a54, firstSym=082298e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229a58, firstSym=082298e8, varData=00000000, extra=00000000
GODS EATER BURST v1.11.3 2021-07-23 Crazy varData address 01011006, skipping rest of module
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-23 sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GODS EATER BURST v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 00ffffff
GODS EATER BURST v1.11.3 2021-07-11 Unknown GetPointer 0020b9a4 PC 00000000 LR 00000000
GODS EATER BURST v1.11.3 2021-07-11 Trying to relocate non-loaded section (null)
GODS EATER BURST v1.9.0 2021-07-05 MIPSCompileOp: Invalid instruction 403f3f52
GODS EATER BURST v1.9.0 2021-07-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08949cac
GODS EATER BURST v1.11.3 2021-07-04 FBO using existing buffer as depthbuffer, 041dc000/04170000 and 04170000/04088000
GODS EATER BURST v1.11.3 2021-06-29 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
GODS EATER BURST v1.11.3 2021-06-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
GODS EATER BURST v1.11.3 2021-06-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
GODS EATER BURST v1.11.3 2021-06-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
GODS EATER BURST v1.11.3 2021-06-23 Jump to invalid address: 0568d060
GODS EATER BURST v1.11.3 2021-06-23 Jump to invalid address: 03885360
GODS EATER BURST v1.11.3 2021-06-23 MIPSCompileOp: Invalid instruction 00010101
GODS EATER BURST v1.11.3 2021-06-23 Jump to invalid address: 02a00c40
GODS EATER BURST v1.11.3 2021-06-23 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
GODS EATER BURST v1.11.3 2021-06-23 Jump to invalid address: 029d6b60
GODS EATER BURST v1.11.3 2021-06-23 MIPSCompileOp: Invalid instruction 00000101
GODS EATER BURST v1.11.3 2021-06-23 Jump to invalid address: 05683160
GODS EATER BURST v1.11.3 2021-06-23 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
GODS EATER BURST v1.11.3 2021-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-06-14 Load/Save function 19 not coded. Title: ULUS10563 Save: ULUS10563 File: C19.BIN
GODS EATER BURST v1.11.2 2021-06-12 __KernelStopThread: thread 385 does not exist
GODS EATER BURST v1.11.3 2021-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.10.3 2021-06-04 Error in shader compilation: info: Compile failed. ERROR: 0:864: Syntax error : unexpected MIKU WARNING: 0:887: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results 1 compilation warnings. 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /*-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/ /* .....'',;;::cccllllllllllllcccc:::;;,,,''...'',,'.. */ /* ..';cldkO00KXNNNNXXXKK000OOkkkkkxxxxxddoooddddddxxxxkkkkOO0XXKx:. */ /* .':ok0KXXXNXK0kxolc:;;,,,,,,,,,,,;;,,,''''''',,''.. .'lOXKd' */ /* .,lx00Oxl:,'............''''''................... ...,;;'. .oKXd. */ /* .ckKKkc'...'',:::;,'.........'',;;::::;,'..........'',;;;,'.. .';;'. 'kNKc. */ /* .:kXXk:. .. .................. .............,:c:'...;:'. .dNNx. */ /* :0NKd, .....''',,,,''.. ',...........',,,'',,::,...,,. .dNNx. */ /* .xXd. .:;'.. ..,' .;,. ...,,'';;'. ... .oNNo */ /* .0K. .;. ;' '; .'...'. .oXX: */ /* .oNO. . ,. . ..',::ccc:;,.. .. lXX: */ /* .dNX: ...... ;. 'cxOKK0OXWWWWWWWNX0kc. :KXd. */ /* .l0N0; ;d0KKKKKXK0ko:... .l0X0xc,...lXWWWWWWWWKO0Kx' ,ONKo. */ /* .lKNKl...'......'. .dXWN0kkk0NWWWWWN0o. :KN0;. .,cokXWWNNNNWNKkxONK: .,:c:. .';;;;:lk0XXx; */ /* :KN0l';ll:'. .,:lodxxkO00KXNWWWX000k. oXNx;:okKX0kdl:::;'',;coxkkd, ...'. ...'''.......',:lxKO:. */ /* oNNk,;c,'',. ...;xNNOc,. ,d0X0xc,. .dOd, ..;dOKXK00000Ox:. ..''dKO, */ /* 'KW0,:,.,:..,oxkkkdl;'. 'KK' .. .dXX0o:'....,:oOXNN0d;.'. ..,lOKd. .. ;KXl. */ /* ;XNd,; ;. l00kxoooxKXKx:..ld: ;KK' .:dkO000000Okxl;. c0; :KK; . ;XXc */ /* 'XXdc. :. .. '' 'kNNNKKKk, .,dKNO. .... .'c0NO' :X0. ,. xN0. */ /* .kNOc' ,. .00. ..''... .l0X0d;. 'dOkxo;... .;okKXK0KNXx;. .0X: ,. lNX' */ /* ,KKdl .c, .dNK, .;xXWKc. .;:coOXO,,'....... .,lx0XXOo;...oNWNXKk:.'KX; ' dNX. */ /* :XXkc'.... .dNWXl .';l0NXNKl. ,lxkkkxo' .cK0. ..;lx0XNX0xc. ,0Nx'.','.kXo ., ,KNx. */ /* cXXd,,;:, .oXWNNKo' .'.. .'.'dKk; .cooollox;.xXXl ..,cdOKXXX00NXc. 'oKWK' ;k: .l. ,0Nk. */ /* cXNx. . ,KWX0NNNXOl'. .o0Ooldk; .:c;.':lxOKKK0xo:,.. ;XX: .,lOXWWXd. . .':,.lKXd. */ /* lXNo cXWWWXooNWNXKko;'.. .lk0x; ...,:ldk0KXNNOo:,.. ,OWNOxO0KXXNWNO, ....'l0Xk, */ /* .dNK. oNWWNo.cXK;;oOXNNXK0kxdolllllooooddx
GODS EATER BURST v1.11.3 2021-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2021-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2021-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-05-22 ReadFromHardware: Invalid address 109d9f7f near PC 08836314 LR 0883621c
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction 4dc20857
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction 4e620866
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction 4db0ecfe
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction cda199e7
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction cda0d68d
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction 4ca2084f
GODS EATER BURST v1.11.3 2021-05-22 MIPSCompileOp: Invalid instruction 4c03084e
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-22 __KernelStopThread: thread 1801 does not exist
GODS EATER BURST v1.11.3 2021-05-20 Unknown GetPointer 0000000c PC 089762ec LR 08976304
GODS EATER BURST v1.11.3 2021-05-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-05-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089ab707, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2021-05-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089ab707, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Branch in RSZeroComp delay slot at 08a5c8e4 in block starting at 08a5c87c
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp: Invalid instruction 72694433
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 029721f0 PC 08a5c8c0 LR 0892b340
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Branch in Jump delay slot at 08a5c8bc in block starting at 08a5c87c
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 02972310 PC 08a5c8bc LR 0892b340
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Branch in Jump delay slot at 08a5c8b8 in block starting at 08a5c87c
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 0298dc20 PC 08a5c8b8 LR 0892b340
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp 69746341 failed
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp: Invalid instruction 63697461
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp: Invalid instruction 74535f79
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp: Invalid instruction 74536572
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 MIPSCompileOp: Invalid instruction 72757461
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 02979300 PC 08a5c884 LR 0892b340
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Branch in Jump delay slot at 08a5c880 in block starting at 08a5c87c
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 02972220 PC 08a5c880 LR 0892b340
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Branch in Jump delay slot at 08a5c87c in block starting at 08a5c87c
GODS EATER BURST v1.11.2-529-g8e953b2a9 2021-05-17 Jump to invalid address: 0298dc20 PC 08a5c87c LR 0892b340
GODS EATER BURST v1.11.3 2021-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2021-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.3 2021-10-04 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
GODS EATER BURST v1.11.3 2021-10-04 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
GODS EATER BURST v1.11.3 2021-05-11 Unknown GetPointer 00000018 PC 0897d870 LR 0897d8d0
GODS EATER BURST v1.10.3 2021-04-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
GODS EATER BURST v1.10.3 2021-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.11.2-532-gbbdb4f76c 2021-05-03 Failed to reschedule: out of threads on queue (4, 4)
GODS EATER BURST v1.10.2 2021-04-26 Render to area containing texture at 04110000 +0x136
GODS EATER BURST v1.10.2 2021-04-26 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000