Message #2674412 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: eFootball Chelito 19 (C19A01598_1.01)

Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta.
	The precision does not match.


fs: postshader
#version 310 es
precision mediump float;
precision highp int;

layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;

in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
in vec2 omega;

vec3 processSHADEBOOST(inout vec3 color)
{
    float sat = 1.2000000476837158203125;
    float brt = 1.0;
    float con = 1.0;
    float AvgLumR = 1.5;
    float AvgLumG = 1.5;
    float AvgLumB = 1.5;
    if (false)
    {
        sat = 0.10999999940395355224609375;
        brt = 0.87000000476837158203125;
        con = 1.2000000476837158203125;
        AvgLumR = 1.1993000507354736328125;
        AvgLumG = 0.959999978542327880859375;
        AvgLumB = 0.6754000186920166015625;
    }
    if (false)
    {
        sat = 0.0;
        brt = 1.0;
        con = 1.0;
        AvgLumR = 1.0;
        AvgLumG = 1.0;
        AvgLumB = 1.0;
    }
    if (false)
    {
        sat = 1.0;
        brt = 1.0;
        con = -1.0;
        AvgLumR = 1.0;
        AvgLumG = 1.0;
        AvgLumB = 1.0;
    }
    if (false)
    {
        sat = 1.0;
        brt = 1.0;
        con = 1.0;
        AvgLumR = 0.959299981594085693359375;
        AvgLumG = 1.0738999843597412109375;
        AvgLumB = 1.46039998531341552734375;
    }
    vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
    vec3 conRGB = vec3(0.5);
    vec3 brtColor = color * brt;
    vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
    vec3 satColor = mix(intensity, brtColor, vec3(sat));
    vec3 conColor = mix(conRGB, satColor, vec3(con));
    vec3 mixColor = AvgLumin * conColor;
    color = mixColor;
    if (false)
    {
        color = color.xzy;
    }
    if (false)
    {
        color = color.zyx;
    }
    if (true)
    {
        color = color.zxy;
    }
    if (false)
    {
        color = color.yxz;
    }
    if (true)
    {
        color = color.yzx;
    }
    return color;
}

void main()
{
    vec3 color = texture(sampler0, v_texcoord0).xyz;
    vec3 param = color;
    vec3 _131 = processSHADEBOOST(param);
    color = _131;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}


vs: postshader
#version 310 es

uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;

out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;

void main()
{
    v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
    gl_Position = a_position;
    v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
    v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
    v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}

Status: new. 2 hits from 2025-05-05 08:29:37 to 2025-05-05 08:29:38 UTC. Message #2674412.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.