Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.11.2 2023-12-01 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856f30
eFootball Chelito 19 v1.11.3 2023-11-23 Unknown GetPointer 62097a4e PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.16.6 2023-11-21 ReadFromHardware: Invalid address 00000044 near PC 088a69e4 LR 088a69f4
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 4642eec0
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 0004017e
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 463948a4
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 4651b400
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 4651b74b
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 000b3995
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 45e14c10
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 00040cff
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 4618b860
eFootball Chelito 19 v1.8.0 2023-11-18 MIPSCompileOp: Invalid instruction 464848ac
eFootball Chelito 19 v1.12.3 2023-11-18 0 depal unsupported: shift=5 mask=ff offset=0
eFootball Chelito 19 v1.16.6 2023-11-15 MFIC instruction hit (70020024) at 08992870
eFootball Chelito 19 v1.15.4 2023-11-12 Unknown GetPointer 00000050 PC 0880df70 LR 08809714
eFootball Chelito 19 v1.9.4 2023-11-11 ReadFromHardware: Invalid address e6c9e124 near PC e6c9e124 LR 08000018
eFootball Chelito 19 v1.9.4 2023-11-10 ReadFromHardware: Invalid address bcd8bc48 near PC bcd8bc48 LR 08000018
eFootball Chelito 19 v1.6.3 2023-11-09 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.16.6 2023-11-06 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Chelito 19 v1.6.3 2023-11-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.10.3 2023-11-04 ReadFromHardware: Invalid address ba22ecbc near PC ba22ecbc LR 08000018
eFootball Chelito 19 v1.16.6 2023-11-03 __KernelStopThread: thread 335 does not exist (helper deleted)
eFootball Chelito 19 v1.16.6 2023-11-01 MIPSCompileOp: Invalid instruction 7c0208b8
eFootball Chelito 19 v1.16.6 2023-11-01 __KernelStopThread: thread 309 does not exist (helper deleted)
eFootball Chelito 19 v1.10.3-1614-g3aa099f2d 2023-10-31 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(240) 0:1: L0001: Typename expected, found 'l' 0:1: L0001: Unknown character '�'(245) 0:1: L0001: Unknown character '�'(149) 0:1: L0001: Unknown character '�'(208) 0:1: L0001: Unknown character '�'(245) 0:1: L0001: Unknown character '�'(149) 0:1: L0001: Expected token ';', found 'identifier' thin3d �l���w��L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
eFootball Chelito 19 v1.16.5 2023-10-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.16.5 2023-10-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.16.5 2023-10-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.9.4 2023-10-21 ReadFromHardware: Invalid address a5f1e600 near PC a5f1e600 LR 08000018
eFootball Chelito 19 v1.12.3 2023-10-17 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball Chelito 19 v1.14.1 2023-10-16 UI scissor out of bounds in GameSettingsScreen: 280,0-1235,720 / 1432,720
eFootball Chelito 19 v1.14.1 2023-10-05 UI scissor out of bounds in TouchControlLayoutScreen: 400,722-656,1174 / 1920,1080
eFootball Chelito 19 v1.14.1 2023-10-05 UI scissor out of bounds in TouchControlLayoutScreen: 0,0-400,1920 / 1920,1080
eFootball Chelito 19 v1.9.4 2023-10-04 ReadFromHardware: Invalid address aac86260 near PC aac86260 LR 08000018
eFootball Chelito 19 v1.6.3 2023-10-03 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.11.3 2023-09-28 Unknown GetPointer 00000000 PC 08863d6c LR 0884480c
eFootball Chelito 19 v1.16.3 2023-09-26 ReadFromHardware: Invalid address 00000008 near PC 0887c83c LR 0887c654
eFootball Chelito 19 v1.6.3 2023-09-26 ReadFromHardware: Invalid address 79238cf8 near PC 79238cf8 LR 08000018
eFootball Chelito 19 v1.10-6-g8ac4efd3c 2023-09-26 Unknown GetPointer f2be44c0 PC 08820e34 LR 08820e88
eFootball Chelito 19 v1.16.3 2023-09-28 Can't draw: No current render step. Step count: 0
eFootball Chelito 19 v1.6.3 2023-09-21 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2023-09-21 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.9.4 2023-09-18 ReadFromHardware: Invalid address ab8a22b4 near PC ab8a22b4 LR 08000018
eFootball Chelito 19 v1.15.4 2023-09-18 Unknown GetPointer 0000dc81 PC 0881c430 LR 0881c438
eFootball Chelito 19 v1.9.4 2023-09-17 ReadFromHardware: Invalid address 00000000 near PC 08815f0c LR 08000020
eFootball Chelito 19 v1.14.1 2023-09-17 UI scissor out of bounds in MainScreen: 1990,23-672,222 / 1208,544
eFootball Chelito 19 v1.14 2023-09-14 UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720
eFootball Chelito 19 v1.12.3 2023-09-14 Error in shader compilation: info: Compile failed. ERROR: 0:18:12 '�' is an invalid character. ERROR: 0:18:13 '�' is an invalid character. ERROR: 0:18:14 '�' is an invalid character. ERROR: 0:18:15 '�' is an invalid character. ERROR: 0:18:16 '�' is an invalid character. ERROR: 0:18:17 '�' is an invalid character. ERROR: 0:18:18 '�' is an invalid character. ERROR: 0:18: 's' : undeclared identifier ERROR: Unexpected end of source found WARNING: 0:18:12 '�' is an invalid character. WARNING: 0:18:13 '�' is an invalid character. WARNING: 0:18:14 '�' is an invalid character. WARNING: 0:18:15 '�' is an invalid character. WARNING: 0:18:16 '�' is an invalid character. WARNING: 0:18:17 '�' is an invalid character. WARNING: 0:18:18 '�' is an invalid character. 7 compilation warnings. 9 compilation errors. No code generated. 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a <s�������
eFootball Chelito 19 v1.12.3 2023-09-14 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. 00004000:00200000 Fog Flat
eFootball Chelito 19 v1.16.1 2023-09-13 Unknown GetPointer 1a000036 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.15.4 2023-09-13 Unknown GetPointer 0000e3a4 PC 08872bcc LR 08872c1c
eFootball Chelito 19 v1.15.4 2023-09-13 Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c
eFootball Chelito 19 v1.15 2023-09-13 ReadFromHardware: Invalid address 0a204510 near PC 0886f1f4 LR 0886f220
eFootball Chelito 19 v1.6.3 2023-09-21 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.15.4 2023-09-10 Unknown GetPointer 00001621 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.15.4 2023-09-10 Unknown GetPointer 0000b3a4 PC 0881c0fc LR 0881c10c
eFootball Chelito 19 v1.15.4 2023-09-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09281350): duplicate handler
eFootball Chelito 19 v1.15.4 2023-09-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092813d0): duplicate handler
eFootball Chelito 19 v1.15.4 2023-09-09 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb21c0): duplicate handler
eFootball Chelito 19 v1.6.3 2023-09-06 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.9.4 2023-09-06 Savedata version requested on ent-Disposition: form-data; name="verify" Content-Length: 75 Content-Transfer-Encoding: binary Savedata versave: 3
eFootball Chelito 19 v1.15.4 2023-09-05 MIPSCompileOp: Invalid instruction 000007e9
eFootball Chelito 19 v1.4-2-g648bc5d 2023-09-03 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball Chelito 19 v1.15.4 2023-09-02 Unknown GetPointer 0000b835 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.12.3 2023-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.9.4 2023-08-31 ReadFromHardware: Invalid address ebcbc733 near PC ebcbc733 LR 08000018
eFootball Chelito 19 v1.4-2-g648bc5d 2023-08-29 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball Chelito 19 v1.13.2 2023-09-14 __KernelStopThread: thread 359 does not exist
eFootball Chelito 19 v1.12.3 2023-08-22 __KernelStopThread: thread 326 does not exist
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 055ef620
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22840 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 03889e00
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22830 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22810 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 0388a020
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e227d0 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 03907220
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 066001e0
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e227c0 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 02a02780
eFootball Chelito 19 v1.15.4 2023-08-22 MIPSCompileOp: Invalid instruction 00000041
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e227b0 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 02a3fd00
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 0571eba0
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22770 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22758 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 0388a000
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22748 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22744 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 0388a120
eFootball Chelito 19 v1.15.4 2023-08-22 Branch in Jump delay slot at 08e22740 in block starting at 08e21d80
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 0388a100
eFootball Chelito 19 v1.15.4 2023-08-22 Jump to invalid address: 05685160
eFootball Chelito 19 v1.6.3 2023-08-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.10.3 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.10.3 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.15.4 2023-08-17 Unknown GetPointer 0000d6fe PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.14.4 2023-08-12 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
eFootball Chelito 19 v1.14.4 2023-08-12 80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data