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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.16.6 |
2025-06-10 |
MIPSCompileOp: Invalid instruction ef1f0410 |
eFootball Chelito 19 |
v1.18.1 |
2025-06-07 |
Unknown GetPointerWrite 0000005a PC 08872bb4 LR 08872c1c |
eFootball Chelito 19 |
v1.16.6 |
2025-06-04 |
MIPSCompileOp: Invalid instruction ef9f0410 |
eFootball Chelito 19 |
v1.16.6 |
2025-06-04 |
MIPSCompileOp: Invalid instruction 07bddfe4 |
eFootball Chelito 19 |
v1.17.1 |
2025-06-04 |
80630011=sceAtracSetDataAndGetID(09a25200, 00003000): no data chunk |
eFootball Chelito 19 |
v1.18.1 |
2025-06-01 |
Unknown GetPointer 00430505 PC 0884a918 LR 0884a938 |
eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Invalid inds in bounding box check |
eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Vertices without position found: (1200ca1a) P: ? C: 4444 T: u16 W: u8 (4x) I: u8 (size: 14) |
eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Bad index address 04a4bf45! |
eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Decoding texture from VRAM mirror at 042cb980 swizzle=1 |
eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Unknown GE command : ef0b0122 |
eFootball Chelito 19 |
v1.18.1 |
2025-05-29 |
Unknown GetPointer 0000ab63 PC 0881c428 LR 0881c438 |
eFootball Chelito 19 |
v1.12.3 |
2025-05-20 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
eFootball Chelito 19 |
v1.16.5 |
2025-05-13 |
Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc |
eFootball Chelito 19 |
v1.16.5 |
2025-05-13 |
Unknown GetPointer 00000000 PC 0884d7c0 LR 0884d7d4 |
eFootball Chelito 19 |
v1.11.3 |
2025-05-10 |
Unknown GetPointer 00000000 PC 0886f1f4 LR 0886f220 |
eFootball Chelito 19 |
v1.18.1 |
2025-05-05 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
in vec2 omega;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.2000000476837158203125;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (false)
{
sat = 0.10999999940395355224609375;
brt = 0.87000000476837158203125;
con = 1.2000000476837158203125;
AvgLumR = 1.1993000507354736328125;
AvgLumG = 0.959999978542327880859375;
AvgLumB = 0.6754000186920166015625;
}
if (false)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
if (false)
{
color = color.xzy;
}
if (false)
{
color = color.zyx;
}
if (true)
{
color = color.zxy;
}
if (false)
{
color = color.yxz;
}
if (true)
{
color = color.yzx;
}
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _131 = processSHADEBOOST(param);
color = _131;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}
|
eFootball Chelito 19 |
v1.16.6 |
2025-04-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ba0000 |
eFootball Chelito 19 |
v1.16.6 |
2025-04-27 |
Branch in JumpReg delay slot at 08ba10fc in block starting at 08ba0000 |
eFootball Chelito 19 |
v1.10.3 |
2025-04-24 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in branch delay slot at 08111fc4 with different target |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 00000bf8 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in RSRTComp delay slot at 08111fc0 in block starting at 08110020 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction ec000000 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000000df |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Jump to invalid address: 07e40000 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396e4c in block starting at 08396e2c |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396f0c in block starting at 08396e2c |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 07fccf70 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396fcc in block starting at 08396e2c |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000000bf |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Jump to invalid address: 07fc0000 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 0003efff |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000029df |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction efff5000 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction f3000000 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 00000155 |
eFootball Chelito 19 |
v1.18.1 |
2025-03-23 |
Unexpected mpeg first timestamp: 2e5b8d6f1cd / 3185671860685 |
eFootball Chelito 19 |
v1.9.4 |
2025-03-20 |
ReadFromHardware: Invalid address f2a72035 near PC f2a72035 LR 08000018 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
Jump to invalid address: 0024dee0 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 420937b8 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction f30937b8 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
Branch in Jump delay slot at 0800042c in block starting at 08000020 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 430937b8 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 410937b9 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 470937b8 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 000937b8 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-09 |
Unknown GetPointer 150000ff PC 0884d5b0 LR 0884d7d4 |
eFootball Chelito 19 |
v1.6.3 |
2025-03-05 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.10.3 |
2025-02-17 |
MIPSCompileOp: Invalid instruction 71e3b3ac |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00015cff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00ce15fd |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 000009ff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
ReadFromHardware: Invalid address 2322ff94 near PC 0805e1d0 LR 4ac7c83f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00003bff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00015bff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 706ff54c |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 0000003f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 707febff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00af27fe |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 07fb0000 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 001ed23d |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction effb4afa |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 008f707f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 777777cf |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 000007b9 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00000cf7 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 9f808c20 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction cfdcccef |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
WriteToHardware: Invalid address deadba1f near PC 0805e108 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
Branch in Jump delay slot at 08051b00 in block starting at 08050020 |
eFootball Chelito 19 |
v1.18 |
2025-02-10 |
Unknown GetPointer 01010a80 PC 08a02a0c LR 0884d7d4 |
eFootball Chelito 19 |
v1.18 |
2025-02-11 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4 |
eFootball Chelito 19 |
v1.13.2 |
2025-02-18 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200000 Fog
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.14.2 |
2025-02-05 |
UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720 |
eFootball Chelito 19 |
v1.6.3-432-gfd6c3145d |
2025-04-07 |
Unable to allocate stack for root thread. |
eFootball Chelito 19 |
v1.6.3-432-gfd6c3145d |
2025-04-07 |
WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020 |
eFootball Chelito 19 |
v1.18.1 |
2025-02-02 |
MIPSCompileOp: Invalid instruction 9fbf000c |
eFootball Chelito 19 |
v1.18.1 |
2025-02-02 |
MIPSCompileOp: Invalid instruction 40402021 |
eFootball Chelito 19 |
v1.8.0 |
2025-01-23 |
ReadFromHardware: Invalid address e63ba733 near PC e63ba733 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2025-01-19 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.18.1 |
2025-01-16 |
Unknown GetPointer bddf9160 PC 0880df70 LR 08809714 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Jump to invalid address: 0fcc0bb0 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Branch in Jump delay slot at 080c692c in block starting at 080c0020 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Jump to invalid address: 0be40080 |
eFootball Chelito 19 |
v1.10.3 |
2025-01-03 |
ReadFromHardware: Invalid address eb73f733 near PC eb73f733 LR 08000018 |
eFootball Chelito 19 |
v1.8.0 |
2024-12-25 |
ReadFromHardware: Invalid address f36de380 near PC f36de380 LR 08000018 |
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:72: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.9.4 |
2024-12-02 |
ReadFromHardware: Invalid address a6e8d519 near PC a6e8d519 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2024-12-01 |
Error in shader program link: info:
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.16.6 |
2024-11-28 |
MIPSCompileOp: Invalid instruction cfbd012d |
eFootball Chelito 19 |
v1.16.6 |
2024-11-28 |
MIPSCompileOp: Invalid instruction ec600210 |
eFootball Chelito 19 |
v1.10.3 |
2024-11-11 |
MIPSCompileOp: Invalid instruction 0000000e |
eFootball Chelito 19 |
v1.18.1 |
2024-11-09 |
Unknown GetPointer 0000b965 PC 0881c428 LR 0881c438 |