Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.16.6 2025-06-10 MIPSCompileOp: Invalid instruction ef1f0410
eFootball Chelito 19 v1.18.1 2025-06-07 Unknown GetPointerWrite 0000005a PC 08872bb4 LR 08872c1c
eFootball Chelito 19 v1.16.6 2025-06-04 MIPSCompileOp: Invalid instruction ef9f0410
eFootball Chelito 19 v1.16.6 2025-06-04 MIPSCompileOp: Invalid instruction 07bddfe4
eFootball Chelito 19 v1.17.1 2025-06-04 80630011=sceAtracSetDataAndGetID(09a25200, 00003000): no data chunk
eFootball Chelito 19 v1.18.1 2025-06-01 Unknown GetPointer 00430505 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.15.4 2025-05-30 Invalid inds in bounding box check
eFootball Chelito 19 v1.15.4 2025-05-30 Vertices without position found: (1200ca1a) P: ? C: 4444 T: u16 W: u8 (4x) I: u8 (size: 14)
eFootball Chelito 19 v1.15.4 2025-05-30 Bad index address 04a4bf45!
eFootball Chelito 19 v1.15.4 2025-05-30 Decoding texture from VRAM mirror at 042cb980 swizzle=1
eFootball Chelito 19 v1.15.4 2025-05-30 Unknown GE command : ef0b0122
eFootball Chelito 19 v1.18.1 2025-05-29 Unknown GetPointer 0000ab63 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.12.3 2025-05-20 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
eFootball Chelito 19 v1.16.5 2025-05-13 Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc
eFootball Chelito 19 v1.16.5 2025-05-13 Unknown GetPointer 00000000 PC 0884d7c0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2025-05-10 Unknown GetPointer 00000000 PC 0886f1f4 LR 0886f220
eFootball Chelito 19 v1.18.1 2025-05-05 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; in vec2 omega; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2000000476837158203125; float brt = 1.0; float con = 1.0; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (true) { color = color.zxy; } if (false) { color = color.yxz; } if (true) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _131 = processSHADEBOOST(param); color = _131; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
eFootball Chelito 19 v1.16.6 2025-04-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ba0000
eFootball Chelito 19 v1.16.6 2025-04-27 Branch in JumpReg delay slot at 08ba10fc in block starting at 08ba0000
eFootball Chelito 19 v1.10.3 2025-04-24 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
eFootball Chelito 19 v1.18.1 2025-04-12 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
eFootball Chelito 19 v1.18.1 2025-04-12 Branch in branch delay slot at 08111fc4 with different target
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 00000bf8
eFootball Chelito 19 v1.18.1 2025-04-12 Branch in RSRTComp delay slot at 08111fc0 in block starting at 08110020
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction ec000000
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 000000df
eFootball Chelito 19 v1.18.1 2025-04-12 Jump to invalid address: 07e40000
eFootball Chelito 19 v1.18.1 2025-04-12 Branch in Jump delay slot at 08396e4c in block starting at 08396e2c
eFootball Chelito 19 v1.18.1 2025-04-12 Branch in Jump delay slot at 08396f0c in block starting at 08396e2c
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 07fccf70
eFootball Chelito 19 v1.18.1 2025-04-12 Branch in Jump delay slot at 08396fcc in block starting at 08396e2c
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 000000bf
eFootball Chelito 19 v1.18.1 2025-04-12 Jump to invalid address: 07fc0000
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 0003efff
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 000029df
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction efff5000
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction f3000000
eFootball Chelito 19 v1.18.1 2025-04-12 MIPSCompileOp: Invalid instruction 00000155
eFootball Chelito 19 v1.18.1 2025-03-23 Unexpected mpeg first timestamp: 2e5b8d6f1cd / 3185671860685
eFootball Chelito 19 v1.9.4 2025-03-20 ReadFromHardware: Invalid address f2a72035 near PC f2a72035 LR 08000018
eFootball Chelito 19 v1.18.1 2025-04-06 Jump to invalid address: 0024dee0
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction 420937b8
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction f30937b8
eFootball Chelito 19 v1.18.1 2025-04-06 Branch in Jump delay slot at 0800042c in block starting at 08000020
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction 430937b8
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction 410937b9
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction 470937b8
eFootball Chelito 19 v1.18.1 2025-04-06 MIPSCompileOp: Invalid instruction 000937b8
eFootball Chelito 19 v1.13.1 2025-03-09 Unknown GetPointer 150000ff PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.6.3 2025-03-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.10.3 2025-02-17 MIPSCompileOp: Invalid instruction 71e3b3ac
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00015cff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00ce15fd
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 000009ff
eFootball Chelito 19 v1.10.3 2025-02-14 ReadFromHardware: Invalid address 2322ff94 near PC 0805e1d0 LR 4ac7c83f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00003bff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00015bff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 706ff54c
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 0000003f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 707febff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00af27fe
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 07fb0000
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 001ed23d
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction effb4afa
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 008f707f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 777777cf
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 000007b9
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00000cf7
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 9f808c20
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction cfdcccef
eFootball Chelito 19 v1.10.3 2025-02-14 WriteToHardware: Invalid address deadba1f near PC 0805e108 LR 08000020
eFootball Chelito 19 v1.10.3 2025-02-14 Branch in Jump delay slot at 08051b00 in block starting at 08050020
eFootball Chelito 19 v1.18 2025-02-10 Unknown GetPointer 01010a80 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 v1.18 2025-02-11 Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 v1.13.2 2025-02-18 Error in shader program link: info: (unknown reason) fs: 00000000:00200000 Fog #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.14.2 2025-02-05 UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720
eFootball Chelito 19 v1.6.3-432-gfd6c3145d 2025-04-07 Unable to allocate stack for root thread.
eFootball Chelito 19 v1.6.3-432-gfd6c3145d 2025-04-07 WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020
eFootball Chelito 19 v1.18.1 2025-02-02 MIPSCompileOp: Invalid instruction 9fbf000c
eFootball Chelito 19 v1.18.1 2025-02-02 MIPSCompileOp: Invalid instruction 40402021
eFootball Chelito 19 v1.8.0 2025-01-23 ReadFromHardware: Invalid address e63ba733 near PC e63ba733 LR 08000018
eFootball Chelito 19 v1.6.3 2025-01-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.18.1 2025-01-16 Unknown GetPointer bddf9160 PC 0880df70 LR 08809714
eFootball Chelito 19 v1.17.1 2025-01-06 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball Chelito 19 v1.17.1 2025-01-06 Jump to invalid address: 0fcc0bb0
eFootball Chelito 19 v1.17.1 2025-01-06 Branch in Jump delay slot at 080c692c in block starting at 080c0020
eFootball Chelito 19 v1.17.1 2025-01-06 Jump to invalid address: 0be40080
eFootball Chelito 19 v1.10.3 2025-01-03 ReadFromHardware: Invalid address eb73f733 near PC eb73f733 LR 08000018
eFootball Chelito 19 v1.8.0 2024-12-25 ReadFromHardware: Invalid address f36de380 near PC f36de380 LR 08000018
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:72: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.9.4 2024-12-02 ReadFromHardware: Invalid address a6e8d519 near PC a6e8d519 LR 08000018
eFootball Chelito 19 v1.6.3 2024-12-01 Error in shader program link: info: fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.16.6 2024-11-28 MIPSCompileOp: Invalid instruction cfbd012d
eFootball Chelito 19 v1.16.6 2024-11-28 MIPSCompileOp: Invalid instruction ec600210
eFootball Chelito 19 v1.10.3 2024-11-11 MIPSCompileOp: Invalid instruction 0000000e
eFootball Chelito 19 v1.18.1 2024-11-09 Unknown GetPointer 0000b965 PC 0881c428 LR 0881c438