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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.11.2 |
2023-12-01 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856f30 |
eFootball Chelito 19 |
v1.11.3 |
2023-11-23 |
Unknown GetPointer 62097a4e PC 0884d7b4 LR 0884d7d4 |
eFootball Chelito 19 |
v1.16.6 |
2023-11-21 |
ReadFromHardware: Invalid address 00000044 near PC 088a69e4 LR 088a69f4 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 4642eec0 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 0004017e |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 463948a4 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 4651b400 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 4651b74b |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 000b3995 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 45e14c10 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 00040cff |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 4618b860 |
eFootball Chelito 19 |
v1.8.0 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 464848ac |
eFootball Chelito 19 |
v1.12.3 |
2023-11-18 |
0 depal unsupported: shift=5 mask=ff offset=0 |
eFootball Chelito 19 |
v1.16.6 |
2023-11-15 |
MFIC instruction hit (70020024) at 08992870 |
eFootball Chelito 19 |
v1.15.4 |
2023-11-12 |
Unknown GetPointer 00000050 PC 0880df70 LR 08809714 |
eFootball Chelito 19 |
v1.9.4 |
2023-11-11 |
ReadFromHardware: Invalid address e6c9e124 near PC e6c9e124 LR 08000018 |
eFootball Chelito 19 |
v1.9.4 |
2023-11-10 |
ReadFromHardware: Invalid address bcd8bc48 near PC bcd8bc48 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2023-11-09 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.16.6 |
2023-11-06 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball Chelito 19 |
v1.6.3 |
2023-11-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball Chelito 19 |
v1.10.3 |
2023-11-04 |
ReadFromHardware: Invalid address ba22ecbc near PC ba22ecbc LR 08000018 |
eFootball Chelito 19 |
v1.16.6 |
2023-11-03 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
eFootball Chelito 19 |
v1.16.6 |
2023-11-01 |
MIPSCompileOp: Invalid instruction 7c0208b8 |
eFootball Chelito 19 |
v1.16.6 |
2023-11-01 |
__KernelStopThread: thread 309 does not exist (helper deleted) |
eFootball Chelito 19 |
v1.10.3-1614-g3aa099f2d |
2023-10-31 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(240)
0:1: L0001: Typename expected, found 'l'
0:1: L0001: Unknown character '�'(245)
0:1: L0001: Unknown character '�'(149)
0:1: L0001: Unknown character '�'(208)
0:1: L0001: Unknown character '�'(245)
0:1: L0001: Unknown character '�'(149)
0:1: L0001: Expected token ';', found 'identifier'
thin3d
�l���w��L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
eFootball Chelito 19 |
v1.16.5 |
2023-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
eFootball Chelito 19 |
v1.16.5 |
2023-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
eFootball Chelito 19 |
v1.16.5 |
2023-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1 |
eFootball Chelito 19 |
v1.9.4 |
2023-10-21 |
ReadFromHardware: Invalid address a5f1e600 near PC a5f1e600 LR 08000018 |
eFootball Chelito 19 |
v1.12.3 |
2023-10-17 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
eFootball Chelito 19 |
v1.14.1 |
2023-10-16 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1235,720 / 1432,720 |
eFootball Chelito 19 |
v1.14.1 |
2023-10-05 |
UI scissor out of bounds in TouchControlLayoutScreen: 400,722-656,1174 / 1920,1080 |
eFootball Chelito 19 |
v1.14.1 |
2023-10-05 |
UI scissor out of bounds in TouchControlLayoutScreen: 0,0-400,1920 / 1920,1080 |
eFootball Chelito 19 |
v1.9.4 |
2023-10-04 |
ReadFromHardware: Invalid address aac86260 near PC aac86260 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2023-10-03 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.11.3 |
2023-09-28 |
Unknown GetPointer 00000000 PC 08863d6c LR 0884480c |
eFootball Chelito 19 |
v1.16.3 |
2023-09-26 |
ReadFromHardware: Invalid address 00000008 near PC 0887c83c LR 0887c654 |
eFootball Chelito 19 |
v1.6.3 |
2023-09-26 |
ReadFromHardware: Invalid address 79238cf8 near PC 79238cf8 LR 08000018 |
eFootball Chelito 19 |
v1.10-6-g8ac4efd3c |
2023-09-26 |
Unknown GetPointer f2be44c0 PC 08820e34 LR 08820e88 |
eFootball Chelito 19 |
v1.16.3 |
2023-09-28 |
Can't draw: No current render step. Step count: 0 |
eFootball Chelito 19 |
v1.6.3 |
2023-09-21 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000091c HWX C T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Chelito 19 |
v1.6.3 |
2023-09-21 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Chelito 19 |
v1.9.4 |
2023-09-18 |
ReadFromHardware: Invalid address ab8a22b4 near PC ab8a22b4 LR 08000018 |
eFootball Chelito 19 |
v1.15.4 |
2023-09-18 |
Unknown GetPointer 0000dc81 PC 0881c430 LR 0881c438 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-17 |
ReadFromHardware: Invalid address 00000000 near PC 08815f0c LR 08000020 |
eFootball Chelito 19 |
v1.14.1 |
2023-09-17 |
UI scissor out of bounds in MainScreen: 1990,23-672,222 / 1208,544 |
eFootball Chelito 19 |
v1.14 |
2023-09-14 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1147,720 / 1344,720 |
eFootball Chelito 19 |
v1.12.3 |
2023-09-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18:12 '�' is an invalid character.
ERROR: 0:18:13 '�' is an invalid character.
ERROR: 0:18:14 '�' is an invalid character.
ERROR: 0:18:15 '�' is an invalid character.
ERROR: 0:18:16 '�' is an invalid character.
ERROR: 0:18:17 '�' is an invalid character.
ERROR: 0:18:18 '�' is an invalid character.
ERROR: 0:18: 's' : undeclared identifier
ERROR: Unexpected end of source found
WARNING: 0:18:12 '�' is an invalid character.
WARNING: 0:18:13 '�' is an invalid character.
WARNING: 0:18:14 '�' is an invalid character.
WARNING: 0:18:15 '�' is an invalid character.
WARNING: 0:18:16 '�' is an invalid character.
WARNING: 0:18:17 '�' is an invalid character.
WARNING: 0:18:18 '�' is an invalid character.
7 compilation warnings.
9 compilation errors. No code generated.
00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// PowerVR Rogue GE8100 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a <s������� |
eFootball Chelito 19 |
v1.12.3 |
2023-09-14 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
00004000:00200000 Fog Flat
|
eFootball Chelito 19 |
v1.16.1 |
2023-09-13 |
Unknown GetPointer 1a000036 PC 0884a918 LR 0884a938 |
eFootball Chelito 19 |
v1.15.4 |
2023-09-13 |
Unknown GetPointer 0000e3a4 PC 08872bcc LR 08872c1c |
eFootball Chelito 19 |
v1.15.4 |
2023-09-13 |
Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c |
eFootball Chelito 19 |
v1.15 |
2023-09-13 |
ReadFromHardware: Invalid address 0a204510 near PC 0886f1f4 LR 0886f220 |
eFootball Chelito 19 |
v1.6.3 |
2023-09-21 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball Chelito 19 |
v1.15.4 |
2023-09-10 |
Unknown GetPointer 00001621 PC 08815fc8 LR 08815fd4 |
eFootball Chelito 19 |
v1.15.4 |
2023-09-10 |
Unknown GetPointer 0000b3a4 PC 0881c0fc LR 0881c10c |
eFootball Chelito 19 |
v1.15.4 |
2023-09-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09281350): duplicate handler |
eFootball Chelito 19 |
v1.15.4 |
2023-09-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092813d0): duplicate handler |
eFootball Chelito 19 |
v1.15.4 |
2023-09-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb21c0): duplicate handler |
eFootball Chelito 19 |
v1.6.3 |
2023-09-06 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball Chelito 19 |
|