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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-29 |
Error in shader compilation: info: 0:50: L0001: Expected token ';', found 'end of file'
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
}
if ((u_lightControl & 0x2u) != 0x0u) {
c |
| eFootball Chelito 19 |
v1.13.1 |
2025-10-18 |
Savedata version requested: 3
--NATIVE-DATA-BOUNDIRY-643c986966334873-1
Content-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encoding: binary
Savedata version requested: %dSavedata version requested: 3 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-07 |
An uneaten prefix at end of block for 08a19a4c |
| eFootball Chelito 19 |
v1.10.3 |
2025-09-21 |
No DL ID available to enqueue |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-10 |
Unknown GetPointer 00000000 PC 08a3f8c4 LR 08a3f8c4 |
| eFootball Chelito 19 |
v1.18.1 |
2025-08-15 |
MIPSCompileOp: Invalid instruction 4607070a |
| eFootball Chelito 19 |
v1.18.1 |
2025-08-15 |
MIPSCompileOp: Invalid instruction 4653de9e |
| eFootball Chelito 19 |
v1.18.1 |
2025-08-15 |
Jump to invalid address: 00100400 |
| eFootball Chelito 19 |
v1.8.0 |
2025-08-08 |
ReadFromHardware: Invalid address f1f20301 near PC f1f20301 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2025-07-29 |
ReadFromHardware: Invalid address 120bfc50 near PC 120bfc50 LR 120bfc50 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Branch in Jump delay slot at 09fff5fc in block starting at 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Jump to invalid address: 034d8520 PC 09fff5f4 LR 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Branch in Jump delay slot at 09fff5f0 in block starting at 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Jump to invalid address: 03d8ce00 PC 09fff5f0 LR 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Branch in Jump delay slot at 09fff5ec in block starting at 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Jump to invalid address: 07ffd780 PC 09fff5ec LR 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Jump to invalid address: 034d8520 PC 09fff5e4 LR 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Branch in Jump delay slot at 09fff5e0 in block starting at 09fff5e0 |
| eFootball Chelito 19 |
v1.15.4 |
2025-07-27 |
Jump to invalid address: 034d8520 PC 09fff5e0 LR 09fff5e0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-07-25 |
ReadFromHardware: Invalid address 72646dff near PC 72646dff LR 08a3c194 |
| eFootball Chelito 19 |
v1.14 |
2025-07-21 |
UI scissor out of bounds in DisplayLayoutScreen: 362,86-454,1855 / 816,1826 |
| eFootball Chelito 19 |
v1.16.6 |
2025-07-01 |
MIPSCompileOp: Invalid instruction 07bddff4 |
| eFootball Chelito 19 |
v1.19.2 |
2025-06-28 |
Error in shader compilation: info: Compile failed.
ERROR: 0:27: 'mul' : Expected comma or bracket
WARNING: 0:27:45 '�' is an invalid character.
WARNING: 0:27:46 '�' is an invalid character.
2 compilation warnings.
1 compilation errors. No code generated.
00000000:00000928 HWX C T Cull
#version 320 es
// Driver: PowerVR Rogue GE8100 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 0000033b |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
ReadFromHardware: Invalid address dead9b9b near PC 0410242c LR 08b8a840 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 0000083b |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 000075fa |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
Branch in RSRTComp delay slot at 04102480 in block starting at 04102400 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 00000295 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 00009c05 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 00003d45 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 43ba772b |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 000060c1 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 00006dfd |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 00000014 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 43000000 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
MIPSCompileOp: Invalid instruction 000004fa |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-24 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 543944 |
| eFootball Chelito 19 |
v1.16.6 |
2025-06-24 |
ReadFromHardware: Invalid address 4d696c48 near PC 4d696c48 LR 0887ac48 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): unsupported sample rate: 60484 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): no data chunk |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 31560 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00002800): no data chunk |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 36936 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 21960 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 60360 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid fmt magic: 8270 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-23 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): RIFF chunk did not contain WAVE |
| eFootball Chelito 19 |
v1.16.6 |
2025-07-01 |
MIPSCompileOp: Invalid instruction ef1f0410 |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-07 |
Unknown GetPointerWrite 0000005a PC 08872bb4 LR 08872c1c |
| eFootball Chelito 19 |
v1.16.6 |
2025-06-04 |
MIPSCompileOp: Invalid instruction ef9f0410 |
| eFootball Chelito 19 |
v1.16.6 |
2025-06-04 |
MIPSCompileOp: Invalid instruction 07bddfe4 |
| eFootball Chelito 19 |
v1.17.1 |
2025-06-24 |
80630011=sceAtracSetDataAndGetID(09a25200, 00003000): no data chunk |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-01 |
Unknown GetPointer 00430505 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Invalid inds in bounding box check |
| eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Vertices without position found: (1200ca1a) P: ? C: 4444 T: u16 W: u8 (4x) I: u8 (size: 14) |
| eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Bad index address 04a4bf45! |
| eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Decoding texture from VRAM mirror at 042cb980 swizzle=1 |
| eFootball Chelito 19 |
v1.15.4 |
2025-05-30 |
Unknown GE command : ef0b0122 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-29 |
Unknown GetPointer 0000ab63 PC 0881c428 LR 0881c438 |
| eFootball Chelito 19 |
v1.12.3 |
2025-05-20 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
| eFootball Chelito 19 |
v1.16.5 |
2025-05-13 |
Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc |
| eFootball Chelito 19 |
v1.16.5 |
2025-05-13 |
Unknown GetPointer 00000000 PC 0884d7c0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-05-10 |
Unknown GetPointer 00000000 PC 0886f1f4 LR 0886f220 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-05 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_pixelDelta does not match the vertex shader uniform floating-point u_pixelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
in vec2 omega;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.2000000476837158203125;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (false)
{
sat = 0.10999999940395355224609375;
brt = 0.87000000476837158203125;
con = 1.2000000476837158203125;
AvgLumR = 1.1993000507354736328125;
AvgLumG = 0.959999978542327880859375;
AvgLumB = 0.6754000186920166015625;
}
if (false)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
if (false)
{
color = color.xzy;
}
if (false)
{
color = color.zyx;
}
if (true)
{
color = color.zxy;
}
if (false)
{
color = color.yxz;
}
if (true)
{
color = color.yzx;
}
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _131 = processSHADEBOOST(param);
color = _131;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}
|
| eFootball Chelito 19 |
v1.16.6 |
2025-04-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ba0000 |
| eFootball Chelito 19 |
v1.16.6 |
2025-04-27 |
Branch in JumpReg delay slot at 08ba10fc in block starting at 08ba0000 |
| eFootball Chelito 19 |
v1.10.3 |
2025-04-24 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in branch delay slot at 08111fc4 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 00000bf8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in RSRTComp delay slot at 08111fc0 in block starting at 08110020 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction ec000000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000000df |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Jump to invalid address: 07e40000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396e4c in block starting at 08396e2c |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396f0c in block starting at 08396e2c |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 07fccf70 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Branch in Jump delay slot at 08396fcc in block starting at 08396e2c |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
Jump to invalid address: 07fc0000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 0003efff |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 000029df |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction efff5000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction f3000000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-12 |
MIPSCompileOp: Invalid instruction 00000155 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-23 |
Unexpected mpeg first timestamp: 2e5b8d6f1cd / 3185671860685 |
| eFootball Chelito 19 |
v1.9.4 |
2025-03-20 |
ReadFromHardware: Invalid address f2a72035 near PC f2a72035 LR 08000018 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
Jump to invalid address: 0024dee0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 420937b8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction f30937b8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
Branch in Jump delay slot at 0800042c in block starting at 08000020 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 430937b8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 410937b9 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 470937b8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-06 |
MIPSCompileOp: Invalid instruction 000937b8 |
| eFootball Chelito 19 |
v1.13.1 |
2025-03-09 |
Unknown GetPointer 150000ff PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.6.3 |
2025-03-05 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.10.3 |
2025-02-17 |
MIPSCompileOp: Invalid instruction 71e3b3ac |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00015cff |