Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.13.2 2022-10-04 __KernelStopThread: thread 418 does not exist
eFootball Chelito 19 v1.11.3 2022-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
eFootball Chelito 19 v1.11.3 2022-10-03 sceDmacMemcpy(dest=040cc000, src=091f6230, size=557056): overlapping read
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction ee000000
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction ed000000
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction cf00008a
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction 9fe2e300
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction b2000000
eFootball Chelito 19 v1.13.2 2022-09-30 MIPSCompileOp: Invalid instruction cc000000
eFootball Chelito 19 v1.13.2 2022-09-30 80420014=__sceSasCore(08bb3ac0, e4b32980): invalid address
eFootball Chelito 19 v1.13.2 2022-09-30 80420014=__sceSasCore(08bb3ac0, e4b32d80): invalid address
eFootball Chelito 19 v1.5.3 2022-09-29 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.11.3 2022-09-29 ReadFromHardware: Invalid address ff880808 near PC ff880808 LR 08a3c17c
eFootball Chelito 19 v1.6.3 2022-09-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.13.2 2022-09-26 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
eFootball Chelito 19 v1.6.3 2022-09-25 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.8.0 2022-09-24 __KernelStopThread: thread 384 does not exist
eFootball Chelito 19 v1.8.0 2022-09-24 __KernelStopThread: thread 372 does not exist
eFootball Chelito 19 v1.12.3 2022-09-23 __KernelStopThread: thread 306 does not exist
eFootball Chelito 19 v1.13.2 2022-09-22 Unknown GetPointer 00008aa0 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.13.2 2022-09-22 DL PC = 00000000 WTF!!!!
eFootball Chelito 19 v1.11.3 2022-09-22 Unknown instruction 42554c43 at 0924f8e8
eFootball Chelito 19 v1.7.5 2022-09-21 MIPSCompileOp: Invalid instruction 0000023e
eFootball Chelito 19 v1.6.3 2022-09-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.13.1 2022-09-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
eFootball Chelito 19 v1.13.2 2022-09-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.8.0 2022-09-18 ReadFromHardware: Invalid address a9c35214 near PC a9c35214 LR 08000018
eFootball Chelito 19 v1.7.5 2022-09-16 ReadFromHardware: Invalid address 696e490c near PC 696e490c LR 08000018
eFootball Chelito 19 v1.13.1 2022-09-16 Unknown GetPointer 000043b1 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.6.3 2022-09-16 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2022-09-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2022-09-16 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2022-09-16 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2022-09-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.13.1 2022-09-16 Unknown GetPointer 000047a8 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.13.1 2022-09-26 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
eFootball Chelito 19 v1.5.2 2022-09-14 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader / fs: #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.13.1 2022-09-14 Unknown GetPointer 00016b78 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.11.3 2022-09-13 Jump to invalid address: 0b849230
eFootball Chelito 19 v1.11.3 2022-09-13 Jump to invalid address: 0b848f30
eFootball Chelito 19 v1.11.3 2022-09-13 Jump to invalid address: 06d48b20
eFootball Chelito 19 v1.13.2 2022-09-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.13 2022-09-11 Unknown GetPointer 00035b00 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.10.3 2022-09-10 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2022-09-10 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2022-09-10 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2022-09-10 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
eFootball Chelito 19 v1.10.3 2022-09-10 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004
eFootball Chelito 19 v1.13.1 2022-09-07 Unknown GetPointerWrite 0a0a62f0 PC 088d3780 LR 088d3780
eFootball Chelito 19 v1.13.1 2022-09-07 WriteToHardware: Invalid address 0a0b27c0 near PC 08a2853c LR 08a2853c
eFootball Chelito 19 v1.13.1 2022-09-07 WriteToHardware: Invalid address 0a0ac800 near PC 08a2853c LR 08a2853c
eFootball Chelito 19 v1.12.3 2022-09-07 Decoding texture from VRAM mirror at 04200000 swizzle=0
eFootball Chelito 19 v1.11.3 2022-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
eFootball Chelito 19 v1.13.1 2022-09-04 Unknown GetPointer 00000020 PC 08815fcc LR 08815fd4
eFootball Chelito 19 v1.13.1 2022-09-04 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
eFootball Chelito 19 v1.10.3 2022-09-03 __KernelStopThread: thread 368 does not exist
eFootball Chelito 19 v1.12.3 2022-09-02 __KernelStopThread: thread 336 does not exist
eFootball Chelito 19 v1.13.1 2022-09-02 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball Chelito 19 v1.13.1 2022-09-02 Unknown GetPointer 00003300 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.9.4 2022-09-06 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0001
eFootball Chelito 19 v1.13.1 2022-09-01 Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.13.1 2022-08-30 Unknown GetPointerWrite 00001bb5 PC 08a02afc LR 08808460
eFootball Chelito 19 v1.13.1 2022-10-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
eFootball Chelito 19 v1.13.1 2022-10-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
eFootball Chelito 19 v1.13.1 2022-08-29 __KernelStopThread: thread 613 does not exist
eFootball Chelito 19 v1.13.1 2022-08-28 Unknown GetPointer 00000020 PC 08815fc0 LR 08815fd4
eFootball Chelito 19 v1.13.1 2022-08-28 Unknown GetPointerWrite 00000000 PC 08815fc0 LR 08815fd4
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 026049a0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2b720
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2b6b0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2be70
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 0269b670
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2b490
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2a0a0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e26fd0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e29f80
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2a1b0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e29a90
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2bd00
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2ba20
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 0267ab90
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2bb90
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e26ca0
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 026a3160
eFootball Chelito 19 v1.13.1 2022-08-27 Jump to invalid address: 02e2cfb0