Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.6.2 2023-06-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.2 2023-06-05 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.12.1 2023-06-04 Unknown GetPointer 00000004 PC 08a019b0 LR 08a019dc
eFootball Chelito 19 v1.12.3 2023-06-04 sceSasSetSimpleADSR(08bb3ac0, 0, 8fb1aad, 1b06e555): Invalid ADSREnv2
eFootball Chelito 19 v1.14.1 2023-06-03 Unknown GetPointer 0000d286 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.8.0 2023-05-30 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball Chelito 19 v1.10.3 2023-05-30 ReadFromHardware: Invalid address ac0dbb8b near PC ac0dbb8b LR 08000018
eFootball Chelito 19 v1.14 2023-05-30 UI scissor out of bounds in SavedataScreen: 920,387-0,9 / 888,480
eFootball Chelito 19 v1.14 2023-05-30 UI scissor out of bounds in SavedataScreen: 920,309-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-30 UI scissor out of bounds in SavedataScreen: 920,231-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-30 UI scissor out of bounds in SavedataScreen: 920,153-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-30 UI scissor out of bounds in SavedataScreen: 920,75-0,74 / 888,480
eFootball Chelito 19 v1.6.3 2023-05-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.9.4 2023-05-27 MIPSCompileOp: Invalid instruction 000002bb
eFootball Chelito 19 v1.14.1 2023-05-25 UI scissor out of bounds in ScreenshotViewScreen: 162,884-918,840 / 2460,1080
eFootball Chelito 19 v1.14.1 2023-05-25 UI scissor out of bounds in ScreenshotViewScreen: 730,310-1000,770 / 1080,2460
eFootball Chelito 19 v1.6.3 2023-05-24 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-05-23 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.11.3 2023-05-22 ReadFromHardware: Invalid address 2d641caf near PC 2d641caf LR 08a3c194
eFootball Chelito 19 v1.14.1 2023-05-22 UI scissor out of bounds in GameSettingsScreen: 108,128-972,2184 / 2460,1080
eFootball Chelito 19 v1.14.1 2023-05-22 UI scissor out of bounds in GameSettingsScreen: 420,108-2020,972 / 1080,2460
eFootball Chelito 19 v1.11.3 2023-05-19 ReadFromHardware: Invalid address 12845b80 near PC 12845b80 LR 12845b80
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 0,566-720,539 / 1184,720
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 0,481-720,624 / 1184,720
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 1267,8-658,382 / 1184,720
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 0,51-1246,339 / 1184,720
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 0,0-1246,390 / 1184,720
eFootball Chelito 19 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 0,0-1246,52 / 1184,720
eFootball Chelito 19 v1.14.4 2023-05-15 Unknown GetPointer 00002b00 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.15.3 2023-05-14 An uneaten prefix at end of block: 08ac3ba4
eFootball Chelito 19 v1.11.3 2023-05-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 924,387-0,9 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 924,309-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 924,231-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 924,153-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 924,75-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 1014,387-0,9 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 1014,309-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 1014,231-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 1014,153-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-05-11 UI scissor out of bounds in SavedataScreen: 1014,75-0,74 / 888,480
eFootball Chelito 19 v1.11.3 2023-05-11 Normal projection mapping without normal?
eFootball Chelito 19 v1.8.0 2023-05-11 MIPSCompileOp: Invalid instruction 67818880
eFootball Chelito 19 v1.8.0 2023-05-11 MIPSCompileOp: Invalid instruction 47000000
eFootball Chelito 19 v1.8.0 2023-05-11 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
eFootball Chelito 19 v1.11.3 2023-05-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
eFootball Chelito 19 v1.6.3 2023-05-10 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.15.3 2023-05-10 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.85000002384185791015625; float brt = 1.25; float con = 0.89999997615814208984375; float AvgLumR = 1.08000004291534423828125; float AvgLumG = 1.019999980926513671875; float AvgLumB = 1.019999980926513671875; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
eFootball Chelito 19 v1.14.2 2023-05-09 UI scissor out of bounds in N/AScreen: 181,54-1466,291 / 1504,720
eFootball Chelito 19 v1.15.2 2023-05-08 MIPSCompileOp: Invalid instruction 7844ba50
eFootball Chelito 19 v1.14.1 2023-05-08 UI scissor out of bounds in GameSettingsScreen: 186,0-829,600 / 960,600
eFootball Chelito 19 v1.14.1 2023-05-07 UI scissor out of bounds in GamePauseScreen: 1084,26-400,694 / 1440,720
eFootball Chelito 19 v1.14.4 2023-05-06 Replacement rowPitch=1024, but w=2048 (level=0)
eFootball Chelito 19 v1.14.4 2023-05-04 Replacement rowPitch=512, but w=4000 (level=0)
eFootball Chelito 19 v1.6.3 2023-05-04 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.14.4 2023-05-02 MIPSCompileOp: Invalid instruction 00000068
eFootball Chelito 19 v1.14.1 2023-05-02 UI scissor out of bounds in GameSettingsScreen: 72,85-648,1416 / 1600,720
eFootball Chelito 19 v1.14.1 2023-05-02 UI scissor out of bounds in GameSettingsScreen: 280,72-1307,648 / 720,1600
eFootball Chelito 19 v1.12.3 2023-05-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ac3c
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 Jump to invalid address: 02e2de10
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 Jump to invalid address: 0264de30
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 Branch in Jump delay slot at 08b8ad30 in block starting at 08b8ac3c
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 Jump to invalid address: 0264e180
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 44b97ac0
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 46324dd4
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 44bbb000
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 462d3f5c
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 45200000
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 460413ac
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 45c09650
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 458abd87
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 4597d207
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 44f10000
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 450c3000
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 42d24c00
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 000001ff
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 000000ff
eFootball Chelito 19 v1.14.4-1422-g22314f8cc 2023-05-01 MIPSCompileOp: Invalid instruction 00001195
eFootball Chelito 19 v1.9.4 2023-05-01 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0006
eFootball Chelito 19 v1.14.1 2023-04-30 UI scissor out of bounds in GameSettingsScreen: 280,0-1243,720 / 1504,720
eFootball Chelito 19 v1.14.4 2023-04-27 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
eFootball Chelito 19 v1.14.1 2023-04-25 UI scissor out of bounds in GameSettingsScreen: 433,0-1525,816 / 1858,816
eFootball Chelito 19 v1.10.3 2023-04-24 Unknown GetPointer 00000000 PC 08a0ff84 LR 08a0ff84
eFootball Chelito 19 v1.14 2023-04-22 UI scissor out of bounds in SavedataScreen: 999,387-0,9 / 888,480
eFootball Chelito 19 v1.14 2023-04-22 UI scissor out of bounds in SavedataScreen: 999,309-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-04-22 UI scissor out of bounds in SavedataScreen: 999,231-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-04-22 UI scissor out of bounds in SavedataScreen: 999,153-0,74 / 888,480
eFootball Chelito 19 v1.14 2023-04-22 UI scissor out of bounds in SavedataScreen: 999,75-0,74 / 888,480
eFootball Chelito 19 v1.14.4 2023-04-21 Replacement rowPitch=512, but w=1424 (level=0)
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00000000:00000001 Clear #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 40000000:00000002 THR Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 40000000:00000012 THR Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 00004000:0001d000 Flat AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; }
eFootball Chelito 19 v1.6.3 2023-04-19 Error in shader compilation: info: 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }