Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.10.3 2025-02-17 MIPSCompileOp: Invalid instruction 71e3b3ac
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00015cff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00ce15fd
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 000009ff
eFootball Chelito 19 v1.10.3 2025-02-14 ReadFromHardware: Invalid address 2322ff94 near PC 0805e1d0 LR 4ac7c83f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00003bff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00015bff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 706ff54c
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 0000003f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 707febff
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00af27fe
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 07fb0000
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 001ed23d
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction effb4afa
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 008f707f
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 777777cf
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 000007b9
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 00000cf7
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction 9f808c20
eFootball Chelito 19 v1.10.3 2025-02-14 MIPSCompileOp: Invalid instruction cfdcccef
eFootball Chelito 19 v1.10.3 2025-02-14 WriteToHardware: Invalid address deadba1f near PC 0805e108 LR 08000020
eFootball Chelito 19 v1.10.3 2025-02-14 Branch in Jump delay slot at 08051b00 in block starting at 08050020
eFootball Chelito 19 v1.18 2025-02-10 Unknown GetPointer 01010a80 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 v1.18 2025-02-11 Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 v1.13.2 2025-02-08 Error in shader program link: info: (unknown reason) fs: 00000000:00200000 Fog #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.14.2 2025-02-05 UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720
eFootball Chelito 19 v1.6.3-432-gfd6c3145d 2025-02-05 Unable to allocate stack for root thread.
eFootball Chelito 19 v1.6.3-432-gfd6c3145d 2025-02-05 WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020
eFootball Chelito 19 v1.18.1 2025-02-02 MIPSCompileOp: Invalid instruction 9fbf000c
eFootball Chelito 19 v1.18.1 2025-02-02 MIPSCompileOp: Invalid instruction 40402021
eFootball Chelito 19 v1.8.0 2025-01-23 ReadFromHardware: Invalid address e63ba733 near PC e63ba733 LR 08000018
eFootball Chelito 19 v1.6.3 2025-01-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.18.1 2025-01-16 Unknown GetPointer bddf9160 PC 0880df70 LR 08809714
eFootball Chelito 19 v1.17.1 2025-01-06 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball Chelito 19 v1.17.1 2025-01-06 Jump to invalid address: 0fcc0bb0
eFootball Chelito 19 v1.17.1 2025-01-06 Branch in Jump delay slot at 080c692c in block starting at 080c0020
eFootball Chelito 19 v1.17.1 2025-01-06 Jump to invalid address: 0be40080
eFootball Chelito 19 v1.10.3 2025-01-03 ReadFromHardware: Invalid address eb73f733 near PC eb73f733 LR 08000018
eFootball Chelito 19 v1.8.0 2024-12-25 ReadFromHardware: Invalid address f36de380 near PC f36de380 LR 08000018
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:72: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000050; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.998491; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.11.2-917-g89e70c319 2024-12-05 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Chelito 19 v1.9.4 2024-12-02 ReadFromHardware: Invalid address a6e8d519 near PC a6e8d519 LR 08000018
eFootball Chelito 19 v1.6.3 2024-12-01 Error in shader program link: info: fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.16.6 2024-11-28 MIPSCompileOp: Invalid instruction cfbd012d
eFootball Chelito 19 v1.16.6 2024-11-28 MIPSCompileOp: Invalid instruction ec600210
eFootball Chelito 19 v1.10.3 2024-11-11 MIPSCompileOp: Invalid instruction 0000000e
eFootball Chelito 19 v1.18.1 2024-11-09 Unknown GetPointer 0000b965 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.10 2024-11-03 Texture with unexpected bufw (full=56672)
eFootball Chelito 19 v1.17.1 2024-11-02 Unknown GetPointer efaaeea0 PC 08815f88 LR 08815fd4
eFootball Chelito 19 v1.17.1 2024-11-02 Unknown GetPointerWrite efaaee80 PC 0884c270 LR 08820e88
eFootball Chelito 19 v1.15.3 2024-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
eFootball Chelito 19 v1.15.3 2024-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.10.3 2024-10-26 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
eFootball Chelito 19 v1.14.1 2024-10-20 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 960,536
eFootball Chelito 19 v1.9.4 2024-10-20 ReadFromHardware: Invalid address f1e454b4 near PC f1e454b4 LR 08000018
eFootball Chelito 19 v1.15.4 2024-10-19 Unknown GetPointerWrite be810ea5 PC 0888d3fc LR 0888d40c
eFootball Chelito 19 v1.11.3 2024-10-14 Unknown GetPointer 00000000 PC 08863da8 LR 089f5888
eFootball Chelito 19 v1.7.4 2024-10-07 Unknown GetPointer 6f2073c0 PC 0884c220 LR 08820e88
eFootball Chelito 19 v1.17.1 2024-09-28 Unknown GetPointerWrite 9e6e4a0a PC 0888d3f4 LR 0888d40c
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 464cffe9
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 45ba52c0
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 04180f78
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction b7a00000
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 4606b921
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 46236480
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 00001c7e
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 00001d7f
eFootball Chelito 19 v1.8.0 2024-09-24 MIPSCompileOp: Invalid instruction 462b9db0
eFootball Chelito 19 v1.17 2024-09-23 80420014=__sceSasCore(08bb3ac0, 0cb66980): invalid address
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c12000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 438ce000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c1a000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 438d6000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c16000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 002300be
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 438d2000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43090000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 430a0000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43098000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 42e2c000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43e90000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 42e0c000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 4313a000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43006000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 4312a000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c61334
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 42fec000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 4387eccd
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c69334
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43886ccd
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 4311a000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43c65334
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 42fcc000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 43882ccd
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 437c8000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 434a0000
eFootball Chelito 19 v1.11.3 2024-09-05 MIPSCompileOp: Invalid instruction 437b8000