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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.10.3 |
2025-02-17 |
MIPSCompileOp: Invalid instruction 71e3b3ac |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00015cff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00ce15fd |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 000009ff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
ReadFromHardware: Invalid address 2322ff94 near PC 0805e1d0 LR 4ac7c83f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00003bff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00015bff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 706ff54c |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 0000003f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 707febff |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00af27fe |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 07fb0000 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 001ed23d |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction effb4afa |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 008f707f |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 777777cf |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 000007b9 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 00000cf7 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction 9f808c20 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
MIPSCompileOp: Invalid instruction cfdcccef |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
WriteToHardware: Invalid address deadba1f near PC 0805e108 LR 08000020 |
eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
Branch in Jump delay slot at 08051b00 in block starting at 08050020 |
eFootball Chelito 19 |
v1.18 |
2025-02-10 |
Unknown GetPointer 01010a80 PC 08a02a0c LR 0884d7d4 |
eFootball Chelito 19 |
v1.18 |
2025-02-11 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4 |
eFootball Chelito 19 |
v1.13.2 |
2025-02-08 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200000 Fog
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.14.2 |
2025-02-05 |
UI scissor out of bounds in MainScreen: 44,0-1194,721 / 1600,720 |
eFootball Chelito 19 |
v1.6.3-432-gfd6c3145d |
2025-02-05 |
Unable to allocate stack for root thread. |
eFootball Chelito 19 |
v1.6.3-432-gfd6c3145d |
2025-02-05 |
WriteToHardware: Invalid address 00000000 near PC 08a1b7b0 LR 08000020 |
eFootball Chelito 19 |
v1.18.1 |
2025-02-02 |
MIPSCompileOp: Invalid instruction 9fbf000c |
eFootball Chelito 19 |
v1.18.1 |
2025-02-02 |
MIPSCompileOp: Invalid instruction 40402021 |
eFootball Chelito 19 |
v1.8.0 |
2025-01-23 |
ReadFromHardware: Invalid address e63ba733 near PC e63ba733 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2025-01-19 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.18.1 |
2025-01-16 |
Unknown GetPointer bddf9160 PC 0880df70 LR 08809714 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Jump to invalid address: 0fcc0bb0 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Branch in Jump delay slot at 080c692c in block starting at 080c0020 |
eFootball Chelito 19 |
v1.17.1 |
2025-01-06 |
Jump to invalid address: 0be40080 |
eFootball Chelito 19 |
v1.10.3 |
2025-01-03 |
ReadFromHardware: Invalid address eb73f733 near PC eb73f733 LR 08000018 |
eFootball Chelito 19 |
v1.8.0 |
2024-12-25 |
ReadFromHardware: Invalid address f36de380 near PC f36de380 LR 08000018 |
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:72: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:42: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000050;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.998491;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.11.2-917-g89e70c319 |
2024-12-05 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
eFootball Chelito 19 |
v1.9.4 |
2024-12-02 |
ReadFromHardware: Invalid address a6e8d519 near PC a6e8d519 LR 08000018 |
eFootball Chelito 19 |
v1.6.3 |
2024-12-01 |
Error in shader program link: info:
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball Chelito 19 |
v1.16.6 |
2024-11-28 |
MIPSCompileOp: Invalid instruction cfbd012d |
eFootball Chelito 19 |
v1.16.6 |
2024-11-28 |
MIPSCompileOp: Invalid instruction ec600210 |
eFootball Chelito 19 |
v1.10.3 |
2024-11-11 |
MIPSCompileOp: Invalid instruction 0000000e |
eFootball Chelito 19 |
v1.18.1 |
2024-11-09 |
Unknown GetPointer 0000b965 PC 0881c428 LR 0881c438 |
eFootball Chelito 19 |
v1.10 |
2024-11-03 |
Texture with unexpected bufw (full=56672) |
eFootball Chelito 19 |
v1.17.1 |
2024-11-02 |
Unknown GetPointer efaaeea0 PC 08815f88 LR 08815fd4 |
eFootball Chelito 19 |
v1.17.1 |
2024-11-02 |
Unknown GetPointerWrite efaaee80 PC 0884c270 LR 08820e88 |
eFootball Chelito 19 |
v1.15.3 |
2024-10-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
eFootball Chelito 19 |
v1.15.3 |
2024-10-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
eFootball Chelito 19 |
v1.10.3 |
2024-10-26 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
eFootball Chelito 19 |
v1.14.1 |
2024-10-20 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 960,536 |
eFootball Chelito 19 |
v1.9.4 |
2024-10-20 |
ReadFromHardware: Invalid address f1e454b4 near PC f1e454b4 LR 08000018 |
eFootball Chelito 19 |
v1.15.4 |
2024-10-19 |
Unknown GetPointerWrite be810ea5 PC 0888d3fc LR 0888d40c |
eFootball Chelito 19 |
v1.11.3 |
2024-10-14 |
Unknown GetPointer 00000000 PC 08863da8 LR 089f5888 |
eFootball Chelito 19 |
v1.7.4 |
2024-10-07 |
Unknown GetPointer 6f2073c0 PC 0884c220 LR 08820e88 |
eFootball Chelito 19 |
v1.17.1 |
2024-09-28 |
Unknown GetPointerWrite 9e6e4a0a PC 0888d3f4 LR 0888d40c |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 464cffe9 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 45ba52c0 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 04180f78 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction b7a00000 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 4606b921 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 46236480 |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 00001c7e |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 00001d7f |
eFootball Chelito 19 |
v1.8.0 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 462b9db0 |
eFootball Chelito 19 |
v1.17 |
2024-09-23 |
80420014=__sceSasCore(08bb3ac0, 0cb66980): invalid address |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c12000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 438ce000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c1a000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 438d6000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c16000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 002300be |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 438d2000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43090000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 430a0000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43098000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 42e2c000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43e90000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 42e0c000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 4313a000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43006000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 4312a000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c61334 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 42fec000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 4387eccd |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c69334 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43886ccd |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 4311a000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43c65334 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 42fcc000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 43882ccd |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 437c8000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 434a0000 |
eFootball Chelito 19 |
v1.11.3 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 437b8000 |