Message #2676156 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' :  l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors.  No code generated.


00000000:0000001a THR C Tex 
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
  h_depth = outPos.z/outPos.w;
}

Status: new. 3 hits from 2025-05-09 18:18:06 to 2025-05-09 18:18:45 UTC. Message #2676156.

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