Message #2680597 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)

Error in shader program link: info: 
fs: 181c0000:00000000 FragUber WriteMask (fetch)
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 650 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 181c0000:00000000 FragUber WriteMask (fetch)
precision highp int;
uniform uint u_colorWriteMask;
 in lowp vec4 v_color0;
in mediump float v_fogdepth;
inout vec4 fragColor0;
void main() {
  lowp vec4 destColor = fragColor0;
  vec4 v = v_color0;
  fragColor0 = v;
  highp uint v32 = packUnorm4x8(fragColor0);
  highp uint d32 = packUnorm4x8(destColor);
  v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
  fragColor0 = unpackUnorm4x8(v32);
}

vs: 00000000:00000002 THR 
#version 320 es
// Driver: Adreno (TM) 650 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR 
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2025-05-16 11:53:22 to 2025-05-16 11:53:22 UTC. Message #2680597.

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