Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)
Error in shader program link: info:
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec4 v_texcoord1;
in vec4 v_texcoord4;
in vec4 v_texcoord0;
in vec4 v_texcoord5;
in vec4 v_texcoord2;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoord3;
in vec4 v_texcoord6;
float contrast4(float x)
{
return clamp(0.865999996662139892578125 + (1.25 * (x - 0.865999996662139892578125)), 0.0500000007450580596923828125, 1.730000019073486328125);
}
void main()
{
vec3 c10 = texture(sampler0, v_texcoord1.xy).xyz;
vec3 c01 = texture(sampler0, v_texcoord4.xy).xyz;
vec3 c11 = texture(sampler0, v_texcoord0.xy).xyz;
vec3 c21 = texture(sampler0, v_texcoord5.xy).xyz;
vec3 c12 = texture(sampler0, v_texcoord2.xy).xyz;
vec3 dt = vec3(1.0);
float k1 = dot(abs(c01 - c21), dt);
float k2 = dot(abs(c10 - c12), dt);
vec3 color = ((((c10 + c12) * k1) + ((c01 + c21) * k2)) + (c11 * 0.001000000047497451305389404296875)) / vec3((2.0 * (k1 + k2)) + 0.001000000047497451305389404296875);
float x = sqrt(dot(color, color));
color.x = pow(color.x + 0.001000000047497451305389404296875, 1.2000000476837158203125);
color.y = pow(color.y + 0.001000000047497451305389404296875, 1.2000000476837158203125);
color.z = pow(color.z + 0.001000000047497451305389404296875, 1.2000000476837158203125);
float param = x;
vec3 _142 = (normalize(color * vec3(1.0)) * contrast4(param)) * 1.0;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = _142.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = _142.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = _142.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform mediump vec2 u_texelDelta;
in mediump vec4 a_position;
out mediump vec4 v_texcoord0;
in mediump vec2 a_texcoord0;
out mediump vec4 v_texcoord1;
out mediump vec4 v_texcoord2;
out mediump vec4 v_texcoord4;
out mediump vec4 v_texcoord5;
out mediump vec4 v_texcoord3;
out mediump vec4 v_texcoord6;
mediump float scaleoffset;
void main()
{
scaleoffset = 0.800000011920928955078125;
mediump float x = u_texelDelta.x * scaleoffset;
mediump float y = u_texelDelta.y * scaleoffset;
gl_Position = a_position;
v_texcoord0 = a_texcoord0.xyxy;
v_texcoord1 = v_texcoord0;
v_texcoord2 = v_texcoord0;
v_texcoord4 = v_texcoord0;
v_texcoord5 = v_texcoord0;
v_texcoord1.y -= y;
v_texcoord2.y += y;
v_texcoord4.x -= x;
v_texcoord5.x += x;
}
Status: new. 1 hits from 2025-05-16 11:53:24 to 2025-05-16 11:53:24 UTC. Message #2680615.
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