Message #2682242 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Mortal Kombat: Unchained (ULUS10102_1.03)

Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program

fs: 00000000:0021d000 Fog AlphaTest0 > 
#version 100
precision lowp float;
uniform sampler2D testtex;
 varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
void main() {
  vec4 v = v_color0 ;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  gl_FragColor = v;
}

vs: 01010000:0000010c HWX C Fog Light: MatUp:1 
#version 100
precision highp float;
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
  mediump float ldot;
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}

Status: new. 1 hits from 2025-05-19 14:15:40 to 2025-05-19 14:15:40 UTC. Message #2682242.

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