Message #2723851 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: The King Of Fighters - The Orochi Saga (ULUS10360_1.0)

Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt

fs: 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero 
#version 100
// Driver: Mali-470 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero 
uniform sampler2D tex;
uniform sampler2D testtex;
uniform vec3 u_texenv;
 varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a);
  float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) v.a = 0.0;
  gl_FragColor = v;
}

vs: 00000000:00000002 THR 
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR 
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2025-09-19 16:40:06 to 2025-09-19 16:40:06 UTC. Message #2723851.

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