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Game title |
Version |
Latest Report |
Message |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-04-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-04-12 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-04-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-04-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-03-28 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIb4d0, 18:c6:62:d2:b4:d0, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-03-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbef4, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-03-07 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI393d, 68:2c:ce:3e:39:3d, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000782 Tex TexAlpha TClampST TFuncMod
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000782 Tex TexAlpha TClampST TFuncMod
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture2D(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00190000:0000d402 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d402 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:0000d402 Tex TexAlpha TFuncMod AlphaTest >
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0000d402 Tex TexAlpha TFuncMod AlphaTest >
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000400 TexAlpha
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000400 TexAlpha
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00180000:00000402 Tex TexAlpha TFuncMod
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000402 Tex TexAlpha TFuncMod
uniform sampler2D tex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-29 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform sampler2D testtex;
uniform vec3 u_texenv;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-02-22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-19 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8dcc, e8:4e:c2:a9:8d:cc, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-19 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8dcc, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-10 |
GE Interrupt: newState might be 7 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-10 |
GE Interrupt: newState might be 6 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-10 |
GE Interrupt: newState might be 5 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-10 |
GE Interrupt: newState might be 4 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-10 |
GE Interrupt: newState might be 3 |
The King Of Fighters - The Orochi Saga |
v1.17 |
2024-02-05 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI10f8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-02-05 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI10f8, f8:0b:ef:56:10:f8, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.17 |
2024-02-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-29 |
80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-28 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5988, f8:2e:c2:4e:59:88, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-26 |
__KernelStopThread: thread 1612 does not exist (ApctlThread deleted) |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-17 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI778d, 64:11:cb:23:77:8d, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-17 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI778d, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-17 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdf37, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2024-01-17 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIdf37, d8:8a:9b:54:df:37, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.13.2 |
2024-01-16 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8c07, 4c:2b:ef:c8:8c:07, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-02-25 |
Can't draw: No current render step. Step count: 0 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-12-12 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0f8f, c4:95:85:b9:0f:8f, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-12-12 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI61e8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.12.3 |
2023-12-12 |
sceGeBreak(mode=0, unknown=08a6b218): unknown ptr (valid) |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-12-08 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe3f6, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-12-02 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI458d, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-23 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4858, 29:73:af:be:48:58, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-23 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI54a2, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdea7, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-21 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcee2, 90:b8:6c:14:ce:e2, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-11-17 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7af8, 4c:ee:f8:a2:7a:f8, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-04 |
__KernelStopThread: thread 324 does not exist (helper deleted) |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-03 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9cce, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-11-03 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI40a2, dc:70:fa:c1:40:a2, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-25 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-25 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-18 |
sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid) |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-17 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
The King Of Fighters - The Orochi Saga |
v1.16.3 |
2023-10-01 |
__KernelStopThread: thread 436 does not exist (helper deleted) |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-09-17 |
sceUtilityOskInitStart: invalid status |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-09-03 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-08-28 |
Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt
fs: 00190000:0000d00a Tex TFuncBlend AlphaTest > TestDiscardToZero
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d00a Tex TFuncBlend AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform sampler2D testtex;
uniform vec3 u_texenv;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a);
v.rgb *= u_texMul;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
gl_FragColor = v;
}
vs: 00000000:00000002 THR
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
The King Of Fighters - The Orochi Saga |
v1.14.2 |
2023-08-23 |
UI scissor out of bounds in MainScreen: 0,0-918,721 / 1280,720 |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-07-16 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI957c, 20:b7:f2:04:95:7c, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-07-27 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbefc, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-07-07 |
Unexpected mpeg first timestamp: 64f8 / 25848 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-07-07 |
Could not setup streams, unexpected stream count: 20316 |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-06-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/953e6c10, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/92c05851, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/90521ac5, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/8406f469, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/76e33e9c, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/70ecaa10, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/6f82ee03, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/67bf0d19, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/41b724a5, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/17e1d813, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/068c4320, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Ignoring func export sceCcc/00d1378f, already implemented in HLE. |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102400 |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
The King Of Fighters - The Orochi Saga |
v1.10.3 |
2023-06-06 |
Trying to relocate non-loaded section (null) |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-06-01 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIc7cb, 4c:ce:22:f7:c7:cb, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.15.4 |
2023-06-01 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI4c07, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-16 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIca2e, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-16 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8d35, 60:db:53:6f:8d:35, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-09 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI6917, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-06 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8afb, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-05-06 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8afb, 58:bc:a3:6b:8a:fb, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-04-11 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-04-04 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1886, 6c:30:52:6e:18:86, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-04-04 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80ac, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-03-28 |
Unknown GetPointer 00000001 PC 08958d40 LR 08958fbc |
The King Of Fighters - The Orochi Saga |
v1.16.5 |
2023-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
The King Of Fighters - The Orochi Saga |
v1.12.3 |
2023-03-12 |
DL PC = 00000000 WTF!!!! |
The King Of Fighters - The Orochi Saga |
v1.16.3 |
2023-10-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
The King Of Fighters - The Orochi Saga |
v1.14.4-674-gb3ce31c61 |
2023-03-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0 |
The King Of Fighters - The Orochi Saga |
v1.14.4-674-gb3ce31c61 |
2023-03-09 |
Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272 |
The King Of Fighters - The Orochi Saga |
v1.14.4-674-gb3ce31c61 |
2023-03-09 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-03-07 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-03-06 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIb6a7, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-02-28 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7844, 9c:fa:86:26:78:44, 20000000, 0) at 0888c440 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-02-28 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0062, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.14.4 |
2023-02-15 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI56d8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318 |
The King Of Fighters - The Orochi Saga |
v1.16.6 |
2023-10-25 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |