Recent logs - The King Of Fighters - The Orochi Saga

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Game title Version Latest Report Message
The King Of Fighters - The Orochi Saga v1.17.1 2024-04-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
The King Of Fighters - The Orochi Saga v1.17.1 2024-04-12 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
The King Of Fighters - The Orochi Saga v1.17.1 2024-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
The King Of Fighters - The Orochi Saga v1.17.1 2024-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
The King Of Fighters - The Orochi Saga v1.17.1 2024-03-28 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIb4d0, 18:c6:62:d2:b4:d0, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.17.1 2024-03-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbef4, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.17.1 2024-03-07 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI393d, 68:2c:ce:3e:39:3d, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000782 Tex TexAlpha TClampST TFuncMod #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000782 Tex TexAlpha TClampST TFuncMod uniform sampler2D tex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00190000:0000d402 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d402 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:0000d402 Tex TexAlpha TFuncMod AlphaTest > #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0000d402 Tex TexAlpha TFuncMod AlphaTest > uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000400 TexAlpha #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000400 TexAlpha varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00180000:00000402 Tex TexAlpha TFuncMod #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000402 Tex TexAlpha TFuncMod uniform sampler2D tex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-29 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d40a Tex TexAlpha TFuncBlend AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform sampler2D testtex; uniform vec3 u_texenv; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.16.6 2024-02-22 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8dcc, e8:4e:c2:a9:8d:cc, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-19 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8dcc, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-10 GE Interrupt: newState might be 7
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-10 GE Interrupt: newState might be 6
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-10 GE Interrupt: newState might be 5
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-10 GE Interrupt: newState might be 4
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-10 GE Interrupt: newState might be 3
The King Of Fighters - The Orochi Saga v1.17 2024-02-05 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI10f8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2024-02-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI10f8, f8:0b:ef:56:10:f8, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.17 2024-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-29 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-28 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5988, f8:2e:c2:4e:59:88, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-26 __KernelStopThread: thread 1612 does not exist (ApctlThread deleted)
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-17 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI778d, 64:11:cb:23:77:8d, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI778d, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-17 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdf37, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2024-01-17 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIdf37, d8:8a:9b:54:df:37, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.13.2 2024-01-16 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8c07, 4c:2b:ef:c8:8c:07, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.17.1 2024-02-25 Can't draw: No current render step. Step count: 0
The King Of Fighters - The Orochi Saga v1.16.6 2023-12-12 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0f8f, c4:95:85:b9:0f:8f, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2023-12-12 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI61e8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.12.3 2023-12-12 sceGeBreak(mode=0, unknown=08a6b218): unknown ptr (valid)
The King Of Fighters - The Orochi Saga v1.16.6 2023-12-08 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe3f6, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-12-02 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI458d, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-23 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4858, 29:73:af:be:48:58, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-23 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI54a2, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIdea7, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-21 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcee2, 90:b8:6c:14:ce:e2, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.15.4 2023-11-17 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7af8, 4c:ee:f8:a2:7a:f8, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-04 __KernelStopThread: thread 324 does not exist (helper deleted)
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-03 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI9cce, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-11-03 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI40a2, dc:70:fa:c1:40:a2, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-25 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-25 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-25 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-18 sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid)
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-17 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
The King Of Fighters - The Orochi Saga v1.16.3 2023-10-01 __KernelStopThread: thread 436 does not exist (helper deleted)
The King Of Fighters - The Orochi Saga v1.15.4 2023-09-17 sceUtilityOskInitStart: invalid status
The King Of Fighters - The Orochi Saga v1.15.4 2023-09-03 00000400=sceGeEdramSetAddrTranslation(00000800)
The King Of Fighters - The Orochi Saga v1.15.4 2023-08-28 Error in shader program link: info: L0001 Vertex shader varying symbols are corrupt fs: 00190000:0000d00a Tex TFuncBlend AlphaTest > TestDiscardToZero #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d00a Tex TFuncBlend AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; uniform sampler2D testtex; uniform vec3 u_texenv; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); v.rgb *= u_texMul; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR attribute vec4 position; attribute highp float fog; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
The King Of Fighters - The Orochi Saga v1.14.2 2023-08-23 UI scissor out of bounds in MainScreen: 0,0-918,721 / 1280,720
The King Of Fighters - The Orochi Saga v1.15.4 2023-07-16 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI957c, 20:b7:f2:04:95:7c, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.15.4 2023-07-27 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbefc, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-07-07 Unexpected mpeg first timestamp: 64f8 / 25848
The King Of Fighters - The Orochi Saga v1.14.4 2023-07-07 Could not setup streams, unexpected stream count: 20316
The King Of Fighters - The Orochi Saga v1.15.4 2023-06-27 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/92c05851, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/8406f469, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/068c4320, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Ignoring func export sceCcc/00d1378f, already implemented in HLE.
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102400
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Render to texture with incompatible formats 3 != 1 at 04000000
The King Of Fighters - The Orochi Saga v1.10.3 2023-06-06 Trying to relocate non-loaded section (null)
The King Of Fighters - The Orochi Saga v1.15.4 2023-06-01 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIc7cb, 4c:ce:22:f7:c7:cb, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.15.4 2023-06-01 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI4c07, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-16 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIca2e, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-16 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8d35, 60:db:53:6f:8d:35, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-09 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI6917, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-06 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8afb, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-05-06 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8afb, 58:bc:a3:6b:8a:fb, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.14.4 2023-04-11 00000400=sceGeEdramSetAddrTranslation(00000400)
The King Of Fighters - The Orochi Saga v1.14.4 2023-04-04 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1886, 6c:30:52:6e:18:86, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.14.4 2023-04-04 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80ac, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-03-28 Unknown GetPointer 00000001 PC 08958d40 LR 08958fbc
The King Of Fighters - The Orochi Saga v1.16.5 2023-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
The King Of Fighters - The Orochi Saga v1.12.3 2023-03-12 DL PC = 00000000 WTF!!!!
The King Of Fighters - The Orochi Saga v1.16.3 2023-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
The King Of Fighters - The Orochi Saga v1.14.4-674-gb3ce31c61 2023-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
The King Of Fighters - The Orochi Saga v1.14.4-674-gb3ce31c61 2023-03-09 Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272
The King Of Fighters - The Orochi Saga v1.14.4-674-gb3ce31c61 2023-03-09 00000000=sceGeEdramSetAddrTranslation(00000000)
The King Of Fighters - The Orochi Saga v1.14.4 2023-03-07 __KernelStopThread: thread 308 does not exist (helper deleted)
The King Of Fighters - The Orochi Saga v1.14.4 2023-03-06 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIb6a7, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-02-28 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7844, 9c:fa:86:26:78:44, 20000000, 0) at 0888c440
The King Of Fighters - The Orochi Saga v1.14.4 2023-02-28 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0062, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.14.4 2023-02-15 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI56d8, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
The King Of Fighters - The Orochi Saga v1.16.6 2023-10-25 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)