Message #2733237 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD (ULUS10234_1.00)

Error in shader compilation: info: Compile failed.

00184000:00800382 Tex 2x Flat TClampST TFuncMod 
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:00800382 Tex 2x Flat TClampST TFuncMod 
uniform sampler2D tex;
uniform vec4 u_texclamp;
 varying lowp vec4 v_color0;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
  vec4 t = texture2D(tex, fixedcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
  gl_FragColor = v;
}

Status: new. 1 hits from 2025-11-03 22:30:45 to 2025-11-03 22:30:45 UTC. Message #2733237.

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