Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

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DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-05 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:147: 'outerProduct' : no matching overloaded function found ERROR: 0:147: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b18 HWX C T N Tex Bezier #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 +
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-04 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-10-02 __KernelStopThread: thread 358 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-10-02 __KernelStopThread: thread 286 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-01 Unknown GetPointerWrite 00000000 PC 0893bdcc LR 0893be10
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-09-25 ReadFromHardware: Invalid address 00000006 near PC 088f98c8 LR 088f98d4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-09-25 ReadFromHardware: Invalid address 00000000 near PC 088f98c8 LR 088f98d4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-09-24 Truncating vertex count from 28194 to 21845
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-20 Unknown GetPointer fefeff0e PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-09-18 __KernelStopThread: thread 2578 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-09-18 __KernelStopThread: thread 2611 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-09-18 __KernelStopThread: thread 2700 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-09-18 __KernelStopThread: thread 2603 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-09-18 Jump to invalid address: 029d7260
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-09-14 MIPSCompileOp: Invalid instruction 7fbcef38
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-09-11 MFIC instruction hit (70020024) at 08832bd0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-10 Jump to invalid address: 06ba8240 PC 08b500e4 LR 08b50000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-10 Jump to invalid address: 02c42500 PC 08b50098 LR 08b50000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-10 Jump to invalid address: 02d64840 PC 08b50094 LR 08b50000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-09-10 MIPSCompileOp: Invalid instruction 00000201
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-09-07 00000000=sceDisplaySetHoldMode(00000001): unsupported
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-09-07 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.4-56-gb1a530b 2022-09-06 Texture with unexpected bufw (full=20912)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-09-05 sceIoAssign(flash1:, lflash0:0,1, flashfat1:, IOASSIGN_RDWR, 00000000, 0)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-09-05 sceIoUnassign(flash1:)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-09-05 sceIoAssign(flash0:, lflash0:0,0, flashfat0:, IOASSIGN_RDWR, 00000000, 0)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-31 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-31 MFIC instruction hit (70020024) at 088b63a8
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.0 2022-08-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-08-26 ReadFromHardware: Invalid address 128a9c3f near PC 08894e7c LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-25 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-08-24 Unknown GE command : fb350000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-08-24 Texture with unexpected bufw (full=24192)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-21 Unknown GetPointerWrite 00000000 PC 0887575c LR 08875768
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-19 Jump to invalid address: 05682460
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10-6-g8ac4efd3c 2022-08-19 ReadFromHardware: Invalid address 11cb8190 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-08-19 Unknown GetPointer 00000050 PC 08933a2c LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-08-17 80630011=sceAtracSetDataAndGetID(0923bcc0, 00000001): buffer too small
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-02 sceNetAdhocMatchingInit(9816) at 088fc4e8
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.1 2022-08-02 __KernelStopThread: thread 328 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-29 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-29 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-29 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-29 Rendering to framebuffer offset: 040cc000 +65x0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-10-05 Unknown GetPointerWrite 00000000 PC 0893bdb4 LR 0893be10
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-23 sceDmacMemcpy(dest=04154000, src=08d65600, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3-100-g030bfb1fb 2022-07-18 ReadFromHardware: Invalid address bf37c566 near PC 08942760 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-17 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-17 Unknown GetPointer 00000000 PC 08937270 LR 08934f10
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-16 ReadFromHardware: Invalid address 11bd04f0 near PC 0894ada0 LR 0894ad80
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-16 ReadFromHardware: Invalid address 00000000 near PC 08918444 LR 08918434
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-15 Unknown GetPointer 3483a3a0 PC 0893e50c LR 0893e5c4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-07-14 Branch in RSRTComp delay slot at 0886bc98 in block starting at 0886bc90
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2022-09-13 __KernelStopThread: thread 316 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-29 sceDmacMemcpy(dest=095d9700, src=0927b120, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-28 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388aa20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a800
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 MIPSCompileOp: Invalid instruction 000001bb
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388aba0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a710
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a680
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a5f0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a560
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a4d0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a440
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a3b0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a320
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a290
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 05b79e20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 055ee820
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 03884820
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388d020
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 03889e20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 03889f20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0388a020
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 02a0f080
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0571dda0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.2 2022-06-23 Jump to invalid address: 0270fd70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-23 Unsupported AND logic op: 2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-23 Attempted invert for logic op: 8
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-19 Could not setup streams, unexpected stream count: 768
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2022-06-18 Unknown GE command : ef7eb4c5
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-16 MIPSCompileOp: Invalid instruction 4c010c01
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-13 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2022-10-03 80630006=sceAtracSetDataAndGetID(09b41100, 00004000): fmt definition too small (18)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2022-10-03 80630006=sceAtracSetDataAndGetID(09b11ec0, 00004000): fmt definition too small (18)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-06-05 WriteToHardware: Invalid address 0000003b near PC 088564bc LR 08856d44
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-28 WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-28 WriteToHardware: Invalid address 00000004 near PC 08000000 LR 08000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 80420014=__sceSasCore(08af2040, 00001400): invalid address
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 Unknown GetPointer 00000000 PC 08a78cd4 LR 08a78cf0