Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 80420014=__sceSasCore(08af2040, 00001400): invalid address
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 Unknown GetPointer 00000000 PC 08a78cd4 LR 08a78cf0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 80420014=__sceSasCore(08af2040, 00001000): invalid address
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145686528
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3 2022-05-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 0245d9a0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 023ccd20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 03f28100
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 02457e60
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 033b5a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 07ffca60
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 Jump to invalid address: 02467120
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 MIPSCompileOp: Invalid instruction 00000114
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-17 MIPSCompileOp: Invalid instruction 000055f9
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-16 Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-16 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-09 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable 40000000:00000924 HWX T Fog Flat Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable 00000000:00000934 HWX T Fog Tex Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable 40000000:00000920 HWX T Flat Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:35: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 40000000:00000938 HWX C T Tex Flat Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:32: S0027: Cannot modify an input variable 00000000:00000128 HWX C Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable 00000000:00000b18 HWX C T N Tex #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2-917-g89e70c319 2022-05-09 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T830 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-04-30 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04044000 offset: 0 (512x512 stride 512, 8888)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-04-30 80000107=sceDisplaySetFrameBuf(00000000, 512, 0, 0): must change latched framebuf first
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.3 2022-04-30 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd61d0, 00000002)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-28 ReadFromHardware: Invalid address 11b7c370 near PC 0894ad80 LR 0894ad80
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-24 800200d2=scePsmfPlayerSetPsmf(099c47bc, disc0:/PSP_GAME/USRDIR/fmv/l_bell/l_01_b.pmf): too many streams in PSMF video, bogus data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (014da070), bad data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-21 ReadFromHardware: Invalid address 11c60770 near PC 0894ad80 LR 0894ad80
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-80-g73bf6098e 2022-04-20 __KernelStopThread: thread 537 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-20 WriteToHardware: Invalid address 30cd71ec near PC 089427f0 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-16 Unknown GetPointer 000000c0 PC 08933a2c LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-16 Unknown GE command : efb30000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-04-13 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2022-04-13 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-13 sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe998, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d277a4 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 0349df10
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d277a0 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 033914c0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d2779c in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d27798 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03152f50
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03152be0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 0349dec0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 031528a0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03152720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 0349de70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 033913c0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d27760 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03150560
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d2775c in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 0349dda4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d27758 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03391440
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Branch in Jump delay slot at 08d27754 in block starting at 08d27718
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 0349dc60
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-08 Jump to invalid address: 03150190
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-04 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-04 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-04 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-04-02 __KernelStopThread: thread 405 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-31 sceKernelRegisterSubIntrHandler(30, 0, 089f9ef0, 00000000): duplicate handler
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11 2022-03-29 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11 2022-03-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11 2022-03-29 Attempted set for logic op: f
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-05-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.2 2022-03-28 ReadFromHardware: Invalid address 7c6b836b near PC 7c6b836b LR 08978374
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-27 ReadFromHardware: Invalid address b3abf182 near PC b3abf182 LR b3abf182
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2022-03-27 Unknown GetPointer 00000000 PC 088287f8 LR 08828808
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-27 __KernelStopThread: thread 861 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-27 ReadFromHardware: Invalid address 17ed0459 near PC 17ed0459 LR 17ed0459
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-22 sceDmacMemcpy(dest=04154000, src=08d67fc0, size=557056): overlapping read
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-22 sceGeListEnqueue: invalid address 40000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2022-03-20 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-16 Unknown GetPointer 55e9d690 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-22 Unknown GE command : fcf60000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-10 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167706624
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167770768
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2022-03-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492