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Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4 |
2024-07-21 |
sceNetAdhocMatchingInit(204800) at 08a16e80 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-817-g13506d3d02 |
2024-07-20 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b08 HWX C T N Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b08 HWX C T N Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (1 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.3 |
2024-07-14 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-07-07 |
sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.3 |
2024-07-03 |
Detected FBO at Y offset 240 of 04088000: 040c4000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-07-01 |
ReadFromHardware: Invalid address 12622994 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-07-01 |
ReadFromHardware: Invalid address 12622990 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-06-27 |
ReadFromHardware: Invalid address 000faa78 near PC 08945c28 LR 08945be4 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-06-24 |
ReadFromHardware: Invalid address 12849a90 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-06-25 |
ReadFromHardware: Invalid address 00000010 near PC 089422a0 LR 08942384 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-19 |
ReadFromHardware: Invalid address 12995cbf near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-19 |
ReadFromHardware: Invalid address 11eda594 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-19 |
ReadFromHardware: Invalid address 11eda590 near PC 08894e54 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-10 |
ReadFromHardware: Invalid address 12829714 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-10 |
ReadFromHardware: Invalid address 12829710 near PC 08894e54 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
ReadFromHardware: Invalid address 00000028 near PC 08942748 LR 08942a20 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
Unknown GetPointer 00000010 PC 089422ac LR 08942384 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
ReadFromHardware: Invalid address 11db6fbf near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
ReadFromHardware: Invalid address 11d62b14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-669-gd298c6f6f5 |
2024-06-07 |
ReadFromHardware: Invalid address 11d62b10 near PC 08894e54 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-06-06 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.13.2 |
2024-06-06 |
WriteToHardware: Invalid address 777777a9 near PC 08000000 LR 08000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-06-05 |
ReadFromHardware: Invalid address d32dd844 near PC d32dd844 LR 08978374 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-05-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14 |
2024-05-14 |
UI scissor out of bounds in GameSettingsScreen: 279,0-1231,721 / 1520,720 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14 |
2024-05-14 |
UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-05-19 |
Unknown GetPointerWrite 0a0072a4 PC 08995ac4 LR 089a000c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-05-08 |
Unknown GetPointer 000000c0 PC 08995ac4 LR 08933a34 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1-334-g1786a4ddb |
2024-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-111-gbdfa4c1bc |
2024-04-30 |
ReadFromHardware: Invalid address 11dc4594 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-111-gbdfa4c1bc |
2024-04-30 |
ReadFromHardware: Invalid address 11dc4590 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2024-05-01 |
Unknown GetPointer 00000000 PC 0899bc38 LR 089a000c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-04-23 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-04-16 |
sceUtilityOskInitStart: invalid status |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-04-04 |
Unknown GetPointerWrite 0a007294 PC 08995ac4 LR 089a000c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-03-31 |
ReadFromHardware: Invalid address 12a9cd68 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-03-31 |
ReadFromHardware: Invalid address 12a9cd3f near PC 08894e7c LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-03-31 |
ReadFromHardware: Invalid address 12a9cd3c near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.13.2 |
2024-03-31 |
__KernelStopThread: thread 339 does not exist |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2024-03-30 |
Render to texture with different strides 128 != 192 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14 |
2024-03-18 |
UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-03-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.2 |
2024-03-10 |
UI scissor out of bounds in ComboKeyScreen: 277,75-538,1738 / 1813,816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.2 |
2024-03-10 |
UI scissor out of bounds in ComboKeyScreen: 617,34-3412,334 / 1813,816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.2 |
2024-03-10 |
UI scissor out of bounds in TouchControlLayoutScreen: 383,687-414,1109 / 1813,816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.2 |
2024-03-10 |
UI scissor out of bounds in TouchControlLayoutScreen: 81,0-303,1814 / 1813,816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.2 |
2024-03-10 |
UI scissor out of bounds in TouchControlLayoutScreen: 852,56-3136,303 / 1813,816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-06 |
ReadFromHardware: Invalid address 11d80a14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-06 |
ReadFromHardware: Invalid address 11d80a10 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.13.2 |
2024-03-05 |
Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-05 |
ReadFromHardware: Invalid address 12803a14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-05 |
ReadFromHardware: Invalid address 12803a10 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-05 |
ReadFromHardware: Invalid address 1291da94 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-05 |
ReadFromHardware: Invalid address 1291da90 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-04 |
ReadFromHardware: Invalid address 11d41a14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-04 |
ReadFromHardware: Invalid address 11d41a10 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbeb18, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-02-24 |
ReadFromHardware: Invalid address 11e41b94 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-02-24 |
ReadFromHardware: Invalid address 11e41b90 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-04-07 |
Unknown GetPointerWrite 0a000840 PC 08995b04 LR 0893e5c4 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-05-19 |
Unknown GetPointer 00000000 PC 08995ac4 LR 089a000c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-02-18 |
ReadFromHardware: Invalid address 11d54a14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-02-18 |
ReadFromHardware: Invalid address 11d54a10 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-02 |
ReadFromHardware: Invalid address 11d9aa14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17-88-g81703c77f |
2024-03-02 |
ReadFromHardware: Invalid address 11d9aa10 near PC 08894a70 LR 08894a3c |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00014420): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 0001ba40): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2024-02-17 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-10 |
__KernelStopThread: thread 413 does not exist (ApctlThread deleted) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.13.2 |
2024-02-09 |
ReadFromHardware: Invalid address 12678a14 near PC 088951a8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.13.2 |
2024-02-09 |
ReadFromHardware: Invalid address 12678a10 near PC 08895198 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-09 |
ReadFromHardware: Invalid address 1298dc3f near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-09 |
ReadFromHardware: Invalid address 11d17ebf near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-09 |
ReadFromHardware: Invalid address 12999cbf near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-02-09 |
ReadFromHardware: Invalid address 12836b3f near PC 08894eb8 LR 08894a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.14.4 |
2024-01-29 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bfeec0, 00001000, 00040000): invalid RIFF header |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2024-01-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4-136-g7519af848 |
2024-01-13 |
__KernelStopThread: thread 444 does not exist (ApctlThread deleted) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-31 |
WriteToHardware: Invalid address 3f7ea7fa near PC 0893bfdc LR 0893bfdc |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 42e2c000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 43e90000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 42e0c000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 4313a000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 43006000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 4312a000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 43c12000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 42fec000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 438ce000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 43c1a000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 438d6000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 4311a000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 43c16000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.16.6 |
2023-12-24 |
MIPSCompileOp: Invalid instruction 002300be |