Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.2 2019-10-14 Jump to invalid address: 05a9cb00
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.2 2019-10-14 Jump to invalid address: 05a9cc40
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-10-09 ReadFromHardware: Invalid address 00000020 near PC 088429a4 LR 088429a4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9 2019-10-09 ReadFromHardware: Invalid address 0000266c near PC 0893fbf4 LR 0893fc00
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-10-02 Error in shader program link: info: L0100 A program cannot be linked unless there are any shaders attached to it fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-10-01 Unknown GetPointer 00000000 PC 08818684 LR 08818684
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-29 Render to texture with different strides 1168 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.4.2 2019-09-27 Unsupported Vertex Texture Coordinate S : f3030094
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-25 Unknown GetPointer 00000000 PC 08804ebc LR 08000030
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-09-23 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-21 Unknown GetPointer 63feb858 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-09-20 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-09-20 Error in shader compilation: info: (unknown reason) 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-19 Unknown GE command : fb300000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-19 Unknown GE command : fd300000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-18 Unknown GE command : fd370000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-18 Unknown GE command : ef600000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-09-18 Unknown GetPointer 30646542 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-18 Unknown GE command : fe920000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-17 Unknown GE command : fe620000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-16 Unknown GE command : fa340000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-15 Unknown GetPointer 5ac22ee0 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-14 Unknown GE command : ed130000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-13 80020001=sceKernelCreateSema(): invalid name
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-13 Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-13 scePowerSetBusClockFrequency(111)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-10 Unknown GE command : fd440000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-09 Unknown GE command : eddc0000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-09 Unknown GE command : fb240000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-08 Unknown GE command : fa592358
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5 2019-09-08 ReadFromHardware: Invalid address 0019f8e4 near PC 00000000 LR 00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-07 Unknown GE command : fa360000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-07 Unknown GetPointer 400e703d PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-06 Unknown GE command : fb2d9388
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-09-02 WriteToHardware: Invalid address 0000b460 near PC 08924c14 LR 08924c14
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-01 0 depal unsupported: shift=5 mask=ff offset=0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-30 Unknown GE command : ef69616d
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-08-28 WriteToHardware: Invalid address 0000a968 near PC 08924c14 LR 08924c14
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-27 ReadFromHardware: Invalid address 12bd39e8 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-27 ReadFromHardware: Invalid address 12bd39bc near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-27 ReadFromHardware: Invalid address 12bd39bf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-27 ReadFromHardware: Invalid address 129e1cbf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-26 Unknown GE command : fb5a033e
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-25 Render to texture with different strides 1848 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-25 Render to texture with different strides 920 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-23 Unknown GE command : fb370000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-20 Unknown GE command : fe580000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-20 ReadFromHardware: Invalid address 11fbc03f near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-20 Unknown GE command : fb59cfcd
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-19 ReadFromHardware: Invalid address 12845cbf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-19 ReadFromHardware: Invalid address 12845ce8 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-08-19 ReadFromHardware: Invalid address 12845cbc near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-01 ReadFromHardware: Invalid address 11d6033f near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-19 Unknown GetPointer 00000000 PC 0892c89c LR 0892c8b0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-19 Unknown GetPointer 00004010 PC 08933a2c LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-15 WriteToHardware: Invalid address 3f7c0e3e near PC 089427f0 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-01 Unknown GE command : ed620000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-07-24 Error in shader compilation: info: (unknown reason) draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-20 Unknown GE command : fb320000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-20 Unknown GetPointer 60299d60 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-20 ReadFromHardware: Invalid address 667d856a near PC 667d856a LR 08978374
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-20 Jump to invalid address: 05a8cc40
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-18 Unknown GE command : fe180000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-07-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-07-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-492-g9fddfff66 2019-07-17 Error in shader program link: info: (unknown reason) fs: 00004000:00000032 Tex TexAlpha Flat TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-17 Unknown GE command : fd380000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-17 Texture with unexpected bufw (full=21512)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-10 Jump to invalid address: 05a94640
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-08 MIPSCompileOp: Invalid instruction 4c03e000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-08 Branch in Jump delay slot at 48000009 in block starting at 47ff4e85
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-08 Jump to invalid address: 41a000d0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-08 Render to texture with different strides 3768 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-29 MIPSCompileOp: Invalid instruction b4089748
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-29 MIPSCompileOp: Invalid instruction ecffffff
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-29 MIPSCompileOp: Invalid instruction efdeadbe
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-29 MIPSCompileOp: Invalid instruction ef000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-29 MIPSCompileOp: Invalid instruction 7008976a
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-09-18 Unknown GE command : fd630000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-07-04 Render to texture with different strides 6056 != 512
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3 2019-07-04 Unknown GE command : fa390000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-03 Unknown GetPointer 81f18e88 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-03 Unknown GetPointer 4013a4f2 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-07-03 Unknown GetPointer 85117010 PC 08933a24 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-07-03 ReadFromHardware: Invalid address 11d1bd94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-07-02 ReadFromHardware: Invalid address 11d18d94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-07-02 ReadFromHardware: Invalid address 11d18d90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.4.1 2019-07-01 Unknown GetPointer 40121688 PC 08933a2c LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-07-03 ReadFromHardware: Invalid address 11d1bd90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-06-28 ReadFromHardware: Invalid address 0000007c near PC 08942994 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-06-28 ReadFromHardware: Invalid address 00000048 near PC 0886d3a8 LR 08875d20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.4 2019-06-28 ReadFromHardware: Invalid address 00000008 near PC 0886d3a8 LR 08875d20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-26 Unknown GE command : fb6760be
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-08-19 Unknown GetPointer 00000000 PC 089309b4 LR 089309b4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.5.4 2019-06-25 ReadFromHardware: Invalid address 12b549bf near PC 08894e7c LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-25 Unknown GetPointer 00000000 PC 08976a30 LR 08981270
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-23 MIPSCompileOp: Invalid instruction 04fbe7c0