Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-11-23 sceNetAdhocMatchingInit(32768) at 0886a138
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-11-03 sceNetAdhocMatchingInit(32768) at 08930b4c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 WriteToHardware: Invalid address bc56c58c near PC 08876cd0 LR 08876c4c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 ReadFromHardware: Invalid address 0000001c near PC 08942998 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 ReadFromHardware: Invalid address 00000000 near PC 08949a94 LR 089499fc
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 ReadFromHardware: Invalid address 00000010 near PC 08915698 LR 08915680
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 ReadFromHardware: Invalid address 00000000 near PC 08915690 LR 08915680
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-12 ReadFromHardware: Invalid address bc56c584 near PC 08942760 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4 2024-09-29 __KernelStopThread: thread 321 does not exist (helper deleted)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-09-29 An uneaten prefix at end of block: 08a683b0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-09-27 sceNetAdhocMatchingInit(3000) at 088c66f4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-08-31 ReadFromHardware: Invalid address 11d80a10 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-12-07 ReadFromHardware: Invalid address 11d41a10 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-09-13 ReadFromHardware: Invalid address 11bd9d14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-09-13 ReadFromHardware: Invalid address 11bd9d10 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.4 2024-08-28 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-08-11 Unknown GetPointer 00000005 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-08-11 ReadFromHardware: Invalid address 11d1aee8 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-08-11 ReadFromHardware: Invalid address 11d1aebf near PC 08894e7c LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-08-11 ReadFromHardware: Invalid address 11d1aebc near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4 2024-07-21 sceNetAdhocMatchingInit(204800) at 08a16e80
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-817-g13506d3d02 2024-07-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b08 HWX C T N Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b08 HWX C T N Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.4-1 2024-11-18 AT3 header map lacks entry for bpf: 0 channels: 0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-06 sceGeBreak(mode=0, unknown=08f6ca7c): unknown ptr (valid)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-07-03 Detected FBO at Y offset 240 of 04088000: 040c4000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-07-01 ReadFromHardware: Invalid address 12622994 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-07-01 ReadFromHardware: Invalid address 12622990 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-06-27 ReadFromHardware: Invalid address 000faa78 near PC 08945c28 LR 08945be4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-06-24 ReadFromHardware: Invalid address 12849a90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-06-25 ReadFromHardware: Invalid address 00000010 near PC 089422a0 LR 08942384
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-19 ReadFromHardware: Invalid address 12995cbf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-19 ReadFromHardware: Invalid address 11eda594 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-19 ReadFromHardware: Invalid address 11eda590 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-10 ReadFromHardware: Invalid address 12829714 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-10 ReadFromHardware: Invalid address 12829710 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-07 ReadFromHardware: Invalid address 00000028 near PC 08942748 LR 08942a20
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-07 Unknown GetPointer 00000010 PC 089422ac LR 08942384
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-07 ReadFromHardware: Invalid address 11db6fbf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-07 ReadFromHardware: Invalid address 11d62b14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-669-gd298c6f6f5 2024-06-07 ReadFromHardware: Invalid address 11d62b10 near PC 08894e54 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-06-06 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-06-06 WriteToHardware: Invalid address 777777a9 near PC 08000000 LR 08000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-06-05 ReadFromHardware: Invalid address d32dd844 near PC d32dd844 LR 08978374
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-05-14 UI scissor out of bounds in GameSettingsScreen: 279,0-1231,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-05-14 UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-19 Unknown GetPointerWrite 0a0072a4 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-08 Unknown GetPointer 000000c0 PC 08995ac4 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-334-g1786a4ddb 2024-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-111-gbdfa4c1bc 2024-04-30 ReadFromHardware: Invalid address 11dc4594 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-111-gbdfa4c1bc 2024-04-30 ReadFromHardware: Invalid address 11dc4590 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2024-05-01 Unknown GetPointer 00000000 PC 0899bc38 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-23 sceFontGetFontInfo(0, 9ffcb08): bad font
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-04-16 sceUtilityOskInitStart: invalid status
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-08-21 Unknown GetPointerWrite 0a007294 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd68 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd3f near PC 08894e7c LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd3c near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-03-31 __KernelStopThread: thread 339 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2024-03-30 Render to texture with different strides 128 != 192
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-03-18 UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in ComboKeyScreen: 277,75-538,1738 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in ComboKeyScreen: 617,34-3412,334 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 383,687-414,1109 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 81,0-303,1814 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 852,56-3136,303 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-08-31 ReadFromHardware: Invalid address 11d80a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-06 ReadFromHardware: Invalid address 11d80a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-03-05 Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 12803a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 12803a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 1291da94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 1291da90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.3 2024-12-07 ReadFromHardware: Invalid address 11d41a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-04 ReadFromHardware: Invalid address 11d41a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbeb18, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-24 ReadFromHardware: Invalid address 11e41b94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-24 ReadFromHardware: Invalid address 11e41b90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-07 Unknown GetPointerWrite 0a000840 PC 08995b04 LR 0893e5c4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-10-17 Unknown GetPointer 00000000 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-18 ReadFromHardware: Invalid address 11d54a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-18 ReadFromHardware: Invalid address 11d54a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-02 ReadFromHardware: Invalid address 11d9aa14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-02 ReadFromHardware: Invalid address 11d9aa10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00014420): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0001ba40): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-10 __KernelStopThread: thread 413 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-02-09 ReadFromHardware: Invalid address 12678a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-02-09 ReadFromHardware: Invalid address 12678a10 near PC 08895198 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 1298dc3f near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 11d17ebf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 12999cbf near PC 08894eb8 LR 08894a70