Recent logs - DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-05-14 UI scissor out of bounds in GameSettingsScreen: 279,0-1231,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-05-14 UI scissor out of bounds in MainScreen: 55,0-1124,721 / 1520,720
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-19 Unknown GetPointerWrite 0a0072a4 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-08 Unknown GetPointer 000000c0 PC 08995ac4 LR 08933a34
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1-334-g1786a4ddb 2024-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-111-gbdfa4c1bc 2024-04-30 ReadFromHardware: Invalid address 11dc4594 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-111-gbdfa4c1bc 2024-04-30 ReadFromHardware: Invalid address 11dc4590 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2024-05-01 Unknown GetPointer 00000000 PC 0899bc38 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-23 sceFontGetFontInfo(0, 9ffcb08): bad font
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-04-16 sceUtilityOskInitStart: invalid status
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-04 Unknown GetPointerWrite 0a007294 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd68 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd3f near PC 08894e7c LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-31 ReadFromHardware: Invalid address 12a9cd3c near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-03-31 __KernelStopThread: thread 339 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3 2024-03-30 Render to texture with different strides 128 != 192
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14 2024-03-18 UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in ComboKeyScreen: 277,75-538,1738 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in ComboKeyScreen: 617,34-3412,334 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 383,687-414,1109 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 81,0-303,1814 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.2 2024-03-10 UI scissor out of bounds in TouchControlLayoutScreen: 852,56-3136,303 / 1813,816
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-06 ReadFromHardware: Invalid address 11d80a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-06 ReadFromHardware: Invalid address 11d80a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-03-05 Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 12803a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 12803a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 1291da94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-05 ReadFromHardware: Invalid address 1291da90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-04 ReadFromHardware: Invalid address 11d41a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-04 ReadFromHardware: Invalid address 11d41a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbeb18, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-24 ReadFromHardware: Invalid address 11e41b94 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-24 ReadFromHardware: Invalid address 11e41b90 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-04-07 Unknown GetPointerWrite 0a000840 PC 08995b04 LR 0893e5c4
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-05-19 Unknown GetPointer 00000000 PC 08995ac4 LR 089a000c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-18 ReadFromHardware: Invalid address 11d54a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-02-18 ReadFromHardware: Invalid address 11d54a10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-02 ReadFromHardware: Invalid address 11d9aa14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17-88-g81703c77f 2024-03-02 ReadFromHardware: Invalid address 11d9aa10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00014420): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 0001ba40): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.12.3 2024-02-17 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-10 __KernelStopThread: thread 413 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-02-09 ReadFromHardware: Invalid address 12678a14 near PC 088951a8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.13.2 2024-02-09 ReadFromHardware: Invalid address 12678a10 near PC 08895198 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 1298dc3f near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 11d17ebf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 12999cbf near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-02-09 ReadFromHardware: Invalid address 12836b3f near PC 08894eb8 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.14.4 2024-01-29 80630006=sceAtracSetHalfwayBufferAndGetID(08bfeec0, 00001000, 00040000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2024-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4-136-g7519af848 2024-01-13 __KernelStopThread: thread 444 does not exist (ApctlThread deleted)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-31 WriteToHardware: Invalid address 3f7ea7fa near PC 0893bfdc LR 0893bfdc
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42e2c000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43e90000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42e0c000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 4313a000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43006000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 4312a000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43c12000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42fec000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 438ce000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43c1a000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 438d6000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 4311a000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43c16000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 002300be
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42fcc000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 438d2000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 437c8000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 434a0000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 437b8000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42d40000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43490000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42d60000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 41100000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 437a8000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42d50000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43480000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 41080000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43310000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 432b0000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 42c20000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43880000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-24 MIPSCompileOp: Invalid instruction 43f00000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.3 2023-12-23 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:151: 'outerProduct' : no matching overloaded function found ERROR: 0:151: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b08 HWX C T N Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b08 HWX C T N Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-19 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-11 ReadFromHardware: Invalid address 1262ca14 near PC 08895170 LR 08894a70
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-11 ReadFromHardware: Invalid address 1262ca10 near PC 08894a70 LR 08894a3c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.16.6 2023-12-05 Error in shader program link: info: Vertex info ----------- error: unknown builtin varying parameter (named gl_ClipDistance[0]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[1]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[2]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[3]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[4]) encountered error: unknown builtin varying parameter (named gl_ClipDistance[5]) encountered fs: 00184000:00000400 TexAlpha Flat #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 310M/PCI/SSE2 - GLSL 140 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:00000400 TexAlpha Flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000920 HWX T Flat Cull #version 140 #extension GL_EXT_gpu_shader4 : enable // Driver: GeForce 310M/PCI/SSE2 - GLSL 140 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }