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Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2022-05-22 |
80420014=__sceSasCore(08af2040, 00001400): invalid address |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2022-05-22 |
Unknown GetPointer 00000000 PC 08a78cd4 LR 08a78cf0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2022-05-22 |
80420014=__sceSasCore(08af2040, 00001000): invalid address |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2022-05-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145686528 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3 |
2022-05-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 0245d9a0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 023ccd20 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 03f28100 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 02457e60 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 033b5a70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 07ffca60 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 02467120 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction 00000114 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction 000055f9 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-16 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-16 |
Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-16 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-11 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-09 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
40000000:00000924 HWX T Fog Flat Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable
00000000:00000934 HWX T Fog Tex Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable
40000000:00000920 HWX T Flat Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:35: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable
40000000:00000938 HWX C T Tex Flat Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:32: S0027: Cannot modify an input variable
00000000:00000128 HWX C Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable
00000000:00000b18 HWX C T N Tex
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.2-917-g89e70c319 |
2022-05-09 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-T830 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.3 |
2022-04-30 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04044000 offset: 0 (512x512 stride 512, 8888) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.3 |
2022-04-30 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 0, 0): must change latched framebuf first |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11.3 |
2022-04-30 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-28 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd61d0, 00000002) |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-28 |
ReadFromHardware: Invalid address 11b7c370 near PC 0894ad80 LR 0894ad80 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-24 |
800200d2=scePsmfPlayerSetPsmf(099c47bc, disc0:/PSP_GAME/USRDIR/fmv/l_bell/l_01_b.pmf): too many streams in PSMF video, bogus data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (014da070), bad data |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-21 |
ReadFromHardware: Invalid address 11c60770 near PC 0894ad80 LR 0894ad80 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.3-80-g73bf6098e |
2022-04-20 |
__KernelStopThread: thread 537 does not exist |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-20 |
WriteToHardware: Invalid address 30cd71ec near PC 089427f0 LR 08942a20 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-16 |
Unknown GetPointer 000000c0 PC 08933a2c LR 08933a34 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-16 |
Unknown GE command : efb30000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-04-13 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3 |
2022-04-13 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806498, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbe998, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d277a4 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 0349df10 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d277a0 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 033914c0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d2779c in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d27798 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03152f50 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03152be0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 0349dec0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 031528a0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03152720 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 0349de70 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 033913c0 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d27760 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03150560 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d2775c in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 0349dda4 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d27758 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03391440 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Branch in Jump delay slot at 08d27754 in block starting at 08d27718 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 0349dc60 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-08 |
Jump to invalid address: 03150190 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-04 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-04 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-04 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-04-02 |
__KernelStopThread: thread 405 does not exist |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-31 |
sceKernelRegisterSubIntrHandler(30, 0, 089f9ef0, 00000000): duplicate handler |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11 |
2022-03-29 |
FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11 |
2022-03-29 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.11 |
2022-03-29 |
Attempted set for logic op: f |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.2 |
2022-03-28 |
ReadFromHardware: Invalid address 7c6b836b near PC 7c6b836b LR 08978374 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-27 |
ReadFromHardware: Invalid address b3abf182 near PC b3abf182 LR b3abf182 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.8.0 |
2022-03-27 |
Unknown GetPointer 00000000 PC 088287f8 LR 08828808 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-27 |
__KernelStopThread: thread 861 does not exist |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-27 |
ReadFromHardware: Invalid address 17ed0459 near PC 17ed0459 LR 17ed0459 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-22 |
sceDmacMemcpy(dest=04154000, src=08d67fc0, size=557056): overlapping read |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-22 |
sceGeListEnqueue: invalid address 40000000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2022-03-20 |
Error in shader compilation: info: INTERNAL ERROR: no main() function!
ERROR: 0 compilation errors. No code generated.
postshader
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-16 |
Unknown GetPointer 55e9d690 PC 08933a24 LR 08933a34 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-22 |
Unknown GE command : fcf60000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-10 |
FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167706624 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167770768 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.12.3 |
2022-03-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492 |