Message #2735596 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: FC 26 Danilo Gamer (DaniloGamer_1.00)

Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.

fs: postshader
#version 320 es
precision mediump float;
precision highp int;

layout(binding = 0) uniform mediump sampler2D sampler0;
uniform float time;

in vec2 v_texcoord;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;

void main()
{
    vec4 color = texture(sampler0, v_texcoord);
    vec4 _23 = color;
    vec3 _25 = _23.xyz * vec3(1.08000004291534423828125);
    color.x = _25.x;
    color.y = _25.y;
    color.z = _25.z;
    vec4 _38 = color;
    vec3 _41 = _38.xyz + vec3(0.0199999995529651641845703125);
    color.x = _41.x;
    color.y = _41.y;
    color.z = _41.z;
    float depth = v_texcoord.y;
    float fogDensity = 0.64999997615814208984375;
    float fogFactor = exp(((-depth) * fogDensity) * 4.0);
    vec3 fogColor = vec3(0.89999997615814208984375, 0.89999997615814208984375, 0.949999988079071044921875);
    vec4 _68 = color;
    vec3 _72 = mix(fogColor, _68.xyz, vec3(fogFactor));
    color.x = _72.x;
    color.y = _72.y;
    color.z = _72.z;
    color.z += 0.02999999932944774627685546875;
    _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = color;
}


vs: postshader
#version 320 es

out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;

void main()
{
    v_texcoord0 = a_texcoord0;
    gl_Position = a_position;
}

Status: new. 3 hits from 2025-11-18 19:52:49 to 2025-11-18 19:53:08 UTC. Message #2735596.

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