Message #2739133 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: Gran Turismo® (UCUS98632_1.00)

Error in shader program link: info: ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.

fs: 10191d83:0020f002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >= TestDiscardToZero 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A13 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10191d83:0020f002 Tex Fog FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >= TestDiscardToZero 
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
 in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u))  <  int(u_alphacolorref >> 0x18u)) v.a = 0.0;
  v.rgb = v.rgb * splat3(v.a * 2.0);
  v.a *= 2.0;
  fragColor0 = v;
}

vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull 

Status: new. 1 hits from 2025-12-07 14:29:17 to 2025-12-07 14:29:17 UTC. Message #2739133.

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