Message #2745672 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: eFootball Chelito 19 (C19E01598_1.01)

Error in shader program link: info: 
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > 
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
 in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}

vs: 04000000:40c00918 HWX C T Tex Bones:4 WScale 2 
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
  mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
  vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz  * 1.999969482421875;
  vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
  mediump vec3 skinnednormal = (skinMatrix * vec4(0.0, 0.0, 1.0, 0.0)).xyz  * 1.999969482421875;
  mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  v_color0 = color0;
  v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}

Status: new. 1 hits from 2026-01-14 18:40:42 to 2026-01-14 18:40:42 UTC. Message #2745672.

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