Recent logs - eFootball Chelito 19

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eFootball Chelito 19 v1.20.4 2026-11-10 3 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000028 C Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.4 2026-11-10 3 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:0000000a THR C Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Chelito 19 v1.20.4 2026-11-10 3 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; float distSq = dot(toLight, toLight); float invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_
eFootball Chelito 19 v1.20.4 2026-11-08 1 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3ac0, 0ab29180): invalid address
eFootball Chelito 19 v1.18.1-840-g60c98a6483 2026-11-05 1 Unknown GetPointer 10b410b7 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-11-05 2 MIPSCompileOp: Invalid instruction efd61020
eFootball Chelito 19 v1.11.3 2026-11-05 1 Jump to invalid address: 03e40000
eFootball Chelito 19 v1.10.3 2026-10-24 1 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
eFootball Chelito 19 v1.15.4 2026-10-23 1 Unknown GetPointer deaeb0f7 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.20.4 2026-10-22 1 Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found ERROR: 0:39: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000120 HWX Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.4 2026-10-22 1 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; float distSq; float invDist; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; float distSq = dot(toLight, toLight); float invDist = inversesqrt(distSq); distance = distSq * invDist; toLight *= invDist; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * li
eFootball Chelito 19 v1.20.4 2026-10-22 1 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.20.4 2026-10-22 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000920 HWX T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Chelito 19 v1.9.4 2026-10-22 1 ReadFromHardware: Invalid address ee706200 near PC ee706200 LR 08000018
eFootball Chelito 19 v1.11.3 2026-10-20 1 ReadFromHardware: Invalid address 0b0d4ff6 near PC 08a1e034 LR 08a1e034
eFootball Chelito 19 v1.11.3 2026-10-20 1 RIFF chunk had uneven size
eFootball Chelito 19 v1.10.2 2026-10-17 1 ReadFromHardware: Invalid address ac382740 near PC ac382740 LR 08000018
eFootball Chelito 19 v1.11.3 2026-10-16 1 ReadFromHardware: Invalid address fffefeff near PC fffefeff LR 08a3c194
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 0000093b
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 46518486
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 4613226d
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 00000901
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 00001bfc
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 464c47fe
eFootball Chelito 19 v1.9.4 2026-10-16 1 Jump to invalid address: 00100800
eFootball Chelito 19 v1.9.4 2026-10-16 2 Jump to invalid address: 04ec0000
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 00003f29
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 000008e9
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 45f157ab
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 000025e8
eFootball Chelito 19 v1.9.4 2026-10-16 2 MIPSCompileOp: Invalid instruction 00000455
eFootball Chelito 19 v1.9.4 2026-10-16 2 MIPSCompileOp: Invalid instruction 00000085
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 00004ede
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 00000d35
eFootball Chelito 19 v1.9.4 2026-10-16 2 MIPSCompileOp: Invalid instruction 00000175
eFootball Chelito 19 v1.9.4 2026-10-16 1 MIPSCompileOp: Invalid instruction 4632b738
eFootball Chelito 19 v1.14.2 2026-10-16 4 UI scissor out of bounds in GameSettingsScreen: 183,0-918,540 / 1047,540
eFootball Chelito 19 v1.9.4 2026-10-15 1 ReadFromHardware: Invalid address e483e301 near PC e483e301 LR 08000018
eFootball Chelito 19 v1.17 2026-10-07 2 Unknown GetPointerWrite 00000008 PC 08843e0c LR 08843e20
eFootball Chelito 19 v1.11.3 2026-10-07 1 Unknown GetPointer 00000000 PC 08863d6c LR 08849a58
eFootball Chelito 19 v1.9.4 2026-10-07 1 ReadFromHardware: Invalid address da0806f8 near PC da0806f8 LR 08000018
eFootball Chelito 19 v1.8.0 2026-10-03 1 ReadFromHardware: Invalid address 00000000 near PC 0881c198 LR 0881c16c
eFootball Chelito 19 v1.13.2 2026-10-18 96 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
eFootball Chelito 19 v1.11.3 2026-09-27 1 Jump to invalid address: 0b883094
eFootball Chelito 19 v1.11.3 2026-09-27 1 MIPSCompileOp: Invalid instruction 06e5ee05
eFootball Chelito 19 v1.20.3-32-g910b60defc 2026-09-26 1 Branch in Jump delay slot at 08edf818 in block starting at 08edc508
eFootball Chelito 19 v1.20.3-32-g910b60defc 2026-09-26 1 Branch in branch delay slot at 0891c1a8 with different target
eFootball Chelito 19 v1.20.4 2026-09-25 1 Branch in JumpReg delay slot at 08af19c8 in block starting at 08af19ac
eFootball Chelito 19 v1.18.1 2026-09-22 1 Unknown GetPointer 00fee9c9 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.20.4 2026-09-17 1 Jump in likely branch delay slot with link at 080d3c0c
eFootball Chelito 19 v1.20.4 2026-09-17 1 MIPSCompileOp 69f90000 failed
eFootball Chelito 19 v1.8.0 2026-09-16 1 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
eFootball Chelito 19 v1.6.3 2026-09-16 1 Unknown GetPointer 10b77df7 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.6.3 2026-09-16 1 Unknown GetPointer 10b79137 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.11.3 2026-09-14 1 Jump to invalid address: 0bbeec70
eFootball Chelito 19 v1.11.3 2026-09-14 1 Jump to invalid address: 0bbeeb70
eFootball Chelito 19 v1.11.3 2026-09-14 3 Jump to invalid address: 070ee860
eFootball Chelito 19 v1.11.3 2026-09-14 1 Jump to invalid address: 0bbeea70
eFootball Chelito 19 v1.11.3 2026-09-14 1 MIPSCompileOp: Invalid instruction 71e527ec
eFootball Chelito 19 v1.9.4 2026-09-13 1 MIPSCompileOp: Invalid instruction 73617461
eFootball Chelito 19 v1.17.1 2026-09-08 1 ReadFromHardware: Invalid address ca850500 near PC ca850500 LR 08a1e4c0
eFootball Chelito 19 v1.18.1 2026-09-06 1 Unknown GetPointer 00160000 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.11.3 2026-09-06 1 Branch in RSRTComp delay slot at 00010014 in block starting at 00010000
eFootball Chelito 19 v1.11.3 2026-09-06 1 Jump to invalid address: 00f93944
eFootball Chelito 19 v1.11.3 2026-09-06 1 MIPSCompileOp 695d0b0b failed
eFootball Chelito 19 v1.11.3 2026-09-06 2 MIPSCompileOp: Invalid instruction 48acccdc
eFootball Chelito 19 v1.11.3 2026-09-06 1 Jump to invalid address: 074e5d80
eFootball Chelito 19 v1.11.3 2026-09-06 1 Branch in Jump delay slot at 00010000 in block starting at 00010000
eFootball Chelito 19 v1.11.3 2026-09-06 1 Jump to invalid address: 075241c0
eFootball Chelito 19 v1.11.3 2026-09-06 1 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e6a8
eFootball Chelito 19 v1.11.3 2026-09-06 1 MIPSCompileOp: Invalid instruction 0000031f
eFootball Chelito 19 v1.11.3 2026-09-06 1 MIPSCompileOp: Invalid instruction 00002e69
eFootball Chelito 19 v1.10.2 2026-09-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
eFootball Chelito 19 v1.10.2 2026-09-05 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
eFootball Chelito 19 v1.10.2 2026-09-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
eFootball Chelito 19 v1.10.2 2026-09-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
eFootball Chelito 19 v1.10.2 2026-09-05 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/68d42328, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/5f457515, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/7491c438, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/28240568, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
eFootball Chelito 19 v1.10.2 2026-09-05 1 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
eFootball Chelito 19 v1.10.3 2026-09-04 1 Jump to invalid address: 0bbcde70
eFootball Chelito 19 v1.10.3 2026-09-04 3 Jump to invalid address: 070cd760
eFootball Chelito 19 v1.10.3 2026-09-04 1 MIPSCompileOp: Invalid instruction 71e37bf4
eFootball Chelito 19 v1.20.4 2026-08-30 1 Branch in branch delay slot at 0804f394 with different target

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