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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-10 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000028 C Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
mat2 displayRotation = mat2(
u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0),
u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0)
);
vec4 pos = position;
pos.xy = mul(displayRotation, pos.xy);
vec4 outPos = pos;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-11-10 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:0000000a THR C Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-11-10 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
float distSq = dot(toLight, toLight);
float invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_ |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-08 |
1 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08bb3ac0, 0ab29180): invalid address |
| eFootball Chelito 19 |
v1.18.1-840-g60c98a6483 |
2026-11-05 |
1 |
Unknown GetPointer 10b410b7 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-11-05 |
2 |
MIPSCompileOp: Invalid instruction efd61020 |
| eFootball Chelito 19 |
v1.11.3 |
2026-11-05 |
1 |
Jump to invalid address: 03e40000 |
| eFootball Chelito 19 |
v1.10.3 |
2026-10-24 |
1 |
Unknown GetPointer 00000000 PC 08a8912c LR 08a89150 |
| eFootball Chelito 19 |
v1.15.4 |
2026-10-23 |
1 |
Unknown GetPointer deaeb0f7 PC 0881c428 LR 0881c438 |
| eFootball Chelito 19 |
v1.20.4 |
2026-10-22 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found
ERROR: 0:39: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000120 HWX Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-10-22 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
float distSq = dot(toLight, toLight);
float invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * li |
| eFootball Chelito 19 |
v1.20.4 |
2026-10-22 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000928 HWX C T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-10-22 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000920 HWX T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2026-10-22 |
1 |
ReadFromHardware: Invalid address ee706200 near PC ee706200 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-10-20 |
1 |
ReadFromHardware: Invalid address 0b0d4ff6 near PC 08a1e034 LR 08a1e034 |
| eFootball Chelito 19 |
v1.11.3 |
2026-10-20 |
1 |
RIFF chunk had uneven size |
| eFootball Chelito 19 |
v1.10.2 |
2026-10-17 |
1 |
ReadFromHardware: Invalid address ac382740 near PC ac382740 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-10-16 |
1 |
ReadFromHardware: Invalid address fffefeff near PC fffefeff LR 08a3c194 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 0000093b |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 46518486 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 4613226d |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 00000901 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 00001bfc |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 464c47fe |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
Jump to invalid address: 00100800 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
2 |
Jump to invalid address: 04ec0000 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 00003f29 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 000008e9 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 45f157ab |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 000025e8 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
2 |
MIPSCompileOp: Invalid instruction 00000455 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
2 |
MIPSCompileOp: Invalid instruction 00000085 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 00004ede |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 00000d35 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
2 |
MIPSCompileOp: Invalid instruction 00000175 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
1 |
MIPSCompileOp: Invalid instruction 4632b738 |
| eFootball Chelito 19 |
v1.14.2 |
2026-10-16 |
4 |
UI scissor out of bounds in GameSettingsScreen: 183,0-918,540 / 1047,540 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-15 |
1 |
ReadFromHardware: Invalid address e483e301 near PC e483e301 LR 08000018 |
| eFootball Chelito 19 |
v1.17 |
2026-10-07 |
2 |
Unknown GetPointerWrite 00000008 PC 08843e0c LR 08843e20 |
| eFootball Chelito 19 |
v1.11.3 |
2026-10-07 |
1 |
Unknown GetPointer 00000000 PC 08863d6c LR 08849a58 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-07 |
1 |
ReadFromHardware: Invalid address da0806f8 near PC da0806f8 LR 08000018 |
| eFootball Chelito 19 |
v1.8.0 |
2026-10-03 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 0881c198 LR 0881c16c |
| eFootball Chelito 19 |
v1.13.2 |
2026-10-18 |
96 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-27 |
1 |
Jump to invalid address: 0b883094 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-27 |
1 |
MIPSCompileOp: Invalid instruction 06e5ee05 |
| eFootball Chelito 19 |
v1.20.3-32-g910b60defc |
2026-09-26 |
1 |
Branch in Jump delay slot at 08edf818 in block starting at 08edc508 |
| eFootball Chelito 19 |
v1.20.3-32-g910b60defc |
2026-09-26 |
1 |
Branch in branch delay slot at 0891c1a8 with different target |
| eFootball Chelito 19 |
v1.20.4 |
2026-09-25 |
1 |
Branch in JumpReg delay slot at 08af19c8 in block starting at 08af19ac |
| eFootball Chelito 19 |
v1.18.1 |
2026-09-22 |
1 |
Unknown GetPointer 00fee9c9 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.20.4 |
2026-09-17 |
1 |
Jump in likely branch delay slot with link at 080d3c0c |
| eFootball Chelito 19 |
v1.20.4 |
2026-09-17 |
1 |
MIPSCompileOp 69f90000 failed |
| eFootball Chelito 19 |
v1.8.0 |
2026-09-16 |
1 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
| eFootball Chelito 19 |
v1.6.3 |
2026-09-16 |
1 |
Unknown GetPointer 10b77df7 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.6.3 |
2026-09-16 |
1 |
Unknown GetPointer 10b79137 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-14 |
1 |
Jump to invalid address: 0bbeec70 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-14 |
1 |
Jump to invalid address: 0bbeeb70 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-14 |
3 |
Jump to invalid address: 070ee860 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-14 |
1 |
Jump to invalid address: 0bbeea70 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-14 |
1 |
MIPSCompileOp: Invalid instruction 71e527ec |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-13 |
1 |
MIPSCompileOp: Invalid instruction 73617461 |
| eFootball Chelito 19 |
v1.17.1 |
2026-09-08 |
1 |
ReadFromHardware: Invalid address ca850500 near PC ca850500 LR 08a1e4c0 |
| eFootball Chelito 19 |
v1.18.1 |
2026-09-06 |
1 |
Unknown GetPointer 00160000 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
Branch in RSRTComp delay slot at 00010014 in block starting at 00010000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
Jump to invalid address: 00f93944 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
MIPSCompileOp 695d0b0b failed |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
2 |
MIPSCompileOp: Invalid instruction 48acccdc |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
Jump to invalid address: 074e5d80 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
Jump to invalid address: 075241c0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899e6a8 |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
MIPSCompileOp: Invalid instruction 0000031f |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-06 |
1 |
MIPSCompileOp: Invalid instruction 00002e69 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/0c120e1d, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/68d42328, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/5f457515, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/4e624a34, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/a83f7113, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.2 |
2026-09-05 |
1 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-04 |
1 |
Jump to invalid address: 0bbcde70 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-04 |
3 |
Jump to invalid address: 070cd760 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-04 |
1 |
MIPSCompileOp: Invalid instruction 71e37bf4 |
| eFootball Chelito 19 |
v1.20.4 |
2026-08-30 |
1 |
Branch in branch delay slot at 0804f394 with different target |