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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-13 |
Bad SAS Mix output address: 08b26980, grain=164361872 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
MIPSCompileOp: Invalid instruction 71ea9c10 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 070d8d60 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 0bbd9170 |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-13 |
Bad SAS Mix output address: 08b26d80, grain=164360080 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-12 |
Branch in branch delay slot at 08057600 with different target |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-12 |
WriteFCR: Unexpected reg 12 (value deadbeef) |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-11 |
PerformMemorySet with invalid range: 041a2980, size -164227536 |
| eFootball Chelito 19 |
v1.13 |
2026-05-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-08 |
Unknown GetPointer 001f0000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-08 |
Unknown GetPointer 00460300 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-08 |
Unknown GetPointer 001c0000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.10.3 |
2026-05-07 |
ReadFromHardware: Invalid address ea668380 near PC ea668380 LR 08000018 |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-07 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-07 |
PerformMemorySet with invalid range: 041dfc80, size -48 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-07 |
Branch in Jump delay slot at 08af1bb4 in block starting at 08af1b5c |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-07 |
PerformMemorySet with invalid range: 041be680, size -1107660596 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-06 |
PerformMemorySet with invalid range: 041bba00, size -48 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-06 |
PerformMemorySet with invalid range: 041aaf00, size 166294704 |
| eFootball Chelito 19 |
v1.11.3 |
2026-05-05 |
sceSasSetSimpleADSR(08bb3ac0, 1, 0001, ffffffff): Invalid ADSREnv2 |
| eFootball Chelito 19 |
v1.10.3 |
2026-05-04 |
ReadFromHardware: Invalid address 00000000 near PC 08815f0c LR 08000020 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-03 |
PerformMemorySet with invalid range: 041dfc80, size 166296896 |
| eFootball Chelito 19 |
v1.10.3 |
2026-05-02 |
Unknown GetPointer 752f0002 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.20.3 |
2026-05-02 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
|
| eFootball Chelito 19 |
v1.20.3 |
2026-05-02 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000000 Flat FragUber
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
|
| eFootball Chelito 19 |
v1.16.6 |
2026-05-01 |
Unknown GetPointer 00ffbca7 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-30 |
PerformMemorySet with invalid range: 041a2980, size -120327376 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-30 |
PerformMemorySet with invalid range: 041a2980, size 164931888 |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17 |
2026-04-30 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1 |
2026-04-30 |
ReadFromHardware: Invalid address 1397b698 near PC 08849a4c LR 08849a58 |
| eFootball Chelito 19 |
v1.10.2 |
2026-04-29 |
Unknown GetPointer b23a74a8 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.20.3-238-gb91d768acd |
2026-04-29 |
PerformMemorySet with invalid range: 041c6c00, size 1398516728 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000920 HWX T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000928 HWX C T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:37: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000120 HWX Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000020 Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
mat2 displayRotation = mat2(
u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0),
u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0)
);
vec4 pos = position;
pos.xy = mul(displayRotation, pos.xy);
vec4 outPos = pos;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_u |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000002 THR Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.20.3 |
2026-04-28 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:0000000a THR C
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.15.4 |
2026-04-28 |
Unknown GetPointer 004a2114 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,191-360,3036 / 720,1612 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,85-1612,464 / 720,1612 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,0-1612,86 / 720,1612 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,85-648,1428 / 1612,720 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,85-1540,536 / 720,1612 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 0,0-1540,86 / 720,1612 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 280,72-427,1540 / 1612,720 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-27 |
UI scissor out of bounds in GameSettingsScreen: 280,72-1319,648 / 720,1612 |
| eFootball Chelito 19 |
v1.17.1 |
2026-04-25 |
Unknown GetPointer 0000a6a6 PC 0881c428 LR 0881c438 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-24 |
PerformMemorySet with invalid range: 041bba00, size -16 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-24 |
Branch in Jump delay slot at 08af1c8c in block starting at 08af1c7c |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-24 |
Branch in Jump delay slot at 08af1c8c in block starting at 08af1c64 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-24 |
Branch in Jump delay slot at 08af1c8c in block starting at 08af1c58 |
| eFootball Chelito 19 |
v1.9.4 |
2026-04-20 |
Jump to invalid address: 0728f700 |
| eFootball Chelito 19 |
v1.15.4 |
2026-04-20 |
Unknown GetPointer 0000a320 PC 08815fc8 LR 08815fd4 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-19 |
PerformMemorySet with invalid range: 041a5600, size -16 |
| eFootball Chelito 19 |
v1.17.1 |
2026-04-19 |
Unknown GetPointer 00843600 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-04-17 |
Jump to invalid address: 0bbf2370 |
| eFootball Chelito 19 |
v1.9.4 |
2026-04-17 |
Jump to invalid address: 0bbf2270 |
| eFootball Chelito 19 |
v1.9.4 |
2026-04-17 |
Jump to invalid address: 070f1f60 |
| eFootball Chelito 19 |
v1.9.4 |
2026-04-17 |
Jump to invalid address: 0bbf2170 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-15 |
Jump to invalid address: 0bb32a70 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-15 |
MIPSCompileOp: Invalid instruction 71e0dcb4 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-15 |
Jump to invalid address: 07032760 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-15 |
Jump to invalid address: 0bb32b70 |
| eFootball Chelito 19 |
v1.8.0 |
2026-04-15 |
Jump to invalid address: 0bb32970 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
WriteToHardware: Invalid address 00000000 near PC 0803a968 LR 00000000 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
MIPSCompileOp: Invalid instruction 06fe4bfa |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
MIPSCompileOp: Invalid instruction 000003bf |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
MIPSCompileOp: Invalid instruction 7df45fc2 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
Jump to invalid address: 07ec0400 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-14 |
MIPSCompileOp: Invalid instruction cf4ed7f7 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-13 |
PerformMemorySet with invalid range: 041c9880, size -16 |
| eFootball Chelito 19 |
v1.14.1 |
2026-04-11 |
UI scissor out of bounds in GameSettingsScreen: 324,0-1476,817 / 1813,816 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-10 |
PerformMemorySet with invalid range: 041a2980, size 164930992 |
| eFootball Chelito 19 |
v1.16.6 |
2026-04-09 |
Bad SAS Mix output address: 08b26d80, grain=164360976 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-08 |
UI scissor out of bounds in listpopupScreen: 71,592-649,461 / 1432,720 |
| eFootball Chelito 19 |
v1.14.2 |
2026-04-08 |
UI scissor out of bounds in GameSettingsScreen: 0,85-720,1248 / 1432,720 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-07 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
00000000:0000000a THR C
|
| eFootball Chelito 19 |
v1.16.6 |
2026-04-06 |
ReadFromHardware: Invalid address 301b2fb0 near PC 08863d90 LR 08849a58 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-06 |
PerformMemorySet with invalid range: 041a2980, size -16 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-05 |
PerformMemorySet with invalid range: 041c9880, size -48 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0b88 in block starting at 09cd0b68 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0c94 in block starting at 09cd0b68 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0be4 in block starting at 09cd0b60 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0b78 in block starting at 09cd0b60 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0b64 in block starting at 09cd0b60 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0b94 in block starting at 09cd0b68 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0c90 in block starting at 09cd0b60 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0bb4 in block starting at 09cd0b68 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-04 |
Branch in Jump delay slot at 09cd0b60 in block starting at 09cd0b60 |