Recent logs - eFootball Chelito 19

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Game title Version Latest Report Message
eFootball Chelito 19 v1.18.1 2025-10-27 Unknown GetPointer 2c5c0c82 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.12.3 2025-10-25 MFIC instruction hit (70020024) at 089941c4
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1751,516-0,92 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1751,412-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1751,308-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1751,204-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1751,100-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720
eFootball Chelito 19 v1.11.3 2025-10-24 An uneaten prefix at end of block: 09fffed4
eFootball Chelito 19 v1.11.3 2025-10-24 MIPSCompileOp: Invalid instruction 475f5053
eFootball Chelito 19 v1.11.3 2025-10-24 MIPSCompileOp: Invalid instruction 63736964
eFootball Chelito 19 v1.11.3 2025-10-24 Jump to invalid address: 000000c0
eFootball Chelito 19 v1.11.3 2025-10-24 Unknown GetPointer 00000000 PC 00000000 LR 00000000
eFootball Chelito 19 v1.18.1 2025-10-22 __KernelStopThread: thread 337 does not exist (helper deleted)
eFootball Chelito 19 v1.9.4 2025-10-22 ReadFromHardware: Invalid address e9137e64 near PC e9137e64 LR 08000018
eFootball Chelito 19 v1.9.4 2025-10-22 MIPSCompileOp: Invalid instruction 71e4ac34
eFootball Chelito 19 v1.14.2 2025-10-21 UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720
eFootball Chelito 19 v1.14.2 2025-10-20 UI scissor out of bounds in SavedataScreen: 1759,516-0,92 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-20 UI scissor out of bounds in SavedataScreen: 1759,412-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-20 UI scissor out of bounds in SavedataScreen: 1759,308-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-20 UI scissor out of bounds in SavedataScreen: 1759,204-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-20 UI scissor out of bounds in SavedataScreen: 1759,100-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1800,516-0,92 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1800,412-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1800,308-0,99 / 1600,720
eFootball Chelito 19 v1.14.2 2025-10-25 UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720
eFootball Chelito 19 v1.19.3 2025-10-20 Branch in branch delay slot at 0806e10c with different target
eFootball Chelito 19 v1.8.0 2025-10-20 ReadFromHardware: Invalid address db610718 near PC db610718 LR 08000018
eFootball Chelito 19 v1.14.2 2025-10-17 UI scissor out of bounds in GameSettingsScreen: 324,0-1469,810 / 1712,810
eFootball Chelito 19 v1.6.3 2025-10-16 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2025-10-16 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2025-10-16 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in mediump vec3 w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.9.4 2025-10-16 ReadFromHardware: Invalid address b0e58260 near PC b0e58260 LR 08000018
eFootball Chelito 19 v1.19.3 2025-10-12 Branch in branch delay slot at 08ed138c with different target
eFootball Chelito 19 v1.19.3 2025-10-12 Branch in branch delay slot at 08ed0fd8 with different target
eFootball Chelito 19 v1.19.3 2025-10-12 Branch in branch delay slot at 08ed13cc with different target
eFootball Chelito 19 v1.19.3 2025-10-12 Branch in branch delay slot at 08eea978 with different target
eFootball Chelito 19 v1.19.3 2025-10-12 Branch in branch delay slot at 08ed13a4 with different target
eFootball Chelito 19 v1.11.3 2025-10-11 Unknown GetPointer 10beed37 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.19.3 2025-10-11 Branch in branch delay slot at 08036fd4 with different target
eFootball Chelito 19 v1.18.1 2025-10-09 Branch in branch delay slot at 08846e9f with different target
eFootball Chelito 19 v1.18.1 2025-10-09 Branch in branch delay slot at 0886ad53 with different target
eFootball Chelito 19 v1.18.1 2025-10-09 MIPSCompileOp: Invalid instruction 0308af45
eFootball Chelito 19 v1.18.1 2025-10-09 MIPSCompileOp: Invalid instruction 00000068
eFootball Chelito 19 v1.18.1 2025-10-09 MIPSCompileOp: Invalid instruction 0308af3c
eFootball Chelito 19 v1.11.3 2025-10-09 Jump to invalid address: 0728f8c0
eFootball Chelito 19 v1.9.4 2025-10-08 Jump to invalid address: 070cb960
eFootball Chelito 19 v1.9.4 2025-10-08 MIPSCompileOp: Invalid instruction 71e39bb8
eFootball Chelito 19 v1.9.4 2025-10-08 Jump to invalid address: 0bbcbc70
eFootball Chelito 19 v1.9.4 2025-10-08 Jump to invalid address: 0bbcbd70
eFootball Chelito 19 v1.11.3 2025-10-08 MIPSCompileOp: Invalid instruction 71ea9738
eFootball Chelito 19 v1.19.3 2025-10-07 Branch in branch delay slot at 0809fc58 with different target
eFootball Chelito 19 v1.19.3 2025-10-06 Branch in branch delay slot at 08029f60 with different target
eFootball Chelito 19 v1.19.3 2025-10-06 Branch in branch delay slot at 08029f5c with different target
eFootball Chelito 19 v1.19.3 2025-10-06 An uneaten prefix at end of block: 08026b14
eFootball Chelito 19 v1.19.2 2025-10-06 An uneaten prefix at end of block: 080407c8
eFootball Chelito 19 v1.11.3 2025-10-05 Jump to invalid address: 0bbcd970
eFootball Chelito 19 v1.11.3 2025-10-05 Jump to invalid address: 070cd260
eFootball Chelito 19 v1.11.3 2025-10-05 MIPSCompileOp: Invalid instruction 71eb805c
eFootball Chelito 19 v1.14.2 2025-10-04 UI scissor out of bounds in GameSettingsScreen: 597,0-2652,360 / 1536,720
eFootball Chelito 19 v1.11.3 2025-10-04 MIPSCompileOp: Invalid instruction 71e4bac8
eFootball Chelito 19 v1.11.3 2025-10-04 Unknown GetPointer 00000000 PC 088111b8 LR 0882bc04
eFootball Chelito 19 v1.17.1 2025-10-03 Bad SAS Mix output address: 08b26d80, grain=164358288
eFootball Chelito 19 v1.9.4 2025-09-29 Jump to invalid address: 0bbcc470
eFootball Chelito 19 v1.9.4 2025-09-29 MIPSCompileOp: Invalid instruction 71e6c6d8
eFootball Chelito 19 v1.9.4 2025-09-29 Jump to invalid address: 070cc260
eFootball Chelito 19 v1.18.1 2025-09-29 Unknown GetPointer e7d1cf71 PC 0881c428 LR 0881c438
eFootball Chelito 19 v1.18.1 2025-09-29 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
eFootball Chelito 19 v1.9.4 2025-09-25 Jump to invalid address: 0bbf0d70
eFootball Chelito 19 v1.9.4 2025-09-25 Jump to invalid address: 0bbf0b70
eFootball Chelito 19 v1.9.4 2025-09-25 MIPSCompileOp: Invalid instruction 71ef4abc
eFootball Chelito 19 v1.9.4 2025-09-25 Jump to invalid address: 070f0960
eFootball Chelito 19 v1.9.4 2025-09-25 Jump to invalid address: 0bbf0c70
eFootball Chelito 19 v1.12.3 2025-09-23 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54
eFootball Chelito 19 v1.15.4 2025-09-19 Jump to invalid address: 0bbeb970
eFootball Chelito 19 v1.15.4 2025-09-19 Jump to invalid address: 0bbeb670
eFootball Chelito 19 v1.15.4 2025-09-19 Jump to invalid address: 070eb260
eFootball Chelito 19 v1.15.4 2025-09-19 Jump to invalid address: 0bbeb470
eFootball Chelito 19 v1.15.4 2025-09-19 MIPSCompileOp: Invalid instruction 71efae0c
eFootball Chelito 19 v1.10.2 2025-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball Chelito 19 v1.10.2 2025-09-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball Chelito 19 v1.10.2 2025-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball Chelito 19 v1.11.3 2025-09-19 ReadFromHardware: Invalid address b9d709da near PC b9d709da LR 08a3c194
eFootball Chelito 19 v1.10.3 2025-09-18 Unknown GetPointer 2c698fc2 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2025-09-18 ReadFromHardware: Invalid address 9e33d720 near PC 9e33d720 LR 08000018
eFootball Chelito 19 v1.17.1 2025-09-17 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
eFootball Chelito 19 v1.11.2 2025-09-16 Unknown GetPointer 00000000 PC 08a41bb8 LR 08a47b14
eFootball Chelito 19 v1.9.4 2025-09-16 MIPSCompileOp: Invalid instruction 71e34534
eFootball Chelito 19 v1.9.4 2025-09-16 MIPSCompileOp: Invalid instruction 71e930bc
eFootball Chelito 19 v1.9.4 2025-09-16 Jump to invalid address: 0bbccc70
eFootball Chelito 19 v1.9.4 2025-09-16 Jump to invalid address: 0bbccd70
eFootball Chelito 19 v1.9.4 2025-09-16 Jump to invalid address: 070cc960
eFootball Chelito 19 v1.11.3 2025-09-15 Jump to invalid address: 0bbd9c30
eFootball Chelito 19 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cc0690 in block starting at 09cc0690
eFootball Chelito 19 v1.19.3 2025-09-14 Branch in Jump delay slot at 09cc069c in block starting at 09cc0690
eFootball Chelito 19 v1.11.3 2025-09-13 Jump to invalid address: 0bbc8e70
eFootball Chelito 19 v1.11.3 2025-09-13 Jump to invalid address: 0bbc8d70
eFootball Chelito 19 v1.11.3 2025-09-13 Jump to invalid address: 070c8a60
eFootball Chelito 19 v1.11.3 2025-09-13 Jump to invalid address: 0bbc8c70
eFootball Chelito 19 v1.11.3 2025-09-13 MIPSCompileOp: Invalid instruction 71ebb960