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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-27 |
Unknown GetPointer 2c5c0c82 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.12.3 |
2025-10-25 |
MFIC instruction hit (70020024) at 089941c4 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1751,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1751,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1751,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1751,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1751,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
An uneaten prefix at end of block: 09fffed4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
Jump to invalid address: 000000c0 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-22 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-22 |
ReadFromHardware: Invalid address e9137e64 near PC e9137e64 LR 08000018 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-22 |
MIPSCompileOp: Invalid instruction 71e4ac34 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-21 |
UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
UI scissor out of bounds in SavedataScreen: 1759,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
UI scissor out of bounds in SavedataScreen: 1759,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
UI scissor out of bounds in SavedataScreen: 1759,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
UI scissor out of bounds in SavedataScreen: 1759,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
UI scissor out of bounds in SavedataScreen: 1759,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1800,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1800,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1800,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-20 |
Branch in branch delay slot at 0806e10c with different target |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-20 |
ReadFromHardware: Invalid address db610718 near PC db610718 LR 08000018 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-17 |
UI scissor out of bounds in GameSettingsScreen: 324,0-1469,810 / 1712,810 |
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2025-10-16 |
ReadFromHardware: Invalid address b0e58260 near PC b0e58260 LR 08000018 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
Branch in branch delay slot at 08ed138c with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
Branch in branch delay slot at 08ed0fd8 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
Branch in branch delay slot at 08ed13cc with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
Branch in branch delay slot at 08eea978 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
Branch in branch delay slot at 08ed13a4 with different target |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-11 |
Unknown GetPointer 10beed37 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-11 |
Branch in branch delay slot at 08036fd4 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
Branch in branch delay slot at 08846e9f with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
Branch in branch delay slot at 0886ad53 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
MIPSCompileOp: Invalid instruction 0308af45 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
MIPSCompileOp: Invalid instruction 00000068 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
MIPSCompileOp: Invalid instruction 0308af3c |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-09 |
Jump to invalid address: 0728f8c0 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
Jump to invalid address: 070cb960 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
MIPSCompileOp: Invalid instruction 71e39bb8 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
Jump to invalid address: 0bbcbc70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
Jump to invalid address: 0bbcbd70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-08 |
MIPSCompileOp: Invalid instruction 71ea9738 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-07 |
Branch in branch delay slot at 0809fc58 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-06 |
Branch in branch delay slot at 08029f60 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-06 |
Branch in branch delay slot at 08029f5c with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-06 |
An uneaten prefix at end of block: 08026b14 |
| eFootball Chelito 19 |
v1.19.2 |
2025-10-06 |
An uneaten prefix at end of block: 080407c8 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
Jump to invalid address: 0bbcd970 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
Jump to invalid address: 070cd260 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
MIPSCompileOp: Invalid instruction 71eb805c |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-04 |
UI scissor out of bounds in GameSettingsScreen: 597,0-2652,360 / 1536,720 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-04 |
MIPSCompileOp: Invalid instruction 71e4bac8 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-04 |
Unknown GetPointer 00000000 PC 088111b8 LR 0882bc04 |
| eFootball Chelito 19 |
v1.17.1 |
2025-10-03 |
Bad SAS Mix output address: 08b26d80, grain=164358288 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-29 |
Jump to invalid address: 0bbcc470 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-29 |
MIPSCompileOp: Invalid instruction 71e6c6d8 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-29 |
Jump to invalid address: 070cc260 |
| eFootball Chelito 19 |
v1.18.1 |
2025-09-29 |
Unknown GetPointer e7d1cf71 PC 0881c428 LR 0881c438 |
| eFootball Chelito 19 |
v1.18.1 |
2025-09-29 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
Jump to invalid address: 0bbf0d70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
Jump to invalid address: 0bbf0b70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
MIPSCompileOp: Invalid instruction 71ef4abc |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
Jump to invalid address: 070f0960 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-25 |
Jump to invalid address: 0bbf0c70 |
| eFootball Chelito 19 |
v1.12.3 |
2025-09-23 |
WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54 |
| eFootball Chelito 19 |
v1.15.4 |
2025-09-19 |
Jump to invalid address: 0bbeb970 |
| eFootball Chelito 19 |
v1.15.4 |
2025-09-19 |
Jump to invalid address: 0bbeb670 |
| eFootball Chelito 19 |
v1.15.4 |
2025-09-19 |
Jump to invalid address: 070eb260 |
| eFootball Chelito 19 |
v1.15.4 |
2025-09-19 |
Jump to invalid address: 0bbeb470 |
| eFootball Chelito 19 |
v1.15.4 |
2025-09-19 |
MIPSCompileOp: Invalid instruction 71efae0c |
| eFootball Chelito 19 |
v1.10.2 |
2025-09-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| eFootball Chelito 19 |
v1.10.2 |
2025-09-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| eFootball Chelito 19 |
v1.10.2 |
2025-09-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-19 |
ReadFromHardware: Invalid address b9d709da near PC b9d709da LR 08a3c194 |
| eFootball Chelito 19 |
v1.10.3 |
2025-09-18 |
Unknown GetPointer 2c698fc2 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-18 |
ReadFromHardware: Invalid address 9e33d720 near PC 9e33d720 LR 08000018 |
| eFootball Chelito 19 |
v1.17.1 |
2025-09-17 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
| eFootball Chelito 19 |
v1.11.2 |
2025-09-16 |
Unknown GetPointer 00000000 PC 08a41bb8 LR 08a47b14 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-16 |
MIPSCompileOp: Invalid instruction 71e34534 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-16 |
MIPSCompileOp: Invalid instruction 71e930bc |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-16 |
Jump to invalid address: 0bbccc70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-16 |
Jump to invalid address: 0bbccd70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-16 |
Jump to invalid address: 070cc960 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-15 |
Jump to invalid address: 0bbd9c30 |
| eFootball Chelito 19 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cc0690 in block starting at 09cc0690 |
| eFootball Chelito 19 |
v1.19.3 |
2025-09-14 |
Branch in Jump delay slot at 09cc069c in block starting at 09cc0690 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-13 |
Jump to invalid address: 0bbc8e70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-13 |
Jump to invalid address: 0bbc8d70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-13 |
Jump to invalid address: 070c8a60 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-13 |
Jump to invalid address: 0bbc8c70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-09-13 |
MIPSCompileOp: Invalid instruction 71ebb960 |