Kind #970: Error in shader compilation: info: %s
%s
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Game: God of War: Chains of Olympus (UCUS98653_1.00)
Error in shader compilation: info: ERROR: Invalid #version
00000000:00000001 THR SWX
#version 110
// Driver: - GLSL 110
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00000000:00000001 THR SWX
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform vec4 u_xywh;
uniform float u_NaN;
uniform vec2 u_minZmaxZ;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
bool zClipped = false;
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = position;
outPos.xy = (((outPos.xy + u_xywh.xy) * u_xywh.zw) - vec2(1.0, 1.0)) * outPos.w;
outPos.z *= outPos.w * (1.0 / 65536.0);
gl_Position = outPos;
gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
}
Status: new. 3 hits from 2026-08-01 02:27:28 to 2026-08-01 02:29:07 UTC. Message #2776936.
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