Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.9.4 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
God of War: Chains of Olympus v1.9.4 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-30 __KernelStopThread: thread 429 does not exist
God of War: Chains of Olympus v1.10.3 2020-10-29 80630011=sceAtracSetDataAndGetID(08a87000, 00000000): buffer too small
God of War: Chains of Olympus v1.10.3 2020-10-29 Unknown GE command : 03e00008
God of War: Chains of Olympus v1.10.3 2020-10-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
God of War: Chains of Olympus v1.10.3 2020-10-29 Unexpected mpeg first timestamp: 1101010101 / 73031287041
God of War: Chains of Olympus v1.10.3 2020-10-27 WriteToHardware: Invalid address 000002c8 near PC 08a2b858 LR 08a21808
God of War: Chains of Olympus v1.10.3 2020-10-27 ReadFromHardware: Invalid address ffffffa0 near PC 08a2b858 LR 08a21808
God of War: Chains of Olympus v1.10.3 2020-10-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
God of War: Chains of Olympus v1.10.3 2020-10-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
God of War: Chains of Olympus v1.10.3 2020-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08890a90, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=08890a90, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number 0095fe28
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number 00723370
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number 0072c660
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number 006bc970
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number 0000000c
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-25 Wrong magic number afd47554
God of War: Chains of Olympus v1.10.2 2020-10-24 Jump to invalid address: 05cc1780
God of War: Chains of Olympus v1.10.2 2020-10-24 Jump to invalid address: 04f50f00
God of War: Chains of Olympus v1.10.3 2020-10-23 Error in shader program link: info: ERROR:LEX/PARSE-1 (line 289) Syntax error fs: postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 1 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.05 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.001 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.4 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.9 //Default: 1.0 #define contrast 1.1 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Defau
God of War: Chains of Olympus v1.10.3 2020-10-23 Jump to invalid address: 0582f700
God of War: Chains of Olympus v1.10.3 2020-10-23 MIPSCompileOp: Invalid instruction 4533e356
God of War: Chains of Olympus v1.10.3 2020-10-23 Jump to invalid address: 0582f100
God of War: Chains of Olympus v1.10.3 2020-10-23 MIPSCompileOp: Invalid instruction 47125d5e
God of War: Chains of Olympus v1.10.3 2020-10-23 Jump to invalid address: 05ffc570
God of War: Chains of Olympus v1.10.3 2020-10-23 Jump to invalid address: 0582f300
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.8.0 2020-10-22 Jump to invalid address: 07723340
God of War: Chains of Olympus v1.8.0 2020-10-22 Jump to invalid address: 05ff6b80
God of War: Chains of Olympus v1.8.0 2020-10-22 Jump to invalid address: 07827140
God of War: Chains of Olympus v1.8.0 2020-10-22 MIPSCompileOp: Invalid instruction 40a73701
God of War: Chains of Olympus v1.8.0 2020-10-22 MIPSCompileOp: Invalid instruction 402d5e8e
God of War: Chains of Olympus v1.8.0 2020-10-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ab8d5c
God of War: Chains of Olympus v1.8.0 2020-10-21 MIPSCompileOp: Invalid instruction 40a9df64
God of War: Chains of Olympus v1.8.0 2020-10-21 Jump to invalid address: 0186dd40
God of War: Chains of Olympus v1.10.3 2020-10-17 CALL to illegal address 00a76420 - ignoring! data=000022
God of War: Chains of Olympus v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb
God of War: Chains of Olympus v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-10-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-10-10 ReadFromHardware: Invalid address 0000d167 near PC 089b7194 LR 089b75cc
God of War: Chains of Olympus v1.10.3 2020-10-10 WriteToHardware: Invalid address 0000cb80 near PC 089b0528 LR 089b0528
God of War: Chains of Olympus v1.9.4 2020-10-29 MIPSCompileOp: Invalid instruction 00003f7f
God of War: Chains of Olympus v1.10.3 2020-10-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.6.3 2020-10-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:01a0d822 Tex TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01110000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.6.3 2020-10-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01110000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.10.3 2020-10-06 MIPSCompileOp: Invalid instruction 40bb6502
God of War: Chains of Olympus v1.10.3 2020-10-06 MIPSCompileOp: Invalid instruction 407064ff
God of War: Chains of Olympus v1.10.3 2020-10-06 MIPSCompileOp: Invalid instruction 0079dcf7
God of War: Chains of Olympus v1.10.3 2020-10-06 MIPSCompileOp: Invalid instruction 406664db
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number afa40018
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 8f0c9350
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 8fa60058
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 00200008
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 28c40003
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 461a7381
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number c5a40004
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number afa40010
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 8c44000c
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 0c01b5e9
God of War: Chains of Olympus v1.4-2-g648bc5d 2020-10-05 Wrong magic number 3c043f00
God of War: Chains of Olympus v1.10.3 2020-10-04 Jump to invalid address: 04c9d100
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-15 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-04 Ignoring func export scePsmf/28240568, already implemented in HLE.
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-04 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-04 Jump to invalid address: 0497aa40
God of War: Chains of Olympus v1.9.4 2020-10-02 MIPSCompileOp: Invalid instruction 41ebef7b
God of War: Chains of Olympus v1.9.4 2020-10-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088a7930
God of War: Chains of Olympus v1.9.4 2020-10-02 MIPSCompileOp: Invalid instruction 413b3d10
God of War: Chains of Olympus v1.9.4 2020-10-02 MIPSCompileOp: Invalid instruction b48c0000
God of War: Chains of Olympus v1.10.3 2020-09-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.10.3 2020-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.10.3 2020-09-27 1 depal unsupported: shift=8 mask=ff offset=0
God of War: Chains of Olympus v1.10.3 2020-09-26 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=5
God of War: Chains of Olympus v1.10.3 2020-09-26 An uneaten prefix at end of block: 08ab5b60
God of War: Chains of Olympus v1.10.3 2020-09-26 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
God of War: Chains of Olympus v1.10.3 2020-09-26 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-26 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-26 Ignoring func export sceCcc/beb47224, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-26 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-26 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
God of War: Chains of Olympus v1.10.3 2020-09-25 WriteToHardware: Invalid address 000002c8 near PC 0882165c LR 0882165c
God of War: Chains of Olympus v1.10.3 2020-09-25 ReadFromHardware: Invalid address ffffffa0 near PC 0882165c LR 0882165c
God of War: Chains of Olympus v1.10.3 2020-09-24 80630006=sceAtracSetDataAndGetID(098a2680, 00014000): invalid RIFF header
God of War: Chains of Olympus v1.10.3 2020-09-24 80630006=sceAtracSetDataAndGetID(098865c0, 00014000): invalid RIFF header
God of War: Chains of Olympus v1.10.3 2020-09-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
God of War: Chains of Olympus v1.10.3 2020-09-20 WriteToHardware: Invalid address 000002c8 near PC 08a048e4 LR 08a21830
God of War: Chains of Olympus v1.10.3 2020-09-20 ReadFromHardware: Invalid address ffffffa0 near PC 08a048e4 LR 08a21830
God of War: Chains of Olympus v1.10.3 2020-09-20 CALL to illegal address 000000f0 - ignoring! data=0000f1