Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.9.4 2020-02-26 ReadFromHardware: Invalid address fa69beef near PC fa69beef LR deadbeef
God of War: Chains of Olympus v1.4.2 2020-02-25 Wrong magic number 46a02808
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 362 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-22 __KernelStopThread: thread 375 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-20 __KernelStopThread: thread 371 does not exist
God of War: Chains of Olympus v1.8.0 2020-02-20 Unknown GetPointer 00000000 PC 089ae6ec LR 089b5a6c
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-19 __KernelStopThread: thread 1635 does not exist
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-19 __KernelStopThread: thread 382 does not exist
God of War: Chains of Olympus v1.4.2 2020-02-18 Wrong magic number 08a97808
God of War: Chains of Olympus v1.4.2 2020-02-18 Wrong magic number bc5c5808
God of War: Chains of Olympus v1.4.2 2020-02-18 Wrong magic number bc551808
God of War: Chains of Olympus v1.4.2 2020-02-17 Wrong magic number bc48c808
God of War: Chains of Olympus v1.9.4 2020-02-15 Jump to invalid address: 061c1380
God of War: Chains of Olympus v1.9.4 2020-02-15 Jump to invalid address: 060cc3c0
God of War: Chains of Olympus v1.9.4 2020-02-15 Jump to invalid address: 05ff7780
God of War: Chains of Olympus v1.9.4 2020-02-15 MIPSCompileOp: Invalid instruction 40506dbc
God of War: Chains of Olympus v1.9.4 2020-02-15 ReadFromHardware: Invalid address 00000290 near PC 00000290 LR 0899ed88
God of War: Chains of Olympus v1.9.4 2020-02-15 Jump to invalid address: 017c7540
God of War: Chains of Olympus v1.9.4 2020-02-12 ReadFromHardware: Invalid address ffffffa0 near PC 08992ba8 LR 08993510
God of War: Chains of Olympus v1.9.4 2020-02-12 WriteToHardware: Invalid address 000002c8 near PC 08992ba8 LR 08993510
God of War: Chains of Olympus v1.9.4 2020-02-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 07f34040:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-06 MIPSCompileOp: Invalid instruction 41919830
God of War: Chains of Olympus v1.9.4 2020-02-06 MIPSCompileOp: Invalid instruction 40ab1488
God of War: Chains of Olympus v1.9.3 2020-02-05 WriteToHardware: Invalid address 000082f0 near PC 089b0528 LR 089b0528
God of War: Chains of Olympus v1.9.4 2020-02-03 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
God of War: Chains of Olympus v1.9.4 2020-02-03 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-03 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-02-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.9.4 2020-02-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34444:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2020-02-03 WriteToHardware: Invalid address 000002c8 near PC 08aa82a0 LR 08aef394
God of War: Chains of Olympus v1.9.4 2020-02-03 ReadFromHardware: Invalid address ffffffa0 near PC 08aa82a0 LR 08aef394
God of War: Chains of Olympus v1.9.4 2020-02-01 WriteToHardware: Invalid address 000002c8 near PC 08a2a88c LR 08812bdc
God of War: Chains of Olympus v1.9.4 2020-02-01 ReadFromHardware: Invalid address ffffffa0 near PC 08a2a88c LR 08812bdc
God of War: Chains of Olympus v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 304 does not exist
God of War: Chains of Olympus v1.9.4 2020-01-31 Jump to invalid address: 05828b00
God of War: Chains of Olympus v1.9.4 2020-01-31 Jump to invalid address: 05ffaa90
God of War: Chains of Olympus v1.9.4 2020-01-31 Jump to invalid address: 060c7580
God of War: Chains of Olympus v1.9.4 2020-01-31 Jump to invalid address: 05ffb550
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6d420
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f678c0
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 43ede1f3
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 4379cd69
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 45395299
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 4569b137
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 43f128a8
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 078387c0
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 0621bc80
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07947140
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6ae80
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7c00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f66090
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a5a00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f69e60
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 45116991
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6c150
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6c400
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f67e20
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6e9a0
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07913680
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a6a00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07b1ee00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7f00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a4f00
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 43f8a23c
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f68630
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 44ebb64e
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7b00
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 4514263a
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 079d0640
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07949780
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6a3c0
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 442f64c4
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07afc240
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a5500
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7900
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 4539e388
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a5900
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f688e0
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07a2a200
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 431bd0b7
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a6700
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6e440
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a5700
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 43f4cc5a
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f69900
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 44e69fdd
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 07929980
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f67b70
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7a00
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a7600
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 428acbf5
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6e6f0
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6d6d0
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 4281e3d6
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 057a5400
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 0622f1c0
God of War: Chains of Olympus v1.9.3 2020-01-30 MIPSCompileOp: Invalid instruction 44722d66
God of War: Chains of Olympus v1.9.3 2020-01-30 Jump to invalid address: 05f6d980