Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.20.4 2026-06-27 Error in shader program link: info: (unknown reason) fs: 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod #version 300 es // Driver: Adreno (TM) 405 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in lowp vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = 1.0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01120004:00000b09 HWX C T N LM Light: 0: c:0 t:1 MatUp:2
God of War: Chains of Olympus v1.10.3 2026-06-08 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader compilation: info: Compile failed. 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.19.3 2026-05-27 WriteFCR: Unexpected reg 17 (value 084001e0)
God of War: Chains of Olympus v1.20.4 2026-05-26 Branch in JumpReg delay slot at 09d995f8 in block starting at 09d995e4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in JumpReg delay slot at 08bd1df4 in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1ddc in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1dd8 in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1de0 in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1de4 in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in JumpReg delay slot at 08bd1df0 in block starting at 08bd1da4
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in JumpReg delay slot at 08bd1df4 in block starting at 08bd1d90
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in JumpReg delay slot at 08bd1df0 in block starting at 08bd1d90
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1ddc in block starting at 08bd1d90
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1de0 in block starting at 08bd1d90
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1de4 in block starting at 08bd1d90
God of War: Chains of Olympus v1.20.4 2026-05-21 Branch in Jump delay slot at 08bd1dd8 in block starting at 08bd1d90
God of War: Chains of Olympus v1.10.3 2026-04-18 Unimplemented HLE function sceNetApctlGetState
God of War: Chains of Olympus v1.9.3 2026-04-16 MIPSCompileOp: Invalid instruction 001f283d
God of War: Chains of Olympus v1.9.3 2026-04-16 MIPSCompileOp: Invalid instruction 00272e41
God of War: Chains of Olympus v1.9.3 2026-04-16 MIPSCompileOp: Invalid instruction 0023293a
God of War: Chains of Olympus v1.9.3 2026-04-16 MIPSCompileOp: Invalid instruction 001e2538
God of War: Chains of Olympus v1.9.3 2026-04-16 MIPSCompileOp: Invalid instruction 00222b39
God of War: Chains of Olympus v1.14.2 2026-04-09 UI scissor out of bounds in MainScreen: 68,0-1220,721 / 1650,720
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563cb00
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0601a9e0
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563f200
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 42000100
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563c300
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563f100
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0601a1d0
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 429e38a6
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 4303ba72
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 43a7994e
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 451bea3e
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563ef00
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 06022830
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 06019c70
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 47bcb7c2
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 43b2d07c
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563c800
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563c000
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 06022580
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0601bf60
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 443bc7f8
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563c700
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 43b3b85e
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563e800
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 42a17a52
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 435dee4c
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 4284e3b7
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 439b8dd2
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0601ac90
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0563d100
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 45c88644
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 4298db5d
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 0601b750
God of War: Chains of Olympus v1.18.1 2026-04-05 Jump to invalid address: 06022ae0
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 42dfb5bc
God of War: Chains of Olympus v1.18.1 2026-04-05 MIPSCompileOp: Invalid instruction 42be5e7c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822c30 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822bf0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822bb0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822b70 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822b30 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822af0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822ab0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822a70 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822a30 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088229f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088229b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822970 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822930 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088228f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088228b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822870 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822830 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088227f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088227b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822770 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822730 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088226f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088226b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822670 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822630 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088225f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088225b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822570 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822530 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088224f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088224b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822470 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822430 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088223f0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088223b0 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822370 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 08822330 LR 0882165c
God of War: Chains of Olympus v1.15.4 2026-03-20 Jump to invalid address: 0c000000 PC 088222f0 LR 0882165c