Recent logs - God of War: Chains of Olympus

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
God of War: Chains of Olympus v1.7.5 2018-12-17 RIFF chunk had uneven size
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 6f159628
God of War: Chains of Olympus v1.7.4 2018-12-17 Render to texture with different strides 1024 != 512 5f06390c-10 Content-Disposition: form-data; name="verify" Content-Length: 101 Content-Transfer-Encoding: binary Render to texture with different strides %d != %dRender to texture with different strides 1024 != 512
God of War: Chains of Olympus v1.7.4 2018-12-17 ReadFromHardware: Invalid address ffffffa0 near PC 089c55bc LR 089c55bc
God of War: Chains of Olympus v1.7.4 2018-12-17 WriteToHardware: Invalid address 000002c8 near PC 089c55bc LR 089c55bc
God of War: Chains of Olympus v1.7.5 2018-12-17 Render to texture with different formats 0 != 3 --NATb54-11 Content-Disposition: form-data; name="verify" Content-Length: 96 Content-Transfer-Encoding: binary Render to texture with different formats %d != %dRender to texture with different formats 0 != 3
God of War: Chains of Olympus v1.7.5 2018-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, p --NATIVE-DATA-BOUNDARY-4d5498c84a95e1ab-8 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.7.5 2018-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, p --NATIVE-DATA-BOUNDARY-146630ef311d9a0e-4 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.7.5 2018-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, p --NATIVE-DATA-BOUNDARY-5872d4d00788b05a-5 Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 883cc7f0
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 914ec290
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 881f0320
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 8677f860
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-17 Wrong magic number 9d77f800
God of War: Chains of Olympus v1.7.4 2018-12-16 Render to area containing texture at 00161800 +64x0 -610b677-11 Content-Disposition: form-data; name="verify" Content-Length: 99 Content-Transfer-Encoding: binary Render to area containing texture at %08x +%dx%dRender to area containing texture at 00161800 +64x0
God of War: Chains of Olympus v1.7.5 2018-12-16 CALL to illegal address 031bcbb0 - ignoring! data=0000b2
God of War: Chains of Olympus v1.6.3 2018-12-16 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0040080e Tex TexProj LM TFuncRepl #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a) + s; fragColor0 = v; } vs: 01730044:00010b59 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
God of War: Chains of Olympus v1.6.3 2018-12-16 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.6.3 2018-12-16 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0180d822 Tex TexAlpha LM 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01710000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Chains of Olympus v1.6.3 2018-12-16 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 01030000:00000b18 HWX C T N Tex Light: MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Chains of Olympus v1.4.2 2018-12-16 Wrong magic number 73e57808
God of War: Chains of Olympus v1.7.5 2018-12-13 ReadFromHardware: Invalid address 111a5214 near PC 111a5214 LR 089fda74
God of War: Chains of Olympus v1.7.5 2018-12-13 800201b7=sceKernelCreateFpl(): invalid blockSize/count
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-10 Wrong magic number 9d6be820
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-10 Wrong magic number 9d6ff800
God of War: Chains of Olympus v1.7.1-245-g5a72570dc 2018-12-10 Unknown GetPointer 00000000 PC 08000000 LR 08000000
God of War: Chains of Olympus v1.7.5 2018-12-10 BJUMP to illegal address 05fae224 - ignoring! data=e18026
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 03208194!
God of War: Chains of Olympus v1.7.5 2018-12-10 BlockTransfer: Bad destination transfer address cd196200!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 0320903d!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 03f9a4f0!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 00b8b171!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 00206907!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad bounding box data: 8f6f70
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 074e022c!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 074e0218!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 074e020c!
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 074e0200!
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-08 Wrong magic number 94561e10
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-07 Wrong magic number 92917628
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-07 Wrong magic number 67dd7628
God of War: Chains of Olympus v1.7.5 2018-12-07 Bad bounding box data: 7f675d
God of War: Chains of Olympus v1.7.5 2018-12-07 Bad vertex address 0c460131!
God of War: Chains of Olympus v1.7.5 2018-12-07 BJUMP to illegal address 0c95675c - ignoring! data=7f675d
God of War: Chains of Olympus v1.7.5 2018-12-10 Bad vertex address 0d1501fe!
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5b6e8010
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5ba03008
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bed3ff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bdcbff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 414e2d2d
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5729b010
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bdfc000
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 69646f63
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bdfdc90
God of War: Chains of Olympus v1.7.4 2018-12-06 ReadFromHardware: Invalid address ffffffa0 near PC 08809534 LR 088094e4
God of War: Chains of Olympus v1.7.4 2018-12-06 WriteToHardware: Invalid address 000002c8 near PC 08809534 LR 088094e4
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 61746164
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5be56ff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5ba41240
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bc4f000
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5bc4bff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5ba3cff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5b81f880
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-06 Wrong magic number 5ba31240
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 52203ff8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 582364c8
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 5678e990
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 521ff008
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 58255390
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 4016f9fc
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-12-05 Wrong magic number 951d4590
God of War: Chains of Olympus v1.6.3 2018-12-05 WriteToHardware: Invalid address 000002c7 near PC 0881f380 LR 0881f380
God of War: Chains of Olympus v1.6.3 2018-12-05 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbca6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.7.4 2018-12-03 WriteToHardware: Invalid address 0000000c near PC 08807bac LR 00000000
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 43ec2e84
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 40b19b52
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 420e1b30
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 40ba2fee
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 43dbd573
God of War: Chains of Olympus v1.7.2 2018-12-03 MIPSCompileOp: Invalid instruction 41e533f8
God of War: Chains of Olympus v1.6.3 2018-11-29 MIPSCompileOp: Invalid instruction 43f90ad4
God of War: Chains of Olympus v1.6.3 2018-11-29 MIPSCompileOp: Invalid instruction 003f3c3f
God of War: Chains of Olympus v1.7.2 2018-11-28 MIPSCompileOp: Invalid instruction 43de3a54
God of War: Chains of Olympus v1.7.2 2018-11-28 MIPSCompileOp: Invalid instruction 41f47d40
God of War: Chains of Olympus v1.7.2 2018-11-28 MIPSCompileOp: Invalid instruction 40b8a1e7
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 41f2750f
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 419a01c9
God of War: Chains of Olympus v1.7.2 2018-11-27 Jump to invalid address: 079ad980
God of War: Chains of Olympus v1.7.2 2018-11-27 Jump to invalid address: 017c70c0
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 429caef8
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 424e8c0a
God of War: Chains of Olympus v1.7.2 2018-11-27 Jump to invalid address: 05d84330
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 41a57d24
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 424ec832
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 429c63e4
God of War: Chains of Olympus v1.7.2 2018-11-27 Jump to invalid address: 015c70c0
God of War: Chains of Olympus v1.7.2 2018-11-27 MIPSCompileOp: Invalid instruction 41e6f9b4
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-11-27 Wrong magic number a12cd920
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-11-27 Wrong magic number a0be4ef0
God of War: Chains of Olympus v1.4-2-g648bc5d 2018-11-27 Wrong magic number a12b9520