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| Game title |
Version |
Latest Report |
Message |
| God of War: Chains of Olympus |
v1.20.4 |
2026-06-27 |
Error in shader program link: info: (unknown reason)
fs: 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod
#version 300 es
// Driver: Adreno (TM) 405 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in lowp vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = 1.0;
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01120004:00000b09 HWX C T N LM Light: 0: c:0 t:1 MatUp:2
|
| God of War: Chains of Olympus |
v1.10.3 |
2026-06-08 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000 |
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader compilation: info: Compile failed.
01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader program link: info: Link Error: Vertex shader was not successfully compiled.
fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
varying vec3 v_color1;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { |
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader program link: info: Link Error: Vertex shader was not successfully compiled.
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying vec3 v_color1;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| God of War: Chains of Olympus |
v1.19.3 |
2026-05-27 |
WriteFCR: Unexpected reg 17 (value 084001e0) |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-26 |
Branch in JumpReg delay slot at 09d995f8 in block starting at 09d995e4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in JumpReg delay slot at 08bd1df4 in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1ddc in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1dd8 in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1de0 in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1de4 in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in JumpReg delay slot at 08bd1df0 in block starting at 08bd1da4 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in JumpReg delay slot at 08bd1df4 in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in JumpReg delay slot at 08bd1df0 in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1ddc in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1de0 in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1de4 in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-05-21 |
Branch in Jump delay slot at 08bd1dd8 in block starting at 08bd1d90 |
| God of War: Chains of Olympus |
v1.10.3 |
2026-04-18 |
Unimplemented HLE function sceNetApctlGetState |
| God of War: Chains of Olympus |
v1.9.3 |
2026-04-16 |
MIPSCompileOp: Invalid instruction 001f283d |
| God of War: Chains of Olympus |
v1.9.3 |
2026-04-16 |
MIPSCompileOp: Invalid instruction 00272e41 |
| God of War: Chains of Olympus |
v1.9.3 |
2026-04-16 |
MIPSCompileOp: Invalid instruction 0023293a |
| God of War: Chains of Olympus |
v1.9.3 |
2026-04-16 |
MIPSCompileOp: Invalid instruction 001e2538 |
| God of War: Chains of Olympus |
v1.9.3 |
2026-04-16 |
MIPSCompileOp: Invalid instruction 00222b39 |
| God of War: Chains of Olympus |
v1.14.2 |
2026-04-09 |
UI scissor out of bounds in MainScreen: 68,0-1220,721 / 1650,720 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563cb00 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0601a9e0 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563f200 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 42000100 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563c300 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563f100 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0601a1d0 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 429e38a6 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 4303ba72 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 43a7994e |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 451bea3e |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563ef00 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 06022830 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 06019c70 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 47bcb7c2 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 43b2d07c |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563c800 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563c000 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 06022580 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0601bf60 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 443bc7f8 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563c700 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 43b3b85e |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563e800 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 42a17a52 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 435dee4c |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 4284e3b7 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 439b8dd2 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0601ac90 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0563d100 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 45c88644 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 4298db5d |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 0601b750 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
Jump to invalid address: 06022ae0 |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 42dfb5bc |
| God of War: Chains of Olympus |
v1.18.1 |
2026-04-05 |
MIPSCompileOp: Invalid instruction 42be5e7c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822c30 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822bf0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822bb0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822b70 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822b30 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822af0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822ab0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822a70 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822a30 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088229f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088229b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822970 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822930 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088228f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088228b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822870 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822830 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088227f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088227b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822770 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822730 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088226f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088226b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822670 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822630 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088225f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088225b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822570 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822530 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088224f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088224b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822470 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822430 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088223f0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088223b0 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822370 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 08822330 LR 0882165c |
| God of War: Chains of Olympus |
v1.15.4 |
2026-03-20 |
Jump to invalid address: 0c000000 PC 088222f0 LR 0882165c |