Message #2776939 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: God of War: Chains of Olympus (UCUS98653_1.00)

Error in shader compilation: info: ERROR: Invalid #version

00040000:00000000 SWX RangeCull 
#version 110
// Driver:  - GLSL 110
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00040000:00000000 SWX RangeCull 
attribute vec4 position;
attribute highp float fog;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform vec4 u_xywh;
uniform float u_NaN;
uniform vec2 u_minZmaxZ;
uniform vec2 u_rasterOffset;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
  bool zClipped = false;
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = position;
  if (!zClipped && (outPos.x < 0.0 || outPos.y < 0.0 || outPos.x >= 4096.0 || outPos.y >= 4096.0 || outPos.w < -1.0)) {
    outPos = vec4(u_NaN, u_NaN, u_NaN, u_NaN);
  }
  outPos.xy -= u_rasterOffset.xy;
  outPos.xy = (((outPos.xy + u_xywh.xy) * u_xywh.zw) - vec2(1.0, 1.0)) * outPos.w;
  outPos.z *= outPos.w * (1.0 / 65536.0);
  gl_Position = outPos;
  gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
}

Status: new. 2 hits from 2026-08-01 02:27:28 to 2026-08-01 02:28:21 UTC. Message #2776939.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.