Message #2776945 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: God of War: Chains of Olympus (UCUS98653_1.00)

Error in shader compilation: info: ERROR: Invalid #version

00060000:0100d482 Tex(TFuncMod) LM StenToAlpha StenUniform AlphaTest > FragDepthClamp 
#version 110
// Driver:  - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:0100d482 Tex(TFuncMod) LM StenToAlpha StenUniform AlphaTest > FragDepthClamp 
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
 varying lowp vec4 v_color0;
 varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying highp vec2 v_zw;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t + s;
  v.rgb *= u_texNoAlphaMul.y;
  float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
  if (aResult < 0.5) DISCARD;
  gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
  highp float projZ = v_zw.x / v_zw.y;
  gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}

Status: new. 2 hits from 2026-08-01 02:28:38 to 2026-08-01 02:29:08 UTC. Message #2776945.

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