Kind #970: Error in shader compilation: info: %s
%s
%s
Game: God of War: Chains of Olympus (UCUS98653_1.00)
Error in shader compilation: info: ERROR: Invalid #version
reinterpret
#version 110
// Driver: - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float packColor(vec2 val) {
return floor(val.r * 255.99) + floor(val.g * 255.99) * 256.0;
}
vec4 unpackColor(float color) {
vec4 outColor = vec4(mod(floor(color), 32.0), mod(floor(color / 32.0), 64.0), mod(floor(color / 2048.0), 32.0), 0.0);
outColor.rb *= 1.0 / 31.0;
outColor.g *= 1.0 / 63.0;
outColor.a = 1.0;
return outColor;
}
uniform vec2 texSize;
uniform float scaleFactor;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
gl_FragColor = outColor;
}
Status: new. 2 hits from 2026-08-01 02:28:38 to 2026-08-01 02:29:07 UTC. Message #2776947.
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