Kind #970: Error in shader compilation: info: %s
%s
%s
Game: God of War: Chains of Olympus (UCUS98653_1.00)
Error in shader compilation: info: ERROR: Invalid #version
00060000:0100d082 Tex(TFuncMod) LM StenToAlpha StenUniform AlphaTest >
#version 110
// Driver: - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:0100d082 Tex(TFuncMod) LM StenToAlpha StenUniform AlphaTest >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb *= u_texNoAlphaMul.y;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
Status: new. 1 hits from 2026-08-01 02:28:39 to 2026-08-01 02:28:39 UTC. Message #2776952.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.