Message #2776958 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: God of War: Chains of Olympus (UCUS98653_1.00)

Error in shader compilation: info: ERROR: Invalid #version

00062a82:00e00002 Tex(TFuncMod) TClampST ReplaceBlend_2 A:10 _B:10 _Eq:0 
#version 110
// Driver:  - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00062a82:00e00002 Tex(TFuncMod) TClampST ReplaceBlend_2 A:10 _B:10 _Eq:0 
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
 varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
  vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
  vec4 t = texture2D(tex, fixedcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
  v.rgb = v.rgb * u_blendFixA;
  gl_FragColor = v;
}

Status: new. 1 hits from 2026-08-01 02:28:39 to 2026-08-01 02:28:39 UTC. Message #2776958.

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