Message #2776964 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: God of War: Chains of Olympus (UCUS98653_1.00)

Error in shader compilation: info: ERROR: Invalid #version

reinterpret
#version 110
// Driver:  - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float packColor(vec4 val) {
  return floor(val.r * 31.99) + floor(val.g * 63.99) * 32.0 + floor(val.b * 31.99) * 2048.0;
}
vec4 unpackColor(float colorLeft, float colorRight) {
  vec4 outColor = vec4(mod(floor(colorLeft), 256.0), mod(floor(colorLeft / 256.0), 256.0),
                       mod(floor(colorRight), 256.0), mod(floor(colorRight / 256.0), 256.0));
  outColor *= 1.0 / 255.0;
  return outColor;
}
uniform vec2 texSize;
uniform float scaleFactor;
varying highp vec2 v_texcoord;  // TEXCOORD0

void main() {
  vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
  vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
  vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
  gl_FragColor = outColor;
}

Status: new. 2 hits from 2026-08-01 02:28:39 to 2026-08-01 02:29:07 UTC. Message #2776964.

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