Kind #970: Error in shader compilation: info: %s
%s
%s
Game: TEKKEN 6 (ULUS10466_1.00)
Error in shader compilation: info: ERROR: Invalid #version
reinterpret
#version 110
// Driver: - GLSL 110
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float packColor(vec4 val) {
return floor(val.r * 31.99) + floor(val.g * 63.99) * 32.0 + floor(val.b * 31.99) * 2048.0;
}
vec4 unpackColor(float color) {
vec4 outColor = vec4(mod(floor(color), 32.0), mod(floor(color / 32.0), 32.0), mod(floor(color / 1024.0), 32.0), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = floor(color / 32768.0);
return outColor;
}
uniform vec2 texSize;
uniform float scaleFactor;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
vec4 outColor = unpackColor(packColor(val));
gl_FragColor = outColor;
}
Status: new. 1 hits from 2026-08-02 11:05:41 to 2026-08-02 11:05:41 UTC. Message #2777441.
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