Message #2791605 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: SOCOM: U.S. Navy SEALs Fireteam Bravo (UCUS98615_1.01)

Error in shader compilation: info: 0:16: P0004: High precision not supported, instead compiling high precision as medium precision
0:17: L0002: Undeclared variable 'gl_FragDepth'

40180000:0001d000 AlphaTest0 > FragDepthClamp 
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40180000:0001d000 AlphaTest0 > FragDepthClamp 
uniform sampler2D testtex;
 varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying vec2 v_zw;
void main() {
  vec4 v = v_color0;
  if (v.a < 0.002) DISCARD;
  gl_FragColor = v;
  highp float projZ = v_zw.x / v_zw.y;
  gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}

Status: new. 1 hits from 2026-11-09 11:31:06 to 2026-11-09 11:31:06 UTC. Message #2791605.

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