Recent logs - SOCOM: U.S. Navy SEALs Fireteam Bravo

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Game title Version Latest Report Message
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-08-14 Unknown GetPointer 00000000 PC 0895fb80 LR 0895fb80
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-07-28 Unknown GetPointer 00000270 PC 088b1ac0 LR 088b1af4
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-06-22 Savedata loading with detected hashmode 3 instead of file's 5
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5 2019-06-16 sceDmacMemcpy(dest=04044000, src=0970e580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5-403-g128c0ad 2019-04-28 Error in shader program link: info: error: vertex shader output `v_texcoord0' declared as type `vec4', but fragment shader input declared as type `vec2' fs: postshader // Simple sharpen shader; created to use in PPSSPP #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; float amount = 2.60; void main() { vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; color -= texture2D(sampler0, v_texcoord0.xy+0.0001).xyz*9.0*amount; color += texture2D(sampler0, v_texcoord0.xy-0.0001).xyz*9.0*amount; gl_FragColor.rgb = color; } vs: postshader // by guest(r) - [email protected] // license: GNU-GPL attribute vec4 a_position; attribute vec2 a_texcoord0; uniform vec2 u_texelDelta; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; float scaleoffset = 0.8; void main() { float x = u_texelDelta.x*scaleoffset; float y = u_texelDelta.y*scaleoffset; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; v_texcoord1 = v_texcoord0; v_texcoord2 = v_texcoord0; v_texcoord4 = v_texcoord0; v_texcoord5 = v_texcoord0; v_texcoord1.y-=y; v_texcoord2.y+=y; v_texcoord4.x-=x; v_texcoord5.x+=x; }
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5-403-g128c0ad 2019-04-28 Error in shader program link: info: error: vertex shader output `v_texcoord0' declared as type `vec4', but fragment shader input declared as type `vec2' fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; // The inverse of the texture dimensions along X and Y uniform vec2 u_texelDelta; varying vec2 v_texcoord0; void main() { // The parameters are hardcoded for now, but could be // made into uniforms to control fromt he program. float FXAA_SPAN_MAX = 8.0; float FXAA_REDUCE_MUL = 1.0/8.0; float FXAA_REDUCE_MIN = (1.0/128.0); vec3 rgbNW = texture2D(sampler0, v_texcoord0.xy + (vec2(-1.0, -1.0) * u_texelDelta)).xyz; vec3 rgbNE = texture2D(sampler0, v_texcoord0.xy + (vec2(+1.0, -1.0) * u_texelDelta)).xyz; vec3 rgbSW = texture2D(sampler0, v_texcoord0.xy + (vec2(-1.0, +1.0) * u_texelDelta)).xyz; vec3 rgbSE = texture2D(sampler0, v_texcoord0.xy + (vec2(+1.0, +1.0) * u_texelDelta)).xyz; vec3 rgbM = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 luma = vec3(0.299, 0.587, 0.114); float lumaNW = dot(rgbNW, luma); float lumaNE = dot(rgbNE, luma); float lumaSW = dot(rgbSW, luma); float lumaSE = dot(rgbSE, luma); float lumaM = dot( rgbM, luma); float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE))); float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE))); vec2 dir; dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE)); dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE)); float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN); float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce); dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX), max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * u_texelDelta; vec3 rgbA = (1.0/2.0) * ( texture2D(sampler0, v_texcoord0.xy + dir * (1.0/3.0 - 0.5)).xyz + texture2D(sampler0, v_texcoord0.xy + dir * (2.0/3.0 - 0.5)).xyz); vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * ( texture2D(sampler0, v_texcoord0.xy + dir * (0.0/3.0 - 0.5)).xyz + texture2D(sampler0, v_texcoord0.xy + dir * (3.0/3.0 - 0.5)).xyz); float lumaB = dot(rgbB, luma); if((lumaB < lumaMin) || (lumaB > lumaMax)){ gl_FragColor.xyz=rgbA; } else { gl_FragColor.xyz=rgbB; } gl_FragColor.a = 1.0; } vs: postshader // by guest(r) - [email protected] // license: GNU-GPL attribute vec4 a_position; attribute vec2 a_texcoord0; uniform vec2 u_texelDelta; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; float scaleoffset = 2.8; void main() { float x = u_texelDelta.x*scaleoffset; float y = u_texelDelta.y*scaleoffset; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; v_texcoord1 = v_texcoord0; v_texcoord2 = v_texcoord0; v_texcoord4 = v_texcoord0; v_texcoord5 = v_texcoord0; v_texcoord1.y-=y; v_texcoord2.y+=y; v_texcoord4.x-=x; v_texcoord5.x+=x; }
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5-403-g128c0ad 2019-04-28 Error in shader program link: info: error: fragment shader varying v_texcoord3 not written by vertex shader .error: fragment shader varying v_texcoord6 not written by vertex shader . fs: postshader // Modified to use in PPSSPP. Grabbed from: // http://forums.ngemu.com/showthread.php?t=76098 // Advanced Cartoon shader I // by guest(r) ([email protected]) // license: GNU-GPL #ifdef GL_ES precision mediump float; precision mediump int; #endif const float bb = 0.6; // effects black border sensitivity; from 1.0 to 1.0 uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz; vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz; vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz; vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz; vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz; vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz; vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz; vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz; vec3 dt = vec3(0.34,0.34,0.34); float d1=dot(abs(c00-c22),dt); float d2=dot(abs(c20-c02),dt); float hl=dot(abs(c01-c21),dt); float vl=dot(abs(c10-c12),dt); float d = bb*(d1+d2+hl+vl)/(dot(c11,dt)+0.28); float lc = 5.20*length(c11); float f = fract(lc); f*=f; lc = 0.20*(floor(lc) + f*f)+0.20; c11 = 4.0*normalize(c11); vec3 frct = fract(c11); frct*=frct; c11 = floor(c11)+ 0.06*dt + frct*frct; gl_FragColor.rgb = 0.34*lc*(1.1-d*sqrt(d))*c11; gl_FragColor.a = 0.34; } vs: postshader // by guest(r) - [email protected] // license: GNU-GPL attribute vec4 a_position; attribute vec2 a_texcoord0; uniform vec2 u_texelDelta; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; float scaleoffset = 2.8; void main() { float x = u_texelDelta.x*scaleoffset; float y = u_texelDelta.y*scaleoffset; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; v_texcoord1 = v_texcoord0; v_texcoord2 = v_texcoord0; v_texcoord4 = v_texcoord0; v_texcoord5 = v_texcoord0; v_texcoord1.y-=y; v_texcoord2.y+=y; v_texcoord4.x-=x; v_texcoord5.x+=x; }
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5-403-g128c0ad 2019-04-28 Error in shader program link: info: error: vertex shader output `v_texcoord0' declared as type `vec2', but fragment shader input declared as type `vec4' error: fragment shader input `v_texcoord1' has no matching output in the previous stage error: fragment shader input `v_texcoord2' has no matching output in the previous stage error: fragment shader input `v_texcoord3' has no matching output in the previous stage error: fragment shader input `v_texcoord4' has no matching output in the previous stage error: fragment shader input `v_texcoord5' has no matching output in the previous stage error: fragment shader input `v_texcoord6' has no matching output in the previous stage fs: postshader // Modified to use in PPSSPP. Grabbed from: // http://forums.ngemu.com/showthread.php?t=76098 // Advanced Cartoon shader I // by guest(r) ([email protected]) // license: GNU-GPL #ifdef GL_ES precision mediump float; precision mediump int; #endif const float bb = 0.6; // effects black border sensitivity; from 1.0 to 1.0 uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz; vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz; vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz; vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz; vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz; vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz; vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz; vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz; vec3 dt = vec3(0.34,0.34,0.34); float d1=dot(abs(c00-c22),dt); float d2=dot(abs(c20-c02),dt); float hl=dot(abs(c01-c21),dt); float vl=dot(abs(c10-c12),dt); float d = bb*(d1+d2+hl+vl)/(dot(c11,dt)+0.28); float lc = 10.0*length(c11); float f = fract(lc); f*=f; lc = 0.20*(floor(lc) + f*f)+0.20; c11 = 5.0*normalize(c11); vec3 frct = fract(c11); frct*=frct; c11 = floor(c11)+ 0.06*dt + frct*frct; gl_FragColor.rgb = 0.34*lc*(1.1-d*sqrt(d))*c11; gl_FragColor.a = 0.34; } vs: postshader attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5-403-g128c0ad 2019-04-28 Error in shader program link: info: error: fragment shader varying v_texcoord3 not written by vertex shader .error: fragment shader varying v_texcoord6 not written by vertex shader . fs: postshader // Modified to use in PPSSPP. Grabbed from: // http://forums.ngemu.com/showthread.php?t=76098 // Advanced Cartoon shader I // by guest(r) ([email protected]) // license: GNU-GPL #ifdef GL_ES precision mediump float; precision mediump int; #endif const float bb = 0.6; // effects black border sensitivity; from 1.0 to 1.0 uniform sampler2D sampler0; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz; vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz; vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz; vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz; vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz; vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz; vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz; vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz; vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz; vec3 dt = vec3(0.34,0.34,0.34); float d1=dot(abs(c00-c22),dt); float d2=dot(abs(c20-c02),dt); float hl=dot(abs(c01-c21),dt); float vl=dot(abs(c10-c12),dt); float d = bb*(d1+d2+hl+vl)/(dot(c11,dt)+0.28); float lc = 10.0*length(c11); float f = fract(lc); f*=f; lc = 0.20*(floor(lc) + f*f)+0.20; c11 = 5.0*normalize(c11); vec3 frct = fract(c11); frct*=frct; c11 = floor(c11)+ 0.06*dt + frct*frct; gl_FragColor.rgb = 0.34*lc*(1.1-d*sqrt(d))*c11; gl_FragColor.a = 0.34; } vs: postshader // by guest(r) - [email protected] // license: GNU-GPL attribute vec4 a_position; attribute vec2 a_texcoord0; uniform vec2 u_texelDelta; varying vec4 v_texcoord0; varying vec4 v_texcoord1; varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; float scaleoffset = 0.8; void main() { float x = u_texelDelta.x*scaleoffset; float y = u_texelDelta.y*scaleoffset; gl_Position = a_position; v_texcoord0 = a_texcoord0.xyxy; v_texcoord1 = v_texcoord0; v_texcoord2 = v_texcoord0; v_texcoord4 = v_texcoord0; v_texcoord5 = v_texcoord0; v_texcoord1.y-=y; v_texcoord2.y+=y; v_texcoord4.x-=x; v_texcoord5.x+=x; }
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-04-22 ReadFromHardware: Invalid address 00000000 near PC 088981c4 LR 0888fc28
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-04-22 WriteToHardware: Invalid address 00000060 near PC 0881a0b8 LR 08943e8c
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5 2019-04-15 sceDmacMemcpy(dest=04000000, src=0970e580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-07-13 Unknown GetPointer 00000000 PC 08aab6d4 LR 08aab6d4
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-06-03 Unknown GetPointer 00000000 PC 08808ddc LR 08000030
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.6.3 2018-08-30 Video end without audio end, potentially skipping some audio?
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.6.3 2018-12-06 sceDmacMemcpy(dest=04000000, src=096ca580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.5.4 2018-05-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.5.4 2019-07-31 Unexpected mpeg first timestamp: 0 / 0
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3.0.1 2017-09-02 Unknown GE command : 03e00008
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4510, 4510): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4405, 4405): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4321, 4321): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4170, 4170): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4612, 4612): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4306, 4306): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4119, 4119): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4255, 4255): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4408, 4408): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4357, 4357): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4425, 4425): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4272, 4272): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4209, 4209): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4221, 4221): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4459, 4459): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4629, 4629): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4527, 4527): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4125, 4125): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4561, 4561): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4204, 4204): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4489, 4489): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4293, 4293): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4102, 4102): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4573, 4573): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4374, 4374): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4545, 4545): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4237, 4237): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09fff3b0, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff390, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3.0.1 2017-05-28 sceDmacMemcpy(dest=04000000, src=096ca580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3.0.1 2017-04-14 sceDmacMemcpy(dest=04044000, src=096ca580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-04-13 sceSasRevEVOL(08d10c80, 9830, 9830): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-04-13 sceSasRevEVOL(08d10c80, 9726, 9726): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-04-13 sceSasRevEVOL(08d10c80, 9687, 9687): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-04-13 sceSasRevEVOL(08d10c80, 9804, 9804): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3.0.1 2017-03-28 sceDmacMemcpy(dest=04044000, src=0970e580, size=278528): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4107, 4107): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4155, 4155): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4139, 4139): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4187, 4187): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4203, 4203): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-05-19 sceSasRevEVOL(08d10c80, 4153, 4153): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0.1 2017-03-26 sceSasRevEVOL(08d10c80, 4128, 4128): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-08-06 00000000=sceDisplaySetHoldMode(00000001): unsupported
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.7.5 2019-02-16 80630006=sceAtracSetDataAndGetID(08e11f40, 00064000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-05-13 80630006=sceAtracSetDataAndGetID(08e7c0c0, 00064000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-06-19 80630006=sceAtracSetDataAndGetID(08e38f00, 00064000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7887, 7887): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 8184, 8184): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 8052, 8052): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7788, 7788): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7953, 7953): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7986, 7986): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 8250, 8250): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7755, 7755): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 8085, 8085): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7689, 7689): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7557, 7557): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7656, 7656): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 8151, 8151): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.0 2016-06-04 sceSasRevEVOL(08d10c80, 7590, 7590): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0-519-g3356f9402 2019-08-24 Video out requested, not supported: mode=0 size=0,0
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3 2017-03-19 Loading module sceSAScore with version 0101, devkit 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.3 2017-03-19 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1-340-g01669cb 2016-05-11 Depth test requiring depth equality in throughmode: 7
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-05-15 80630006=sceAtracSetDataAndGetID(08dced80, 00064000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.2.2 2016-05-06 Failed decrypting the PRX (ret = -1, size = 5604368, psp_size = 5604704)!
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff370, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.8.0 2019-08-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09fff390, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8880, 8880): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 7600, 7600): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 9640, 9640): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 7440, 7440): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8680, 8680): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8520, 8520): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8280, 8280): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8040, 8040): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 8160, 8160): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 7680, 7680): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 9600, 9600): invalid volume
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.1.1 2017-06-17 sceSasRevEVOL(08d10c80, 9400, 9400): invalid volume